mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
149 lines
5.2 KiB
C++
149 lines
5.2 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2014 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifdef TORQUE_TESTS_ENABLED
|
|
#include "testing/unitTesting.h"
|
|
#include "component/simComponent.h"
|
|
|
|
class CachedInterfaceExampleComponent : public SimComponent
|
|
{
|
|
typedef SimComponent Parent;
|
|
|
|
ComponentProperty<U32> mMyId;
|
|
static U32 smNumInstances;
|
|
ComponentProperty<U32> *mpU32; // CodeReview [patw, 2, 17, 2007] Make ref objects when this is in Jugg
|
|
|
|
public:
|
|
DECLARE_CONOBJECT( CachedInterfaceExampleComponent );
|
|
|
|
CachedInterfaceExampleComponent() : mpU32( NULL )
|
|
{
|
|
mMyId = ( ( 1 << 24 ) | smNumInstances++ );
|
|
}
|
|
virtual ~CachedInterfaceExampleComponent()
|
|
{
|
|
smNumInstances--;
|
|
}
|
|
|
|
public:
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
virtual void registerInterfaces( SimComponent *owner )
|
|
{
|
|
// Register a cached interface for this
|
|
owner->registerCachedInterface( NULL, "aU32", this, &mMyId );
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
bool onComponentRegister( SimComponent *owner )
|
|
{
|
|
// Call up to the parent first
|
|
if( !Parent::onComponentRegister( owner ) )
|
|
return false;
|
|
|
|
// We want to get an interface from another object in our containing component
|
|
// to simulate component interdependency.
|
|
ComponentInterfaceList list;
|
|
|
|
// Enumerate the interfaces on the owner, only ignore interfaces that this object owns
|
|
if( !owner->getInterfaces( &list, NULL, "aU32", this, true ) )
|
|
return false;
|
|
|
|
// Sanity check before just assigning all willy-nilly
|
|
for( ComponentInterfaceListIterator i = list.begin(); i != list.end(); i++ )
|
|
{
|
|
mpU32 = dynamic_cast<ComponentProperty<U32> *>( (*i) );
|
|
|
|
if( mpU32 != NULL )
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
// CodeReview [patw, 2, 17, 2007] I'm going to make another lightweight interface
|
|
// for this functionality later
|
|
void unit_test()
|
|
{
|
|
EXPECT_TRUE( mpU32 != NULL )
|
|
<< "Pointer to dependent interface is NULL";
|
|
if( mpU32 )
|
|
{
|
|
EXPECT_TRUE( *(*mpU32) & ( 1 << 24 ) )
|
|
<< "Pointer to interface data is bogus.";
|
|
EXPECT_TRUE( *(*mpU32) != *mMyId )
|
|
<< "Two of me have the same ID, bad!";
|
|
}
|
|
}
|
|
};
|
|
|
|
IMPLEMENT_CONOBJECT( CachedInterfaceExampleComponent );
|
|
U32 CachedInterfaceExampleComponent::smNumInstances = 0;
|
|
|
|
ConsoleDocClass( CachedInterfaceExampleComponent,
|
|
"@brief Legacy from older component system.\n\n"
|
|
"Not intended for game development, for editors or internal use only.\n\n "
|
|
"@internal");
|
|
|
|
TEST(SimComponent, Composition)
|
|
{
|
|
SimComponent *testComponent = new SimComponent();
|
|
CachedInterfaceExampleComponent *componentA = new CachedInterfaceExampleComponent();
|
|
CachedInterfaceExampleComponent *componentB = new CachedInterfaceExampleComponent();
|
|
|
|
// Register sub-components
|
|
EXPECT_TRUE( componentA->registerObject() )
|
|
<< "Failed to register componentA";
|
|
EXPECT_TRUE( componentB->registerObject() )
|
|
<< "Failed to register componentB";
|
|
|
|
// Add the components
|
|
EXPECT_TRUE( testComponent->addComponent( componentA ) )
|
|
<< "Failed to add component a to testComponent";
|
|
EXPECT_TRUE( testComponent->addComponent( componentB ) )
|
|
<< "Failed to add component b to testComponent";
|
|
|
|
EXPECT_EQ( componentA->getOwner(), testComponent )
|
|
<< "testComponent did not properly set the mOwner field of componentA to NULL.";
|
|
EXPECT_EQ( componentB->getOwner(), testComponent )
|
|
<< "testComponent did not properly set the mOwner field of componentB to NULL.";
|
|
|
|
// Register the object with the simulation, kicking off the interface registration
|
|
ASSERT_TRUE( testComponent->registerObject() )
|
|
<< "Failed to register testComponent";
|
|
|
|
{
|
|
SCOPED_TRACE("componentA");
|
|
componentA->unit_test();
|
|
}
|
|
{
|
|
SCOPED_TRACE("componentB");
|
|
componentB->unit_test();
|
|
}
|
|
|
|
testComponent->deleteObject();
|
|
};
|
|
|
|
#endif |