mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
92 lines
3 KiB
C++
92 lines
3 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _RESOURCEMANAGER_H_
|
|
#define _RESOURCEMANAGER_H_
|
|
|
|
#ifndef __RESOURCE_H__
|
|
#include "core/resource.h"
|
|
#endif
|
|
|
|
#ifndef _TDICTIONARY_H_
|
|
#include "core/util/tDictionary.h"
|
|
#endif
|
|
|
|
using namespace Torque;
|
|
|
|
class ResourceManager
|
|
{
|
|
public:
|
|
|
|
static ResourceManager &get();
|
|
|
|
ResourceBase load(const Torque::Path &path);
|
|
ResourceBase find(const Torque::Path &path);
|
|
|
|
ResourceBase startResourceList( ResourceBase::Signature inSignature = U32_MAX );
|
|
ResourceBase nextResource();
|
|
|
|
void reloadResource( const Torque::Path &path, bool showMessage = false );
|
|
|
|
typedef Signal<void(const Torque::Path &path)> ChangedSignal;
|
|
|
|
/// Registering with this signal will give an opportunity to handle a change to the
|
|
/// resource on disk. For example, if a PNG file is edited by the artist and saved
|
|
/// the ResourceManager will signal that the file has changed so the TextureManager
|
|
/// may act appropriately - which probably means to re-init the materials using that PNG.
|
|
/// The signal passes the Resource's signature so the callee may filter these.
|
|
ChangedSignal &getChangedSignal() { return mChangeSignal; }
|
|
|
|
#ifdef TORQUE_DEBUG
|
|
void dumpToConsole();
|
|
#endif
|
|
|
|
~ResourceManager();
|
|
|
|
protected:
|
|
|
|
friend class ResourceBase::Header;
|
|
|
|
ResourceManager();
|
|
|
|
bool remove( ResourceBase::Header* header );
|
|
|
|
void notifiedFileChanged( const Torque::Path &path );
|
|
|
|
typedef HashTable<String,ResourceBase::Header*> ResourceHeaderMap;
|
|
|
|
/// The map of resources.
|
|
ResourceHeaderMap mResourceHeaderMap;
|
|
|
|
/// The map of old resources which have been replaced by
|
|
/// new resources from a file change notification.
|
|
ResourceHeaderMap mPrevResourceHeaderMap;
|
|
|
|
ResourceHeaderMap::Iterator mIter;
|
|
|
|
U32 mIterSigFilter;
|
|
|
|
ChangedSignal mChangeSignal;
|
|
};
|
|
|
|
#endif
|