mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
88 lines
2.8 KiB
C++
88 lines
2.8 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _PLATFORMREDBOOK_H_
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#define _PLATFORMREDBOOK_H_
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#ifndef _PLATFORM_H_
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#include "platform/platform.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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class RedBookDevice
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{
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public:
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RedBookDevice();
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virtual ~RedBookDevice();
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bool mAcquired;
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char * mDeviceName;
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virtual bool open() = 0;
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virtual bool close() = 0;
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virtual bool play(U32) = 0;
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virtual bool stop() = 0;
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virtual bool getTrackCount(U32 *) = 0;
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virtual bool getVolume(F32 *) = 0;
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virtual bool setVolume(F32) = 0;
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};
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class RedBook
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{
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private:
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static Vector<RedBookDevice *> smDeviceList;
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static RedBookDevice * smCurrentDevice;
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static char smLastError[];
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public:
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enum {
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PlayFinished = 0,
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};
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static void handleCallback(U32);
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static void init();
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static void destroy();
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static void installDevice(RedBookDevice *);
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static U32 getDeviceCount();
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static const char * getDeviceName(U32);
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static RedBookDevice * getCurrentDevice();
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static void setLastError(const char *);
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static const char * getLastError();
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static bool open(const char *);
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static bool open(RedBookDevice *);
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static bool close();
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static bool play(U32);
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static bool stop();
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static bool getTrackCount(U32 *);
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static bool getVolume(F32 *);
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static bool setVolume(F32);
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};
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//------------------------------------------------------------------------------
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#endif
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