Torque3D/Engine/source/scene/sgUtil.h
2012-09-19 11:15:01 -04:00

76 lines
2.9 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SGUTIL_H_
#define _SGUTIL_H_
#ifndef _PLATFORM_H_
#include "platform/platform.h"
#endif
#ifndef _MPOINT3_H_
#include "math/mPoint3.h"
#endif
class Frustum;
class RectI;
class MatrixF;
class PlaneF;
struct SGWinding
{
Point3F points[32];
U32 numPoints;
};
bool sgComputeNewFrustum(const Frustum &oldFrustum,
const F64 nearPlane,
const F64 farPlane,
const RectI& oldViewport,
const SGWinding* windings,
const U32 numWindings,
const MatrixF& modelview,
F64 *newFrustum,
RectI& newViewport,
const bool flippedMatrix);
/// Compute frustrum planes.
///
/// Frustum parameters are:
/// - [0] = left
/// - [1] = right
/// - [2] = top
/// - [3] = bottom
/// - [4] = near
/// - [5] = far
void sgComputeOSFrustumPlanes(const F64 frustumParameters[6],
const MatrixF& worldSpaceToObjectSpace,
const Point3F& wsCamPoint,
PlaneF& outFarPlane,
PlaneF& outXMinPlane,
PlaneF& outXMaxPlane,
PlaneF& outYMinPlane,
PlaneF& outYMaxPlane);
void sgOrientClipPlanes(PlaneF * planes, const Point3F & camPos, const Point3F & leftUp, const Point3F & leftDown, const Point3F & rightUp, const Point3F & rightDown);
#endif // _H_SGUTIL_