..
gfxD3D11CardProfiler.cpp
Removes Direct3D9 functionality.
2017-05-28 16:51:31 -05:00
gfxD3D11CardProfiler.h
Removes Direct3D9 functionality.
2017-05-28 16:51:31 -05:00
gfxD3D11Cubemap.cpp
Added ability to pass ints to post effect shader consts
2019-06-13 00:37:12 -05:00
gfxD3D11Cubemap.h
WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet.
2019-03-24 18:18:44 -05:00
gfxD3D11Device.cpp
WIP updated UI
2019-05-09 00:11:49 -05:00
gfxD3D11Device.h
WIP updated UI
2019-05-09 00:11:49 -05:00
gfxD3D11EnumTranslate.cpp
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
2018-09-16 18:19:04 -05:00
gfxD3D11EnumTranslate.h
Direct3D11 GFX device.
2016-03-20 21:48:52 +10:00
gfxD3D11OcclusionQuery.cpp
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
gfxD3D11OcclusionQuery.h
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
gfxD3D11PrimitiveBuffer.cpp
Direct3D11 GFX device.
2016-03-20 21:48:52 +10:00
gfxD3D11PrimitiveBuffer.h
Direct3D11 GFX device.
2016-03-20 21:48:52 +10:00
gfxD3D11QueryFence.cpp
Direct3D11 GFX device.
2016-03-20 21:48:52 +10:00
gfxD3D11QueryFence.h
Direct3D11 GFX device.
2016-03-20 21:48:52 +10:00
gfxD3D11Shader.cpp
lighting single buffer
2018-11-21 15:53:02 +10:00
gfxD3D11Shader.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
gfxD3D11StateBlock.cpp
from timmy: fix for seperated out RGB and A blends
2018-11-10 00:32:24 -06:00
gfxD3D11StateBlock.h
GFXD3D11StateBlock improvements
2016-12-23 15:08:23 +10:00
gfxD3D11Target.cpp
WIP updated UI
2019-05-09 00:11:49 -05:00
gfxD3D11Target.h
WIP updated UI
2019-05-09 00:11:49 -05:00
gfxD3D11TextureManager.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
gfxD3D11TextureManager.h
Direct3D11 GFX device.
2016-03-20 21:48:52 +10:00
gfxD3D11TextureObject.cpp
RGBA16F saving support for probes
2018-12-05 20:01:58 +10:00
gfxD3D11TextureObject.h
Corrects a problem with the D3D11 texture lock/unlock mechanism
2018-04-21 18:19:17 +10:00
gfxD3D11VertexBuffer.cpp
Direct3D11 GFX device.
2016-03-20 21:48:52 +10:00
gfxD3D11VertexBuffer.h
Direct3D11 GFX device.
2016-03-20 21:48:52 +10:00
screenshotD3D11.cpp
ScreenShotD3D11 delete fix.
2016-04-02 22:30:56 +10:00
screenshotD3D11.h
Direct3D11 GFX device.
2016-03-20 21:48:52 +10:00