mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
176 lines
5.4 KiB
C++
176 lines
5.4 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GFXPRIMITIVEBUFFER_H_
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#define _GFXPRIMITIVEBUFFER_H_
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#ifndef _GFXSTRUCTS_H_
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#include "gfx/gfxStructs.h"
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#endif
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#ifdef TORQUE_ENABLE_PROFILER
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#include "platform/profiler.h"
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#endif
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class GFXPrimitiveBuffer : public StrongRefBase, public GFXResource
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{
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friend class GFXPrimitiveBufferHandle;
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friend class GFXDevice;
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public: //protected:
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U32 mIndexCount;
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U32 mPrimitiveCount;
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GFXBufferType mBufferType;
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GFXPrimitive *mPrimitiveArray;
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GFXDevice *mDevice;
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#ifdef TORQUE_DEBUG
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// In debug builds we provide a TOC leak tracking system.
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static U32 smActivePBCount;
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static GFXPrimitiveBuffer *smHead;
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static void dumpActivePBs();
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String mDebugCreationPath;
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GFXPrimitiveBuffer *mDebugNext;
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GFXPrimitiveBuffer *mDebugPrev;
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#endif
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GFXPrimitiveBuffer( GFXDevice *device,
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U32 indexCount,
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U32 primitiveCount,
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GFXBufferType bufferType )
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{
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mDevice = device;
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mIndexCount = indexCount;
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mPrimitiveCount = primitiveCount;
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mBufferType = bufferType;
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if(primitiveCount)
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{
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mPrimitiveArray = new GFXPrimitive[primitiveCount];
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dMemset((void *) mPrimitiveArray, 0, primitiveCount * sizeof(GFXPrimitive));
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}
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else
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mPrimitiveArray = NULL;
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#if defined(TORQUE_DEBUG)
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// Active copy tracking.
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smActivePBCount++;
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#if defined(TORQUE_ENABLE_PROFILE_PATH)
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mDebugCreationPath = gProfiler->getProfilePath();
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#endif
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mDebugNext = smHead;
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mDebugPrev = NULL;
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if(smHead)
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{
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AssertFatal(smHead->mDebugPrev == NULL, "GFXPrimitiveBuffer::GFXPrimitiveBuffer - found unexpected previous in current head!");
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smHead->mDebugPrev = this;
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}
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smHead = this;
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#endif
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}
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virtual ~GFXPrimitiveBuffer()
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{
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if( mPrimitiveArray != NULL )
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{
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delete [] mPrimitiveArray;
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mPrimitiveArray = NULL;
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}
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#ifdef TORQUE_DEBUG
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if(smHead == this)
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smHead = this->mDebugNext;
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if(mDebugNext)
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mDebugNext->mDebugPrev = mDebugPrev;
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if(mDebugPrev)
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mDebugPrev->mDebugNext = mDebugNext;
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mDebugPrev = mDebugNext = NULL;
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smActivePBCount--;
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#endif
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}
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virtual void lock(U32 indexStart, U32 indexEnd, void **indexPtr)=0; ///< locks this primitive buffer for writing into
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virtual void unlock()=0; ///< unlocks this primitive buffer.
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virtual void prepare()=0; ///< prepares this primitive buffer for use on the device it was allocated on
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// GFXResource interface
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/// The resource should put a description of itself (number of vertices, size/width of texture, etc.) in buffer
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virtual const String describeSelf() const;
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};
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class GFXPrimitiveBufferHandle : public StrongRefPtr<GFXPrimitiveBuffer>
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{
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typedef StrongRefPtr<GFXPrimitiveBuffer> Parent;
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public:
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enum Constants {
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MaxIndexCount = 65535,
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};
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GFXPrimitiveBufferHandle() {};
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GFXPrimitiveBufferHandle(GFXDevice *theDevice, U32 indexCount, U32 primitiveCount, GFXBufferType bufferType, String desc = String::EmptyString )
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{
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set(theDevice, indexCount, primitiveCount, bufferType, desc);
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}
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void set(GFXDevice *theDevice, U32 indexCount, U32 primitiveCount, GFXBufferType bufferType, String desc = String::EmptyString );
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void lock(U16 **indexBuffer, GFXPrimitive **primitiveBuffer = NULL, U32 indexStart = 0, U32 indexEnd = 0)
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{
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if(indexEnd == 0)
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indexEnd = getPointer()->mIndexCount;
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AssertFatal(indexStart < indexEnd && indexEnd <= getPointer()->mIndexCount, "Out of range index lock!");
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getPointer()->lock(indexStart, indexEnd, (void**)indexBuffer);
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if(primitiveBuffer)
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*primitiveBuffer = getPointer()->mPrimitiveArray;
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}
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void unlock()
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{
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getPointer()->unlock();
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}
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void prepare()
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{
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getPointer()->prepare();
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}
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bool operator==(const GFXPrimitiveBufferHandle &buffer) const {
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return getPointer() == buffer.getPointer();
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}
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GFXPrimitiveBufferHandle& operator=(GFXPrimitiveBuffer *ptr)
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{
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StrongObjectRef::set(ptr);
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return *this;
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}
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};
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#endif // _GFXPRIMITIVEBUFFER_H_
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