mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-18 19:05:24 +00:00
Added initial behavior for ImageAssets to hold a list of GFX resources of different texture profiles to avoid mem leaks with incorrect-typed usages Added function to ImageAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found Added function to ShapeAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found Disabled fields for dynamic and static shadowmap refresh rates Moved noShape model to core/rendering/shapes to place it in a more logical module position Added an include to avoid undefined type compile error and removed unneeded semicolon from zone code Added call to reload probe textures when a reloadTextures call is made Adjusted default directional light shadowmap settings to not be as extreme Added utility function to probe manager to allow any class to request a 'best fit' list of probes that would affect a given location, allowing other classes such as fog or particles to utilize IBL. Also updated probeManager's forward rendering to utilize same function to reduce code duplication. Shifted shape loader code to utilize assimp for loader consistency and testing Changed render bin used for SSAO postfx so it runs at the right time Made Core_Rendering module scan for assets Updated loose file references to a number of assets to follow proper formatting Refactored asset import code to follow a more consistent object heirarchy structure on importing assets, allowing more reliable cross-referencing between inbound items Updated asset import logic for materials/images so that they properly utilize ImageType. Images correctly save out the assigned image type, materials reference the images' type to know what map slot they should be used in. Importer logic also updated to better find-and-add associated images based on type. Cleaned up a bunch of old, outdated code in the asset importer Added initial handling for in-place importing of files without needing to process them through the UI. Added ability to edit module script from RMB context menu if torsion path is set Updated list field code for variable inspector to utilize correct ownerObject field
401 lines
12 KiB
C++
401 lines
12 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file metadata.h
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* @brief Defines the data structures for holding node meta information.
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*/
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#pragma once
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#ifndef AI_METADATA_H_INC
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#define AI_METADATA_H_INC
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#ifdef __GNUC__
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# pragma GCC system_header
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#endif
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#if defined(_MSC_VER) && (_MSC_VER <= 1500)
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# include "Compiler/pstdint.h"
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#else
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# include <stdint.h>
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#endif
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// -------------------------------------------------------------------------------
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/**
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* Enum used to distinguish data types
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*/
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// -------------------------------------------------------------------------------
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typedef enum aiMetadataType {
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AI_BOOL = 0,
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AI_INT32 = 1,
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AI_UINT64 = 2,
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AI_FLOAT = 3,
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AI_DOUBLE = 4,
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AI_AISTRING = 5,
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AI_AIVECTOR3D = 6,
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AI_META_MAX = 7,
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#ifndef SWIG
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FORCE_32BIT = INT_MAX
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#endif
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} aiMetadataType;
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// -------------------------------------------------------------------------------
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/**
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* Metadata entry
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*
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* The type field uniquely identifies the underlying type of the data field
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*/
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// -------------------------------------------------------------------------------
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struct aiMetadataEntry {
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aiMetadataType mType;
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void* mData;
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};
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#ifdef __cplusplus
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#include <string>
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// -------------------------------------------------------------------------------
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/**
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* Helper functions to get the aiType enum entry for a type
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*/
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// -------------------------------------------------------------------------------
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inline aiMetadataType GetAiType( bool ) { return AI_BOOL; }
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inline aiMetadataType GetAiType( int32_t ) { return AI_INT32; }
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inline aiMetadataType GetAiType( uint64_t ) { return AI_UINT64; }
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inline aiMetadataType GetAiType( float ) { return AI_FLOAT; }
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inline aiMetadataType GetAiType( double ) { return AI_DOUBLE; }
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inline aiMetadataType GetAiType( const aiString & ) { return AI_AISTRING; }
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inline aiMetadataType GetAiType( const aiVector3D & ) { return AI_AIVECTOR3D; }
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#endif // __cplusplus
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// -------------------------------------------------------------------------------
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/**
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* Container for holding metadata.
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*
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* Metadata is a key-value store using string keys and values.
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*/
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// -------------------------------------------------------------------------------
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struct aiMetadata {
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/** Length of the mKeys and mValues arrays, respectively */
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unsigned int mNumProperties;
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/** Arrays of keys, may not be NULL. Entries in this array may not be NULL as well. */
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C_STRUCT aiString* mKeys;
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/** Arrays of values, may not be NULL. Entries in this array may be NULL if the
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* corresponding property key has no assigned value. */
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C_STRUCT aiMetadataEntry* mValues;
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#ifdef __cplusplus
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/**
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* @brief The default constructor, set all members to zero by default.
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*/
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aiMetadata() AI_NO_EXCEPT
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: mNumProperties(0)
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, mKeys(nullptr)
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, mValues(nullptr) {
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// empty
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}
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aiMetadata( const aiMetadata &rhs )
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: mNumProperties( rhs.mNumProperties )
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, mKeys( nullptr )
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, mValues( nullptr ) {
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mKeys = new aiString[ mNumProperties ];
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for ( size_t i = 0; i < static_cast<size_t>( mNumProperties ); ++i ) {
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mKeys[ i ] = rhs.mKeys[ i ];
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}
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mValues = new aiMetadataEntry[ mNumProperties ];
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for ( size_t i = 0; i < static_cast<size_t>(mNumProperties); ++i ) {
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mValues[ i ].mType = rhs.mValues[ i ].mType;
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switch ( rhs.mValues[ i ].mType ) {
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case AI_BOOL:
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mValues[ i ].mData = new bool;
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::memcpy( mValues[ i ].mData, rhs.mValues[ i ].mData, sizeof(bool) );
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break;
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case AI_INT32: {
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int32_t v;
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::memcpy( &v, rhs.mValues[ i ].mData, sizeof( int32_t ) );
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mValues[ i ].mData = new int32_t( v );
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}
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break;
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case AI_UINT64: {
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uint64_t v;
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::memcpy( &v, rhs.mValues[ i ].mData, sizeof( uint64_t ) );
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mValues[ i ].mData = new uint64_t( v );
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}
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break;
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case AI_FLOAT: {
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float v;
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::memcpy( &v, rhs.mValues[ i ].mData, sizeof( float ) );
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mValues[ i ].mData = new float( v );
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}
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break;
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case AI_DOUBLE: {
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double v;
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::memcpy( &v, rhs.mValues[ i ].mData, sizeof( double ) );
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mValues[ i ].mData = new double( v );
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}
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break;
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case AI_AISTRING: {
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aiString v;
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rhs.Get<aiString>( mKeys[ i ], v );
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mValues[ i ].mData = new aiString( v );
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}
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break;
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case AI_AIVECTOR3D: {
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aiVector3D v;
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rhs.Get<aiVector3D>( mKeys[ i ], v );
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mValues[ i ].mData = new aiVector3D( v );
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}
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break;
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#ifndef SWIG
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case FORCE_32BIT:
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#endif
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default:
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break;
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}
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}
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}
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/**
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* @brief The destructor.
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*/
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~aiMetadata() {
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delete [] mKeys;
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mKeys = nullptr;
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if (mValues) {
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// Delete each metadata entry
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for (unsigned i=0; i<mNumProperties; ++i) {
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void* data = mValues[i].mData;
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switch (mValues[i].mType) {
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case AI_BOOL:
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delete static_cast< bool* >( data );
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break;
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case AI_INT32:
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delete static_cast< int32_t* >( data );
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break;
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case AI_UINT64:
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delete static_cast< uint64_t* >( data );
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break;
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case AI_FLOAT:
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delete static_cast< float* >( data );
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break;
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case AI_DOUBLE:
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delete static_cast< double* >( data );
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break;
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case AI_AISTRING:
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delete static_cast< aiString* >( data );
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break;
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case AI_AIVECTOR3D:
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delete static_cast< aiVector3D* >( data );
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break;
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#ifndef SWIG
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case FORCE_32BIT:
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#endif
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default:
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break;
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}
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}
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// Delete the metadata array
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delete [] mValues;
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mValues = nullptr;
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}
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}
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/**
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* @brief Allocates property fields + keys.
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* @param numProperties Number of requested properties.
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*/
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static inline
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aiMetadata *Alloc( unsigned int numProperties ) {
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if ( 0 == numProperties ) {
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return nullptr;
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}
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aiMetadata *data = new aiMetadata;
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data->mNumProperties = numProperties;
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data->mKeys = new aiString[ data->mNumProperties ]();
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data->mValues = new aiMetadataEntry[ data->mNumProperties ]();
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return data;
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}
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/**
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* @brief Deallocates property fields + keys.
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*/
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static inline
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void Dealloc( aiMetadata *metadata ) {
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delete metadata;
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}
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template<typename T>
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inline
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void Add(const std::string& key, const T& value) {
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aiString* new_keys = new aiString[mNumProperties + 1];
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aiMetadataEntry* new_values = new aiMetadataEntry[mNumProperties + 1];
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for(unsigned int i = 0; i < mNumProperties; ++i)
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{
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new_keys[i] = mKeys[i];
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new_values[i] = mValues[i];
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}
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delete[] mKeys;
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delete[] mValues;
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mKeys = new_keys;
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mValues = new_values;
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mNumProperties++;
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Set(mNumProperties - 1, key, value);
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}
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template<typename T>
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inline
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bool Set( unsigned index, const std::string& key, const T& value ) {
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// In range assertion
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if ( index >= mNumProperties ) {
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return false;
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}
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// Ensure that we have a valid key.
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if ( key.empty() ) {
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return false;
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}
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// Set metadata key
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mKeys[index] = key;
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// Set metadata type
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mValues[index].mType = GetAiType(value);
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// Copy the given value to the dynamic storage
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mValues[index].mData = new T(value);
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return true;
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}
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template<typename T>
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inline
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bool Get( unsigned index, T& value ) const {
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// In range assertion
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if ( index >= mNumProperties ) {
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return false;
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}
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// Return false if the output data type does
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// not match the found value's data type
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if ( GetAiType( value ) != mValues[ index ].mType ) {
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return false;
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}
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// Otherwise, output the found value and
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// return true
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value = *static_cast<T*>(mValues[index].mData);
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return true;
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}
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template<typename T>
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inline
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bool Get( const aiString& key, T& value ) const {
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// Search for the given key
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for ( unsigned int i = 0; i < mNumProperties; ++i ) {
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if ( mKeys[ i ] == key ) {
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return Get( i, value );
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}
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}
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return false;
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}
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template<typename T>
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inline
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bool Get( const std::string& key, T& value ) const {
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return Get(aiString(key), value);
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}
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/// Return metadata entry for analyzing it by user.
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/// \param [in] pIndex - index of the entry.
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/// \param [out] pKey - pointer to the key value.
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/// \param [out] pEntry - pointer to the entry: type and value.
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/// \return false - if pIndex is out of range, else - true.
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inline
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bool Get(size_t index, const aiString*& key, const aiMetadataEntry*& entry) const {
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if ( index >= mNumProperties ) {
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return false;
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}
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key = &mKeys[index];
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entry = &mValues[index];
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return true;
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}
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/// Check whether there is a metadata entry for the given key.
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/// \param [in] Key - the key value value to check for.
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inline
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bool HasKey(const char* key) {
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if ( nullptr == key ) {
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return false;
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}
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// Search for the given key
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for (unsigned int i = 0; i < mNumProperties; ++i) {
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if ( 0 == strncmp(mKeys[i].C_Str(), key, mKeys[i].length ) ) {
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return true;
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}
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}
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return false;
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}
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#endif // __cplusplus
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};
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#endif // AI_METADATA_H_INC
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