mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
79 lines
2.1 KiB
C++
79 lines
2.1 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/types.h"
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#include "platform/platformDlibrary.h"
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#include <dlfcn.h>
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class MacDLibrary : public DLibrary
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{
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void* _handle;
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public:
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MacDLibrary();
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~MacDLibrary();
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bool open(const char* file);
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void close();
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void* bind(const char* name);
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};
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MacDLibrary::MacDLibrary()
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{
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_handle = NULL;
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}
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MacDLibrary::~MacDLibrary()
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{
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close();
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}
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bool MacDLibrary::open(const char* file)
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{
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Platform::getExecutablePath();
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_handle = dlopen(file, RTLD_LAZY | RTLD_LOCAL);
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return _handle != NULL;
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}
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void* MacDLibrary::bind(const char* name)
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{
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return _handle ? dlsym(_handle, name) : NULL;
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}
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void MacDLibrary::close()
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{
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if(_handle)
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dlclose(_handle);
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_handle = NULL;
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}
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DLibraryRef OsLoadLibrary(const char* file)
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{
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MacDLibrary* library = new MacDLibrary();
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if(!library->open(file))
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{
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delete library;
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return NULL;
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}
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return library;
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}
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