Torque3D/Engine/source/util
AtomicWalrus 75625dc679 Reverse depth & 32F buffer format
-Adds reversed depth projection model, dramatically increasing depth buffer effective resolution.
-Adds 32F depth 8U stencil format GFXFormatD32FS8X24 (following DX naming conventions). Note this is a 64-bit format, and likely not suitable for mobile platforms. Revert to GFXFormatD24S8 in renderManager.tscript for mobile & "ancient" platforms.
-Corrects alignment of texture type details array.
2023-04-14 20:13:28 -06:00
..
messaging
catmullRom.cpp
catmullRom.h
fpsTracker.cpp
fpsTracker.h
imposterCapture.cpp
imposterCapture.h
interpolatedChangeProperty.h
noise2d.cpp
noise2d.h
quadTreeTracer.cpp
quadTreeTracer.h
rectClipper.cpp
rectClipper.h
returnType.h
sampler.cpp
sampler.h
scopeTracker.h
settings.cpp
settings.h
tempAlloc.h
triBoxCheck.cpp
triBoxCheck.h
triRayCheck.cpp
triRayCheck.h
undo.cpp
undo.h