mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
130 lines
3.8 KiB
C++
130 lines
3.8 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _PATHMANAGER_H_
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#define _PATHMANAGER_H_
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#ifndef _PLATFORM_H_
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#include "platform/platform.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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#ifndef _MPOINT3_H_
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#include "math/mPoint3.h"
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#endif
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#ifndef _MQUAT_H_
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#include "math/mQuat.h"
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#endif
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#ifndef _SCENEOBJECT_H_
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#include "scene/sceneObject.h"
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#endif
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class NetConnection;
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class BitStream;
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class PathManager
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{
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friend class PathManagerEvent;
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private:
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struct PathEntry {
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U32 totalTime;
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Vector<Point3F> positions;
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Vector<QuatF> rotations;
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Vector<U32> smoothingType;
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Vector<U32> msToNext;
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PathEntry() {
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VECTOR_SET_ASSOCIATION(positions);
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VECTOR_SET_ASSOCIATION(rotations);
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VECTOR_SET_ASSOCIATION(smoothingType);
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VECTOR_SET_ASSOCIATION(msToNext);
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}
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};
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Vector<PathEntry*> mPaths;
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public:
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enum PathType {
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BackAndForth,
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Looping
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};
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public:
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PathManager(const bool isServer);
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~PathManager();
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void clearPaths();
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//-------------------------------------- Path querying
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public:
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bool isValidPath(const U32 id) const;
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void getPathPosition(const U32 id, const F64 msPosition, Point3F& rPosition, QuatF &rotation);
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U32 getPathTotalTime(const U32 id) const;
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U32 getPathNumWaypoints(const U32 id) const;
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U32 getWaypointTime(const U32 id, const U32 wayPoint) const;
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U32 getPathTimeBits(const U32 id);
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U32 getPathWaypointBits(const U32 id);
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//-------------------------------------- Path Registration/Transmission/Management
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public:
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// Called after mission load to clear out the paths on the client, and to transmit
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// the information for the current mission's paths.
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void transmitPaths(NetConnection*);
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void transmitPath(U32);
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U32 allocatePathId();
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void updatePath(const U32 id, const Vector<Point3F>&, const Vector<QuatF>&, const Vector<U32> &, const Vector<U32>&);
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//-------------------------------------- State dumping/reading
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public:
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bool dumpState(BitStream*) const;
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bool readState(BitStream*);
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private:
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bool mIsServer;
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bool mPathsSent;
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};
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struct PathNode {
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Point3F position;
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QuatF rotation;
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U32 smoothingType;
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U32 msToNext;
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};
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extern PathManager* gClientPathManager;
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extern PathManager* gServerPathManager;
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//--------------------------------------------------------------------------
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inline bool PathManager::isValidPath(const U32 id) const
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{
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return (id < U32(mPaths.size())) && mPaths[id]->positions.size() > 0;
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}
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#endif // _H_PATHMANAGER
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