Torque3D/Engine/source/platform/menus/menuBar.cpp
2012-09-19 11:15:01 -04:00

128 lines
3.7 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "platform/menus/menuBar.h"
#include "platform/menus/popupMenu.h"
#include "gui/core/guiCanvas.h"
//-----------------------------------------------------------------------------
// Constructor/Destructor
//-----------------------------------------------------------------------------
MenuBar::MenuBar()
{
createPlatformPopupMenuData();
mCanvas = NULL;
}
MenuBar::~MenuBar()
{
removeFromCanvas();
deletePlatformPopupMenuData();
}
IMPLEMENT_CONOBJECT(MenuBar);
ConsoleDocClass( MenuBar,
"@brief Used for rendering platform menu bars\n\n"
"Internal use only\n\n"
"@internal"
);
//-----------------------------------------------------------------------------
// Public Methods
//-----------------------------------------------------------------------------
void MenuBar::addObject(SimObject *obj)
{
Parent::addObject(obj);
updateMenuBar(dynamic_cast<PopupMenu *>(obj));
}
void MenuBar::removeObject(SimObject *obj)
{
Parent::removeObject(obj);
updateMenuBar(dynamic_cast<PopupMenu *>(obj));
}
void MenuBar::insertObject(SimObject *obj, S32 pos)
{
Parent::addObject(obj);
if(pos >= size())
pos = size() - 1;
if(pos < size())
{
if(pos < 0) pos = 0;
Parent::reOrder(obj, at(pos));
}
updateMenuBar(dynamic_cast<PopupMenu *>(obj));
}
void MenuBar::pushObject(SimObject *obj)
{
Parent::pushObject(obj);
updateMenuBar(dynamic_cast<PopupMenu *>(obj));
}
void MenuBar::popObject()
{
Parent::popObject();
updateMenuBar();
}
bool MenuBar::reOrder(SimObject *obj, SimObject *target /*= 0*/)
{
bool ret = Parent::reOrder(obj, target);
if(ret)
updateMenuBar(dynamic_cast<PopupMenu *>(obj));
return ret;
}
//-----------------------------------------------------------------------------
// Console Methods
//-----------------------------------------------------------------------------
ConsoleMethod(MenuBar, attachToCanvas, void, 4, 4, "(GuiCanvas, pos)")
{
object->attachToCanvas(dynamic_cast<GuiCanvas*>(Sim::findObject(argv[2])), dAtoi(argv[3]));
}
ConsoleMethod(MenuBar, removeFromCanvas, void, 2, 2, "()")
{
object->removeFromCanvas();
}
//-----------------------------------------------------------------------------
ConsoleMethod(MenuBar, insert, void, 4, 4,"(object, pos) insert object at position")
{
SimObject* pObject = Sim::findObject(argv[2]);
if(pObject)
object->insertObject(pObject, dAtoi(argv[3]));
}