mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
189 lines
5.8 KiB
C++
189 lines
5.8 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platformWin32/platformWin32.h"
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#include "console/console.h"
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#include "console/simBase.h"
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#include "core/strings/unicode.h"
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#include "platform/threads/thread.h"
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#include "platform/threads/mutex.h"
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#include "core/util/safeDelete.h"
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#include "util/tempAlloc.h"
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//-----------------------------------------------------------------------------
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// Thread for executing in
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//-----------------------------------------------------------------------------
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class ExecuteThread : public Thread
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{
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// [tom, 12/14/2006] mProcess is only used in the constructor before the thread
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// is started and in the thread itself so we should be OK without a mutex.
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HANDLE mProcess;
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public:
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ExecuteThread(const char *executable, const char *args = NULL, const char *directory = NULL);
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virtual void run(void *arg = 0);
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};
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//-----------------------------------------------------------------------------
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// Event for cleanup
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//-----------------------------------------------------------------------------
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class ExecuteCleanupEvent : public SimEvent
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{
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ExecuteThread *mThread;
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bool mOK;
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public:
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ExecuteCleanupEvent(ExecuteThread *thread, bool ok)
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{
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mThread = thread;
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mOK = ok;
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}
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virtual void process(SimObject *object)
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{
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if( Con::isFunction( "onExecuteDone" ) )
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Con::executef( "onExecuteDone", Con::getIntArg( mOK ) );
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SAFE_DELETE(mThread);
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}
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};
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//-----------------------------------------------------------------------------
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ExecuteThread::ExecuteThread(const char *executable, const char *args /* = NULL */, const char *directory /* = NULL */) : Thread(0, NULL, false)
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{
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SHELLEXECUTEINFO shl;
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dMemset(&shl, 0, sizeof(shl));
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shl.cbSize = sizeof(shl);
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shl.fMask = SEE_MASK_NOCLOSEPROCESS;
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char exeBuf[1024];
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Platform::makeFullPathName(executable, exeBuf, sizeof(exeBuf));
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TempAlloc< TCHAR > dirBuf( ( directory ? dStrlen( directory ) : 0 ) + 1 );
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dirBuf[ dirBuf.size - 1 ] = 0;
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#ifdef UNICODE
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WCHAR exe[ 1024 ];
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convertUTF8toUTF16( exeBuf, exe, sizeof( exe ) / sizeof( exe[ 0 ] ) );
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TempAlloc< WCHAR > argsBuf( ( args ? dStrlen( args ) : 0 ) + 1 );
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argsBuf[ argsBuf.size - 1 ] = 0;
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if( args )
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convertUTF8toUTF16( args, argsBuf, argsBuf.size );
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if( directory )
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convertUTF8toUTF16( directory, dirBuf, dirBuf.size );
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#else
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char* exe = exeBuf;
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char* argsBuf = args;
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if( directory )
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dStrpcy( dirBuf, directory );
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#endif
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backslash( exe );
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backslash( dirBuf );
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shl.lpVerb = TEXT( "open" );
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shl.lpFile = exe;
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shl.lpParameters = argsBuf;
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shl.lpDirectory = dirBuf;
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shl.nShow = SW_SHOWNORMAL;
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if(ShellExecuteEx(&shl) && shl.hProcess)
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{
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mProcess = shl.hProcess;
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start();
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}
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}
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void ExecuteThread::run(void *arg /* = 0 */)
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{
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if(mProcess == NULL)
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return;
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DWORD wait = WAIT_OBJECT_0 - 1; // i.e., not WAIT_OBJECT_0
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while(! checkForStop() && (wait = WaitForSingleObject(mProcess, 200)) != WAIT_OBJECT_0) ;
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Sim::postEvent(Sim::getRootGroup(), new ExecuteCleanupEvent(this, wait == WAIT_OBJECT_0), -1);
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}
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//-----------------------------------------------------------------------------
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// Console Functions
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//-----------------------------------------------------------------------------
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ConsoleFunction(shellExecute, bool, 2, 4, "(string executable, string args, string directory)"
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"@brief Launches an outside executable or batch file\n\n"
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"@param executable Name of the executable or batch file\n"
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"@param args Optional list of arguments, in string format, to pass to the executable\n"
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"@param directory Optional string containing path to output or shell\n"
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"@ingroup Platform")
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{
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ExecuteThread *et = new ExecuteThread(argv[1], argc > 2 ? argv[2] : NULL, argc > 3 ? argv[3] : NULL);
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if(! et->isAlive())
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{
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delete et;
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return false;
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}
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return true;
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}
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void Platform::openFolder(const char* path )
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{
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char filePath[1024];
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Platform::makeFullPathName(path, filePath, sizeof(filePath));
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#ifdef UNICODE
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WCHAR p[ 1024 ];
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convertUTF8toUTF16( filePath, p, sizeof( p ) / sizeof( p[ 0 ] ) );
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#else
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char* p = filePath;
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#endif
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backslash( p );
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::ShellExecute( NULL,TEXT("explore"),p, NULL, NULL, SW_SHOWNORMAL);
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}
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void Platform::openFile(const char* path )
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{
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char filePath[1024];
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Platform::makeFullPathName(path, filePath, sizeof(filePath));
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#ifdef UNICODE
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WCHAR p[ 1024 ];
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convertUTF8toUTF16( filePath, p, sizeof( p ) / sizeof( p[ 0 ] ) );
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#else
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char* p = filePath;
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#endif
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backslash( p );
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::ShellExecute( NULL,TEXT("open"),p, NULL, NULL, SW_SHOWNORMAL);
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}
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