Torque3D/Templates/BaseGame/game/data/TTR/levels/DasBootLevel.mis
Areloch 6a654a9c35 Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously
Added some initial asset stuffs for Das Boot for building out a better testing level.
2019-06-04 00:21:52 -05:00

183 lines
5.7 KiB
Text

//--- OBJECT WRITE BEGIN ---
new Scene(DasBootLevel) {
canSave = "1";
canSaveDynamicFields = "1";
isSubscene = "0";
isEditing = "0";
isDirty = "0";
cdTrack = "2";
CTF_scoreLimit = "5";
Enabled = "1";
musicTrack = "lush";
new LevelInfo(TheLevelInfo) {
nearClip = "0.1";
visibleDistance = "1000";
visibleGhostDistance = "0";
decalBias = "0.0015";
fogColor = "0.6 0.6 0.7 1";
fogDensity = "0";
fogDensityOffset = "700";
fogAtmosphereHeight = "0";
canvasClearColor = "0 0 0 255";
ambientLightBlendPhase = "1";
ambientLightBlendCurve = "0 0 -1 -1";
soundAmbience = "AudioAmbienceDefault";
soundDistanceModel = "Linear";
canSave = "1";
canSaveDynamicFields = "1";
advancedLightmapSupport = "0";
desc0 = "A blank room template that acts as a starting point.";
Enabled = "1";
LevelName = "Blank Room Template";
};
new SkyBox(theSky) {
Material = "BlankSkyMat";
drawBottom = "0";
fogBandHeight = "0";
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
};
new Sun(theSun) {
azimuth = "230.396";
elevation = "45";
color = "0.968628 0.901961 0.901961 1";
ambient = "0.337255 0.533333 0.619608 1";
brightness = "1";
castShadows = "1";
staticRefreshFreq = "250";
dynamicRefreshFreq = "8";
coronaEnabled = "1";
coronaScale = "0.5";
coronaTint = "1 1 1 1";
coronaUseLightColor = "1";
flareScale = "1";
attenuationRatio = "0 1 1";
shadowType = "PSSM";
texSize = "1024";
overDarkFactor = "3000 1500 750 250";
shadowDistance = "200";
shadowSoftness = "0.25";
numSplits = "4";
logWeight = "0.9";
fadeStartDistance = "0";
lastSplitTerrainOnly = "0";
representedInLightmap = "0";
shadowDarkenColor = "0 0 0 -1";
includeLightmappedGeometryInShadow = "0";
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
bias = "0.1";
Blur = "1";
Enabled = "1";
height = "1024";
lightBleedFactor = "0.8";
minVariance = "0";
pointShadowType = "PointShadowType_Paraboloid";
shadowBox = "-100 -100 -100 100 100 100";
splitFadeDistances = "1 1 1 1";
width = "3072";
};
new GroundPlane() {
squareSize = "128";
scaleU = "25";
scaleV = "25";
Material = "Grid_512_Grey";
canSave = "1";
canSaveDynamicFields = "1";
Enabled = "1";
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
};
new StaticShapeObject() {
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
position = "-0.056073 1.69464 27.8882";
rotation = "0 -0 -0";
LocalPosition = "0 0 0";
LocalRotation = "1 0 0 0";
lifetimeMS = "0";
GameObject = "Core_GameObjects:StaticShapeObject";
dirtyGameObject = "0";
new MeshComponent() {
componentType = "Render";
friendlyName = "Mesh Component";
description = "Causes the object to render a non-animating 3d shape using the file provided.";
networked = "1";
Enabled = "1";
internalName = "MeshComponent";
};
new ShapeCollisionComponent() {
componentType = "Collision";
friendlyName = "Shape Collision";
description = "A stub component class that physics components should inherit from.";
networked = "0";
Enabled = "1";
internalName = "CollisionComponent";
CollisionType = "Collision Mesh";
LineOfSightType = "Collision Mesh";
DecalType = "Collision Mesh";
CollisionMeshPrefix = "Collision";
BlockCollisions = "1";
};
new AnimationComponent() {
componentType = "Animation";
friendlyName = "Animation(Component)";
description = "Allows a rendered mesh to be animated";
networked = "1";
Enabled = "1";
internalName = "AnimationComponent";
};
new MeshComponent() {
componentType = "Render";
friendlyName = "Mesh Component";
description = "Causes the object to render a non-animating 3d shape using the file provided.";
networked = "1";
Enabled = "1";
internalName = "MeshComponent";
MeshAsset = "TTR:Ucntrlos_ALBEDO";
};
new ShapeCollisionComponent() {
componentType = "Collision";
friendlyName = "Shape Collision";
description = "A stub component class that physics components should inherit from.";
networked = "0";
Enabled = "1";
internalName = "CollisionComponent";
CollisionType = "Collision Mesh";
LineOfSightType = "Collision Mesh";
DecalType = "Collision Mesh";
CollisionMeshPrefix = "Collision";
BlockCollisions = "1";
};
new AnimationComponent() {
componentType = "Animation";
friendlyName = "Animation(Component)";
description = "Allows a rendered mesh to be animated";
networked = "1";
Enabled = "1";
internalName = "AnimationComponent";
};
};
new Skylight() {
Enabled = "1";
ReflectionMode = "Baked Cubemap";
position = "15.7048 -86.4983 63.9716";
rotation = "1 0 0 0";
canSave = "1";
canSaveDynamicFields = "1";
persistentId = "8cf2bb0a-8413-11e9-a4b8-a6148a4455c2";
reflectionPath = "data/TTR/levels/DasBootLevel/probes/";
};
};
//--- OBJECT WRITE END ---