mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
634 lines
23 KiB
C++
634 lines
23 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "particle.h"
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#include "console/consoleTypes.h"
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#include "core/stream/bitStream.h"
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#include "math/mRandom.h"
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#include "math/mathIO.h"
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#include "console/engineAPI.h"
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IMPLEMENT_CO_DATABLOCK_V1( ParticleData );
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ConsoleDocClass( ParticleData,
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"@brief Contains information for how specific particles should look and react "
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"including particle colors, particle imagemap, acceleration value for individual "
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"particles and spin information.\n"
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"@tsexample\n"
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"datablock ParticleData( GLWaterExpSmoke )\n"
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"{\n"
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" textureName = \"art/shapes/particles/smoke\";\n"
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" dragCoefficient = 0.4;\n"
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" gravityCoefficient = -0.25;\n"
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" inheritedVelFactor = 0.025;\n"
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" constantAcceleration = -1.1;\n"
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" lifetimeMS = 1250;\n"
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" lifetimeVarianceMS = 0;\n"
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" useInvAlpha = false;\n"
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" spinSpeed = 1;\n"
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" spinRandomMin = -200.0;\n"
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" spinRandomMax = 200.0;\n\n"
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" colors[0] = \"0.1 0.1 1.0 1.0\";\n"
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" colors[1] = \"0.4 0.4 1.0 1.0\";\n"
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" colors[2] = \"0.4 0.4 1.0 0.0\";\n\n"
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" sizes[0] = 2.0;\n"
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" sizes[1] = 6.0;\n"
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" sizes[2] = 2.0;\n\n"
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" times[0] = 0.0;\n"
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" times[1] = 0.5;\n"
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" times[2] = 1.0;\n"
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"};\n"
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"@endtsexample\n"
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"@ingroup FX\n"
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"@see ParticleEmitter\n"
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"@see ParticleEmitterData\n"
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"@see ParticleEmitterNode\n"
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);
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static const float sgDefaultWindCoefficient = 0.0f;
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static const float sgDefaultConstantAcceleration = 0.f;
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static const float sgDefaultSpinSpeed = 1.f;
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static const float sgDefaultSpinRandomMin = 0.f;
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static const float sgDefaultSpinRandomMax = 0.f;
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//-----------------------------------------------------------------------------
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// Constructor
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//-----------------------------------------------------------------------------
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ParticleData::ParticleData()
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{
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dragCoefficient = 0.0f;
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windCoefficient = sgDefaultWindCoefficient;
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gravityCoefficient = 0.0f;
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inheritedVelFactor = 0.0f;
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constantAcceleration = sgDefaultConstantAcceleration;
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lifetimeMS = 1000;
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lifetimeVarianceMS = 0;
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spinSpeed = sgDefaultSpinSpeed;
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spinRandomMin = sgDefaultSpinRandomMin;
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spinRandomMax = sgDefaultSpinRandomMax;
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useInvAlpha = false;
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animateTexture = false;
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numFrames = 1;
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framesPerSec = numFrames;
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S32 i;
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for( i=0; i<PDC_NUM_KEYS; i++ )
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{
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colors[i].set( 1.0, 1.0, 1.0, 1.0 );
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sizes[i] = 1.0;
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}
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times[0] = 0.0f;
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times[1] = 0.33f;
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times[2] = 0.66f;
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times[3] = 1.0f;
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texCoords[0].set(0.0,0.0); // texture coords at 4 corners
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texCoords[1].set(0.0,1.0); // of particle quad
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texCoords[2].set(1.0,1.0); // (defaults to entire particle)
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texCoords[3].set(1.0,0.0);
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animTexTiling.set(0,0); // tiling dimensions
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animTexFramesString = NULL; // string of animation frame indices
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animTexUVs = NULL; // array of tile vertex UVs
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textureName = NULL; // texture filename
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textureHandle = NULL; // loaded texture handle
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}
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//-----------------------------------------------------------------------------
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// Destructor
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//-----------------------------------------------------------------------------
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ParticleData::~ParticleData()
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{
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if (animTexUVs)
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{
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delete [] animTexUVs;
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}
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}
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//-----------------------------------------------------------------------------
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// initPersistFields
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//-----------------------------------------------------------------------------
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void ParticleData::initPersistFields()
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{
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addField( "dragCoefficient", TYPEID< F32 >(), Offset(dragCoefficient, ParticleData),
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"Particle physics drag amount." );
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addField( "windCoefficient", TYPEID< F32 >(), Offset(windCoefficient, ParticleData),
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"Strength of wind on the particles." );
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addField( "gravityCoefficient", TYPEID< F32 >(), Offset(gravityCoefficient, ParticleData),
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"Strength of gravity on the particles." );
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addField( "inheritedVelFactor", TYPEID< F32 >(), Offset(inheritedVelFactor, ParticleData),
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"Amount of emitter velocity to add to particle initial velocity." );
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addField( "constantAcceleration", TYPEID< F32 >(), Offset(constantAcceleration, ParticleData),
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"Constant acceleration to apply to this particle." );
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addField( "lifetimeMS", TYPEID< S32 >(), Offset(lifetimeMS, ParticleData),
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"Time in milliseconds before this particle is destroyed." );
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addField( "lifetimeVarianceMS", TYPEID< S32 >(), Offset(lifetimeVarianceMS, ParticleData),
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"Variance in lifetime of particle, from 0 - lifetimeMS." );
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addField( "spinSpeed", TYPEID< F32 >(), Offset(spinSpeed, ParticleData),
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"Speed at which to spin the particle." );
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addField( "spinRandomMin", TYPEID< F32 >(), Offset(spinRandomMin, ParticleData),
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"Minimum allowed spin speed of this particle, between -10000 and spinRandomMax." );
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addField( "spinRandomMax", TYPEID< F32 >(), Offset(spinRandomMax, ParticleData),
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"Maximum allowed spin speed of this particle, between spinRandomMin and 10000." );
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addField( "useInvAlpha", TYPEID< bool >(), Offset(useInvAlpha, ParticleData),
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"@brief Controls how particles blend with the scene.\n\n"
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"If true, particles blend like ParticleBlendStyle NORMAL, if false, "
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"blend like ParticleBlendStyle ADDITIVE.\n"
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"@note If ParticleEmitterData::blendStyle is set, it will override this value." );
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addField( "animateTexture", TYPEID< bool >(), Offset(animateTexture, ParticleData),
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"If true, allow the particle texture to be an animated sprite." );
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addField( "framesPerSec", TYPEID< S32 >(), Offset(framesPerSec, ParticleData),
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"If animateTexture is true, this defines the frames per second of the "
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"sprite animation." );
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addField( "textureCoords", TYPEID< Point2F >(), Offset(texCoords, ParticleData), 4,
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"@brief 4 element array defining the UV coords into textureName to use "
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"for this particle.\n\n"
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"Coords should be set for the first tile only when using animTexTiling; "
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"coordinates for other tiles will be calculated automatically. \"0 0\" is "
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"top left and \"1 1\" is bottom right." );
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addField( "animTexTiling", TYPEID< Point2I >(), Offset(animTexTiling, ParticleData),
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"@brief The number of frames, in rows and columns stored in textureName "
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"(when animateTexture is true).\n\n"
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"A maximum of 256 frames can be stored in a single texture when using "
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"animTexTiling. Value should be \"NumColumns NumRows\", for example \"4 4\"." );
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addField( "animTexFrames", TYPEID< StringTableEntry >(), Offset(animTexFramesString,ParticleData),
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"@brief A list of frames and/or frame ranges to use for particle "
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"animation if animateTexture is true.\n\n"
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"Each frame token must be separated by whitespace. A frame token must be "
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"a positive integer frame number or a range of frame numbers separated "
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"with a '-'. The range separator, '-', cannot have any whitspace around "
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"it.\n\n"
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"Ranges can be specified to move through the frames in reverse as well "
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"as forward (eg. 19-14). Frame numbers exceeding the number of tiles will "
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"wrap.\n"
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"@tsexample\n"
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"animTexFrames = \"0-16 20 19 18 17 31-21\";\n"
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"@endtsexample\n" );
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addField( "textureName", TYPEID< StringTableEntry >(), Offset(textureName, ParticleData),
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"Texture file to use for this particle." );
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addField( "animTexName", TYPEID< StringTableEntry >(), Offset(textureName, ParticleData),
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"@brief Texture file to use for this particle if animateTexture is true.\n\n"
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"Deprecated. Use textureName instead." );
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// Interpolation variables
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addField( "colors", TYPEID< ColorF >(), Offset(colors, ParticleData), PDC_NUM_KEYS,
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"@brief Particle RGBA color keyframe values.\n\n"
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"The particle color will linearly interpolate between the color/time keys "
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"over the lifetime of the particle." );
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addField( "sizes", TYPEID< F32 >(), Offset(sizes, ParticleData), PDC_NUM_KEYS,
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"@brief Particle size keyframe values.\n\n"
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"The particle size will linearly interpolate between the size/time keys "
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"over the lifetime of the particle." );
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addProtectedField( "times", TYPEID< F32 >(), Offset(times, ParticleData), &protectedSetTimes,
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&defaultProtectedGetFn, PDC_NUM_KEYS,
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"@brief Time keys used with the colors and sizes keyframes.\n\n"
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"Values are from 0.0 (particle creation) to 1.0 (end of lifespace)." );
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Parent::initPersistFields();
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}
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//-----------------------------------------------------------------------------
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// Pack data
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//-----------------------------------------------------------------------------
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void ParticleData::packData(BitStream* stream)
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{
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Parent::packData(stream);
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stream->writeFloat(dragCoefficient / 5, 10);
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if( stream->writeFlag(windCoefficient != sgDefaultWindCoefficient ) )
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stream->write(windCoefficient);
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if (stream->writeFlag(gravityCoefficient != 0.0f))
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stream->writeSignedFloat(gravityCoefficient / 10, 12);
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stream->writeFloat(inheritedVelFactor, 9);
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if( stream->writeFlag( constantAcceleration != sgDefaultConstantAcceleration ) )
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stream->write(constantAcceleration);
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stream->write( lifetimeMS );
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stream->write( lifetimeVarianceMS );
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if( stream->writeFlag( spinSpeed != sgDefaultSpinSpeed ) )
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stream->write(spinSpeed);
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if(stream->writeFlag(spinRandomMin != sgDefaultSpinRandomMin || spinRandomMax != sgDefaultSpinRandomMax))
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{
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stream->writeInt((S32)(spinRandomMin + 1000), 11);
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stream->writeInt((S32)(spinRandomMax + 1000), 11);
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}
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stream->writeFlag(useInvAlpha);
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S32 i, count;
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// see how many frames there are:
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for(count = 0; count < 3; count++)
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if(times[count] >= 1)
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break;
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count++;
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stream->writeInt(count-1, 2);
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for( i=0; i<count; i++ )
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{
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stream->writeFloat( colors[i].red, 7);
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stream->writeFloat( colors[i].green, 7);
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stream->writeFloat( colors[i].blue, 7);
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stream->writeFloat( colors[i].alpha, 7);
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stream->writeFloat( sizes[i]/MaxParticleSize, 14);
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stream->writeFloat( times[i], 8);
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}
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if (stream->writeFlag(textureName && textureName[0]))
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stream->writeString(textureName);
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for (i = 0; i < 4; i++)
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mathWrite(*stream, texCoords[i]);
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if (stream->writeFlag(animateTexture))
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{
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if (stream->writeFlag(animTexFramesString && animTexFramesString[0]))
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{
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stream->writeString(animTexFramesString);
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}
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mathWrite(*stream, animTexTiling);
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stream->writeInt(framesPerSec, 8);
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}
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}
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//-----------------------------------------------------------------------------
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// Unpack data
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//-----------------------------------------------------------------------------
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void ParticleData::unpackData(BitStream* stream)
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{
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Parent::unpackData(stream);
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dragCoefficient = stream->readFloat(10) * 5;
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if(stream->readFlag())
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stream->read(&windCoefficient);
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else
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windCoefficient = sgDefaultWindCoefficient;
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if (stream->readFlag())
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gravityCoefficient = stream->readSignedFloat(12)*10;
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else
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gravityCoefficient = 0.0f;
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inheritedVelFactor = stream->readFloat(9);
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if(stream->readFlag())
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stream->read(&constantAcceleration);
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else
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constantAcceleration = sgDefaultConstantAcceleration;
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stream->read( &lifetimeMS );
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stream->read( &lifetimeVarianceMS );
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if(stream->readFlag())
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stream->read(&spinSpeed);
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else
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spinSpeed = sgDefaultSpinSpeed;
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if(stream->readFlag())
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{
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spinRandomMin = (F32)(stream->readInt(11) - 1000);
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spinRandomMax = (F32)(stream->readInt(11) - 1000);
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}
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else
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{
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spinRandomMin = sgDefaultSpinRandomMin;
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spinRandomMax = sgDefaultSpinRandomMax;
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}
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useInvAlpha = stream->readFlag();
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S32 i;
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S32 count = stream->readInt(2) + 1;
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for(i = 0;i < count; i++)
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{
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colors[i].red = stream->readFloat(7);
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colors[i].green = stream->readFloat(7);
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colors[i].blue = stream->readFloat(7);
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colors[i].alpha = stream->readFloat(7);
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sizes[i] = stream->readFloat(14) * MaxParticleSize;
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times[i] = stream->readFloat(8);
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}
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textureName = (stream->readFlag()) ? stream->readSTString() : 0;
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for (i = 0; i < 4; i++)
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mathRead(*stream, &texCoords[i]);
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animateTexture = stream->readFlag();
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if (animateTexture)
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{
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animTexFramesString = (stream->readFlag()) ? stream->readSTString() : 0;
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mathRead(*stream, &animTexTiling);
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framesPerSec = stream->readInt(8);
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}
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}
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bool ParticleData::protectedSetTimes( void *object, const char *index, const char *data)
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{
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ParticleData *pData = static_cast<ParticleData*>( object );
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F32 val = dAtof(data);
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U32 i;
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if (!index)
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i = 0;
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else
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i = dAtoui(index);
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pData->times[i] = mClampF( val, 0.f, 1.f );
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return true;
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}
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//-----------------------------------------------------------------------------
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// onAdd
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//-----------------------------------------------------------------------------
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bool ParticleData::onAdd()
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{
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if (Parent::onAdd() == false)
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return false;
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if (dragCoefficient < 0.0) {
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Con::warnf(ConsoleLogEntry::General, "ParticleData(%s) drag coeff less than 0", getName());
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dragCoefficient = 0.0f;
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}
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if (lifetimeMS < 1) {
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Con::warnf(ConsoleLogEntry::General, "ParticleData(%s) lifetime < 1 ms", getName());
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lifetimeMS = 1;
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}
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if (lifetimeVarianceMS >= lifetimeMS) {
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Con::warnf(ConsoleLogEntry::General, "ParticleData(%s) lifetimeVariance >= lifetime", getName());
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lifetimeVarianceMS = lifetimeMS - 1;
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}
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if (spinSpeed > 10000.0 || spinSpeed < -10000.0) {
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Con::warnf(ConsoleLogEntry::General, "ParticleData(%s) spinSpeed invalid", getName());
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return false;
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}
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if (spinRandomMin > 10000.0 || spinRandomMin < -10000.0) {
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Con::warnf(ConsoleLogEntry::General, "ParticleData(%s) spinRandomMin invalid", getName());
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spinRandomMin = -360.0;
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return false;
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}
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if (spinRandomMin > spinRandomMax) {
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Con::warnf(ConsoleLogEntry::General, "ParticleData(%s) spinRandomMin greater than spinRandomMax", getName());
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spinRandomMin = spinRandomMax - (spinRandomMin - spinRandomMax );
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return false;
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}
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if (spinRandomMax > 10000.0 || spinRandomMax < -10000.0) {
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Con::warnf(ConsoleLogEntry::General, "ParticleData(%s) spinRandomMax invalid", getName());
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spinRandomMax = 360.0;
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return false;
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}
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if (framesPerSec > 255)
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{
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Con::warnf(ConsoleLogEntry::General, "ParticleData(%s) framesPerSec > 255, too high", getName());
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framesPerSec = 255;
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return false;
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}
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times[0] = 0.0f;
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for (U32 i = 1; i < 4; i++) {
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if (times[i] < times[i-1]) {
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Con::warnf(ConsoleLogEntry::General, "ParticleData(%s) times[%d] < times[%d]", getName(), i, i-1);
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times[i] = times[i-1];
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}
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}
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// Here we validate parameters
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if (animateTexture)
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{
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// Tiling dimensions must be positive and non-zero
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if (animTexTiling.x <= 0 || animTexTiling.y <= 0)
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{
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Con::warnf(ConsoleLogEntry::General,
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"ParticleData(%s) bad value(s) for animTexTiling [%d or %d <= 0], invalid datablock",
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animTexTiling.x, animTexTiling.y, getName());
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return false;
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}
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// Indices must fit into a byte so these are also bad
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if (animTexTiling.x * animTexTiling.y > 256)
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{
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Con::warnf(ConsoleLogEntry::General,
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"ParticleData(%s) bad values for animTexTiling [%d*%d > %d], invalid datablock",
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animTexTiling.x, animTexTiling.y, 256, getName());
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return false;
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}
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// A list of frames is required
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if (!animTexFramesString || !animTexFramesString[0])
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{
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Con::warnf(ConsoleLogEntry::General, "ParticleData(%s) no animTexFrames, invalid datablock", getName());
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return false;
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}
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// The frame list cannot be too long.
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if (animTexFramesString && dStrlen(animTexFramesString) > 255)
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{
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Con::errorf(ConsoleLogEntry::General, "ParticleData(%s) animTexFrames string too long [> 255 chars]", getName());
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return false;
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}
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// preload
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//-----------------------------------------------------------------------------
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bool ParticleData::preload(bool server, String &errorStr)
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{
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if (Parent::preload(server, errorStr) == false)
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return false;
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bool error = false;
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if(!server)
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{
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// Here we attempt to load the particle's texture if specified. An undefined
|
|
// texture is *not* an error since the emitter may provide one.
|
|
if (textureName && textureName[0])
|
|
{
|
|
textureHandle = GFXTexHandle(textureName, &GFXDefaultStaticDiffuseProfile, avar("%s() - textureHandle (line %d)", __FUNCTION__, __LINE__));
|
|
if (!textureHandle)
|
|
{
|
|
errorStr = String::ToString("Missing particle texture: %s", textureName);
|
|
error = true;
|
|
}
|
|
}
|
|
|
|
if (animateTexture)
|
|
{
|
|
// Here we parse animTexFramesString into byte-size frame numbers in animTexFrames.
|
|
// Each frame token must be separated by whitespace.
|
|
// A frame token must be a positive integer frame number or a range of frame numbers
|
|
// separated with a '-'.
|
|
// The range separator, '-', cannot have any whitspace around it.
|
|
// Ranges can be specified to move through the frames in reverse as well as forward.
|
|
// Frame numbers exceeding the number of tiles will wrap.
|
|
// example:
|
|
// "0-16 20 19 18 17 31-21"
|
|
|
|
S32 n_tiles = animTexTiling.x * animTexTiling.y;
|
|
AssertFatal(n_tiles > 0 && n_tiles <= 256, "Error, bad animTexTiling setting." );
|
|
|
|
animTexFrames.clear();
|
|
|
|
char* tokCopy = new char[dStrlen(animTexFramesString) + 1];
|
|
dStrcpy(tokCopy, animTexFramesString);
|
|
|
|
char* currTok = dStrtok(tokCopy, " \t");
|
|
while (currTok != NULL)
|
|
{
|
|
char* minus = dStrchr(currTok, '-');
|
|
if (minus)
|
|
{
|
|
// add a range of frames
|
|
*minus = '\0';
|
|
S32 range_a = dAtoi(currTok);
|
|
S32 range_b = dAtoi(minus+1);
|
|
if (range_b < range_a)
|
|
{
|
|
// reverse frame range
|
|
for (S32 i = range_a; i >= range_b; i--)
|
|
animTexFrames.push_back((U8)(i % n_tiles));
|
|
}
|
|
else
|
|
{
|
|
// forward frame range
|
|
for (S32 i = range_a; i <= range_b; i++)
|
|
animTexFrames.push_back((U8)(i % n_tiles));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// add one frame
|
|
animTexFrames.push_back((U8)(dAtoi(currTok) % n_tiles));
|
|
}
|
|
currTok = dStrtok(NULL, " \t");
|
|
}
|
|
|
|
// Here we pre-calculate the UVs for each frame tile, which are
|
|
// tiled inside the UV region specified by texCoords. Since the
|
|
// UVs are calculated using bilinear interpolation, the texCoords
|
|
// region does *not* have to be an axis-aligned rectangle.
|
|
|
|
if (animTexUVs)
|
|
delete [] animTexUVs;
|
|
|
|
animTexUVs = new Point2F[(animTexTiling.x+1)*(animTexTiling.y+1)];
|
|
|
|
// interpolate points on the left and right edge of the uv quadrangle
|
|
Point2F lf_pt = texCoords[0];
|
|
Point2F rt_pt = texCoords[3];
|
|
|
|
// per-row delta for left and right interpolated points
|
|
Point2F lf_d = (texCoords[1] - texCoords[0])/(F32)animTexTiling.y;
|
|
Point2F rt_d = (texCoords[2] - texCoords[3])/(F32)animTexTiling.y;
|
|
|
|
S32 idx = 0;
|
|
for (S32 yy = 0; yy <= animTexTiling.y; yy++)
|
|
{
|
|
Point2F p = lf_pt;
|
|
Point2F dp = (rt_pt - lf_pt)/(F32)animTexTiling.x;
|
|
for (S32 xx = 0; xx <= animTexTiling.x; xx++)
|
|
{
|
|
animTexUVs[idx++] = p;
|
|
p += dp;
|
|
}
|
|
lf_pt += lf_d;
|
|
rt_pt += rt_d;
|
|
}
|
|
|
|
// cleanup
|
|
delete [] tokCopy;
|
|
numFrames = animTexFrames.size();
|
|
}
|
|
}
|
|
|
|
return !error;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Initialize particle
|
|
//-----------------------------------------------------------------------------
|
|
void ParticleData::initializeParticle(Particle* init, const Point3F& inheritVelocity)
|
|
{
|
|
init->dataBlock = this;
|
|
|
|
// Calculate the constant accleration...
|
|
init->vel += inheritVelocity * inheritedVelFactor;
|
|
init->acc = init->vel * constantAcceleration;
|
|
|
|
// Calculate this instance's lifetime...
|
|
init->totalLifetime = lifetimeMS;
|
|
if (lifetimeVarianceMS != 0)
|
|
init->totalLifetime += S32(gRandGen.randI() % (2 * lifetimeVarianceMS + 1)) - S32(lifetimeVarianceMS);
|
|
|
|
// assign spin amount
|
|
init->spinSpeed = spinSpeed * gRandGen.randF( spinRandomMin, spinRandomMax );
|
|
}
|
|
|
|
bool ParticleData::reload(char errorBuffer[256])
|
|
{
|
|
bool error = false;
|
|
if (textureName && textureName[0])
|
|
{
|
|
textureHandle = GFXTexHandle(textureName, &GFXDefaultStaticDiffuseProfile, avar("%s() - textureHandle (line %d)", __FUNCTION__, __LINE__));
|
|
if (!textureHandle)
|
|
{
|
|
dSprintf(errorBuffer, 256, "Missing particle texture: %s", textureName);
|
|
error = true;
|
|
}
|
|
}
|
|
/*
|
|
numFrames = 0;
|
|
for( int i=0; i<PDC_MAX_TEX; i++ )
|
|
{
|
|
if( textureNameList[i] && textureNameList[i][0] )
|
|
{
|
|
textureList[i] = TextureHandle( textureNameList[i], MeshTexture );
|
|
if (!textureList[i].getName())
|
|
{
|
|
dSprintf(errorBuffer, 256, "Missing particle texture: %s", textureNameList[i]);
|
|
error = true;
|
|
}
|
|
numFrames++;
|
|
}
|
|
}
|
|
*/
|
|
return !error;
|
|
}
|
|
|
|
DefineEngineMethod(ParticleData, reload, void, (),,
|
|
"Reloads this particle.\n"
|
|
"@tsexample\n"
|
|
"// Get the editor's current particle\n"
|
|
"%particle = PE_ParticleEditor.currParticle\n\n"
|
|
"// Change a particle value\n"
|
|
"%particle.setFieldValue( %propertyField, %value );\n\n"
|
|
"// Reload it\n"
|
|
"%particle.reload();\n"
|
|
"@endtsexample\n" )
|
|
{
|
|
char errorBuffer[256];
|
|
object->reload(errorBuffer);
|
|
}
|