mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
128 lines
3.7 KiB
C++
128 lines
3.7 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#include "platform/platform.h"
|
|
#include "platform/menus/menuBar.h"
|
|
#include "platform/menus/popupMenu.h"
|
|
#include "gui/core/guiCanvas.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Constructor/Destructor
|
|
//-----------------------------------------------------------------------------
|
|
|
|
MenuBar::MenuBar()
|
|
{
|
|
createPlatformPopupMenuData();
|
|
|
|
mCanvas = NULL;
|
|
}
|
|
|
|
MenuBar::~MenuBar()
|
|
{
|
|
removeFromCanvas();
|
|
|
|
deletePlatformPopupMenuData();
|
|
}
|
|
|
|
IMPLEMENT_CONOBJECT(MenuBar);
|
|
|
|
ConsoleDocClass( MenuBar,
|
|
"@brief Used for rendering platform menu bars\n\n"
|
|
"Internal use only\n\n"
|
|
"@internal"
|
|
);
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Public Methods
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void MenuBar::addObject(SimObject *obj)
|
|
{
|
|
Parent::addObject(obj);
|
|
updateMenuBar(dynamic_cast<PopupMenu *>(obj));
|
|
}
|
|
|
|
void MenuBar::removeObject(SimObject *obj)
|
|
{
|
|
Parent::removeObject(obj);
|
|
updateMenuBar(dynamic_cast<PopupMenu *>(obj));
|
|
}
|
|
|
|
void MenuBar::insertObject(SimObject *obj, S32 pos)
|
|
{
|
|
Parent::addObject(obj);
|
|
|
|
if(pos >= size())
|
|
pos = size() - 1;
|
|
|
|
if(pos < size())
|
|
{
|
|
if(pos < 0) pos = 0;
|
|
Parent::reOrder(obj, at(pos));
|
|
}
|
|
updateMenuBar(dynamic_cast<PopupMenu *>(obj));
|
|
}
|
|
|
|
void MenuBar::pushObject(SimObject *obj)
|
|
{
|
|
Parent::pushObject(obj);
|
|
updateMenuBar(dynamic_cast<PopupMenu *>(obj));
|
|
}
|
|
|
|
void MenuBar::popObject()
|
|
{
|
|
Parent::popObject();
|
|
updateMenuBar();
|
|
}
|
|
|
|
bool MenuBar::reOrder(SimObject *obj, SimObject *target /*= 0*/)
|
|
{
|
|
bool ret = Parent::reOrder(obj, target);
|
|
if(ret)
|
|
updateMenuBar(dynamic_cast<PopupMenu *>(obj));
|
|
return ret;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Console Methods
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ConsoleMethod(MenuBar, attachToCanvas, void, 4, 4, "(GuiCanvas, pos)")
|
|
{
|
|
object->attachToCanvas(dynamic_cast<GuiCanvas*>(Sim::findObject(argv[2])), dAtoi(argv[3]));
|
|
}
|
|
|
|
ConsoleMethod(MenuBar, removeFromCanvas, void, 2, 2, "()")
|
|
{
|
|
object->removeFromCanvas();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ConsoleMethod(MenuBar, insert, void, 4, 4,"(object, pos) insert object at position")
|
|
{
|
|
SimObject* pObject = Sim::findObject(argv[2]);
|
|
|
|
if(pObject)
|
|
object->insertObject(pObject, dAtoi(argv[3]));
|
|
}
|