Torque3D/Engine/source/interior/interiorRes.h
2012-09-19 11:15:01 -04:00

171 lines
4.9 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _INTERIORRES_H_
#define _INTERIORRES_H_
#ifndef _TVECTOR_H_
#include "core/util/tVector.h"
#endif
class Stream;
class Interior;
class GBitmap;
class InteriorResTrigger;
class InteriorPath;
class InteriorPathFollower;
class ForceField;
class AISpecialNode;
class ItrGameEntity;
class InteriorResource
{
static const U32 smFileVersion;
protected:
Vector<Interior*> mDetailLevels;
Vector<Interior*> mSubObjects;
Vector<InteriorResTrigger*> mTriggers;
Vector<InteriorPathFollower*> mInteriorPathFollowers;
Vector<ForceField*> mForceFields;
Vector<AISpecialNode*> mAISpecialNodes;
Vector<ItrGameEntity*> mGameEntities;
GBitmap* mPreviewBitmap;
public:
InteriorResource();
~InteriorResource();
bool read(Stream& stream);
bool write(Stream& stream) const;
static GBitmap* extractPreview(Stream&);
S32 getNumDetailLevels() const;
S32 getNumSubObjects() const;
S32 getNumTriggers() const;
S32 getNumInteriorPathFollowers() const;
S32 getNumForceFields() const;
S32 getNumSpecialNodes() const;
S32 getNumGameEntities() const;
Interior* getDetailLevel(const U32);
Interior* getSubObject(const U32);
InteriorResTrigger* getTrigger(const U32);
InteriorPathFollower* getInteriorPathFollower(const U32);
ForceField* getForceField(const U32);
AISpecialNode* getSpecialNode(const U32);
ItrGameEntity* getGameEntity(const U32);
};
//--------------------------------------------------------------------------
inline S32 InteriorResource::getNumDetailLevels() const
{
return mDetailLevels.size();
}
inline S32 InteriorResource::getNumSubObjects() const
{
return mSubObjects.size();
}
inline S32 InteriorResource::getNumTriggers() const
{
return mTriggers.size();
}
inline S32 InteriorResource::getNumSpecialNodes() const
{
return mAISpecialNodes.size();
}
inline S32 InteriorResource::getNumGameEntities() const
{
return mGameEntities.size();
}
inline S32 InteriorResource::getNumInteriorPathFollowers() const
{
return mInteriorPathFollowers.size();
}
inline S32 InteriorResource::getNumForceFields() const
{
return mForceFields.size();
}
inline Interior* InteriorResource::getDetailLevel(const U32 idx)
{
AssertFatal(idx < getNumDetailLevels(), "Error, out of bounds detail level!");
if (idx < getNumDetailLevels())
return mDetailLevels[idx];
else
return NULL;
}
inline Interior* InteriorResource::getSubObject(const U32 idx)
{
AssertFatal(idx < getNumSubObjects(), "Error, out of bounds subObject!");
return mSubObjects[idx];
}
inline InteriorResTrigger* InteriorResource::getTrigger(const U32 idx)
{
AssertFatal(idx < getNumTriggers(), "Error, out of bounds trigger!");
return mTriggers[idx];
}
inline InteriorPathFollower* InteriorResource::getInteriorPathFollower(const U32 idx)
{
AssertFatal(idx < getNumInteriorPathFollowers(), "Error, out of bounds path follower!");
return mInteriorPathFollowers[idx];
}
inline ForceField* InteriorResource::getForceField(const U32 idx)
{
AssertFatal(idx < getNumForceFields(), "Error, out of bounds force field!");
return mForceFields[idx];
}
inline AISpecialNode* InteriorResource::getSpecialNode(const U32 idx)
{
AssertFatal(idx < getNumSpecialNodes(), "Error, out of bounds Special Nodes!");
return mAISpecialNodes[idx];
}
inline ItrGameEntity* InteriorResource::getGameEntity(const U32 idx)
{
AssertFatal(idx < getNumGameEntities(), "Error, out of bounds Game ENts!");
return mGameEntities[idx];
}
#endif // _H_INTERIORRES_