Torque3D/Templates/BaseGame/game/tools/navEditor
Areloch f1777016b8 GFX card profile config file logging moved to debug only
WIP mode of guiSliderCtrl to be a filled rectangle instead of a textured UI
Fixed bug with guiTextEditCtrl losing focus updating history passing malformed strings
Updated WIP options menu
Editor/Project settings WIP
Updated editor theme to be consistent, and feed off the editor settings
Updated popup menus to reference renamed profiles
Added more in-progress modules for examples/stress testing
2019-06-17 02:30:45 -05:00
..
images Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
CreateNewNavMeshDlg.gui Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
done.wav Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
main.cs Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
navEditor.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
NavEditorConsoleDlg.gui Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
NavEditorGui.gui Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
NavEditorSettingsTab.gui GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
NavEditorToolbar.gui Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00