mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
66 lines
2.9 KiB
C++
66 lines
2.9 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "console/engineFunctions.h"
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IMPLEMENT_NONINSTANTIABLE_CLASS( EngineFunctionInfo,
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"Information about an engine function." )
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END_IMPLEMENT_CLASS;
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EngineFunctionInfo* EngineFunctionInfo::smFirstFunction;
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//-----------------------------------------------------------------------------
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EngineFunctionInfo::EngineFunctionInfo( const char* name,
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EngineExportScope* scope,
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const char* docString,
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const char* prototypeString,
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const char* bindingName,
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const EngineTypeInfo* functionType,
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const EngineFunctionDefaultArguments* defaultArgs,
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void* address,
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U32 flags )
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: SuperType( name, EngineExportKindFunction, scope, docString ),
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mBindingName( bindingName ),
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mFunctionType( functionType ),
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mDefaultArgumentValues( defaultArgs ),
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mFunctionFlags( flags ),
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mPrototypeString( prototypeString ),
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mNextFunction( smFirstFunction ),
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mAddress( address )
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{
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AssertFatal( functionType, "EngineFunctionInfo - Function cannot have void type!" );
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smFirstFunction = this;
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}
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//-----------------------------------------------------------------------------
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void EngineFunctionInfo::resetAllCallouts()
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{
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for( EngineFunctionInfo* function = smFirstFunction; function != NULL; function = function->mNextFunction )
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if( function->isCallout() )
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*reinterpret_cast< void** >( function->mAddress ) = NULL;
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}
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