Torque3D/Engine/source/ts/assimp
Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
..
assimpAppMaterial.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
assimpAppMaterial.h Import settings persistence 2019-05-21 01:18:27 -04:00
assimpAppMesh.cpp Adds a format scale multiplier for shape formats that use a default unit other than meters. 2020-03-22 02:25:12 -04:00
assimpAppMesh.h Copies Collada import options to Assimp. 2019-04-15 18:57:24 -04:00
assimpAppNode.cpp Adds a format scale multiplier for shape formats that use a default unit other than meters. 2020-03-22 02:25:12 -04:00
assimpAppNode.h Sequence timing options. 2019-04-22 06:52:59 -04:00
assimpAppSequence.cpp Import settings persistence 2019-05-21 01:18:27 -04:00
assimpAppSequence.h Sequence timing options. 2019-04-22 06:52:59 -04:00
assimpShapeLoader.cpp Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
assimpShapeLoader.h Adds a format scale multiplier for shape formats that use a default unit other than meters. 2020-03-22 02:25:12 -04:00