mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-18 14:13:48 +00:00
WIP mode of guiSliderCtrl to be a filled rectangle instead of a textured UI Fixed bug with guiTextEditCtrl losing focus updating history passing malformed strings Updated WIP options menu Editor/Project settings WIP Updated editor theme to be consistent, and feed off the editor settings Updated popup menus to reference renamed profiles Added more in-progress modules for examples/stress testing
88 lines
No EOL
3.4 KiB
C#
88 lines
No EOL
3.4 KiB
C#
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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if( !isObject( ToolsGuiDefaultNonModalProfile ) )
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new GuiControlProfile (ToolsGuiDefaultNonModalProfile : ToolsGuiDefaultProfile)
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{
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opaque = false;
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modal = false;
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};
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function initializeAssetBrowser()
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{
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echo(" % - Initializing Asset Browser");
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exec("./guis/assetBrowser.gui");
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exec("./guis/addModuleWindow.gui");
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exec("./guis/gameObjectCreator.gui");
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exec("./guis/newAsset.gui");
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exec("./guis/newComponentAsset.gui");
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exec("./guis/editAsset.gui");
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exec("./guis/assetImport.gui");
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exec("./guis/selectModule.gui");
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exec("./guis/editModule.gui");
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exec("./guis/importTemplateModules.gui");
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exec("./scripts/assetBrowser.cs");
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exec("./scripts/popupMenus.cs");
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exec("./scripts/addModuleWindow.cs");
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exec("./scripts/assetImport.cs");
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exec("./scripts/assetImportConfig.cs");
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exec("./scripts/gameObjectCreator.cs");
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exec("./scripts/newAsset.cs");
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exec("./scripts/editAsset.cs");
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exec("./scripts/editModule.cs");
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exec("./scripts/selectModule.cs");
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//Processing for the different asset types
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exec("./scripts/assetTypes/component.cs");
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exec("./scripts/assetTypes/cpp.cs");
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exec("./scripts/assetTypes/gameObject.cs");
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exec("./scripts/assetTypes/gui.cs");
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exec("./scripts/assetTypes/image.cs");
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exec("./scripts/assetTypes/level.cs");
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exec("./scripts/assetTypes/material.cs");
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exec("./scripts/assetTypes/postFX.cs");
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exec("./scripts/assetTypes/script.cs");
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exec("./scripts/assetTypes/shape.cs");
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exec("./scripts/assetTypes/shapeAnimation.cs");
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exec("./scripts/assetTypes/sound.cs");
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exec("./scripts/assetTypes/stateMachine.cs");
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exec("./scripts/fieldTypes.cs");
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new ScriptObject( AssetBrowserPlugin )
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{
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superClass = "EditorPlugin";
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};
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Input::GetEventManager().subscribe( AssetBrowser, "BeginDropFiles" );
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Input::GetEventManager().subscribe( AssetBrowser, "DropFile" );
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Input::GetEventManager().subscribe( AssetBrowser, "EndDropFiles" );
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AssetBrowser.buildPopupMenus();
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}
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function AssetBrowserPlugin::onWorldEditorStartup( %this )
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{
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// Add ourselves to the toolbar.
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AssetBrowser.addToolbarButton();
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} |