mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
172 lines
3.8 KiB
C++
172 lines
3.8 KiB
C++
// NOTE: methods on the EaseF convenience class
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#include "math/mMath.h"
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#include "math/mEase.h"
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#include "core/strings/stringFunctions.h"
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EaseF::EaseF()
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{
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dir = 0;
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type = 0;
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param[0] = param[1] = -1.0f;
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}
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EaseF::EaseF(const EaseF &ease)
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{
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this->dir = ease.dir;
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this->type = ease.type;
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this->param[0] = ease.param[0];
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this->param[1] = ease.param[1];
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}
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EaseF::EaseF(const S32 dir, const S32 type)
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{
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this->dir = dir;
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this->type = type;
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this->param[0] = this->param[1] = -1.0f;
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}
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EaseF::EaseF(const S32 dir, const S32 type, F32 param[2])
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{
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this->dir = dir;
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this->type = type;
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this->param[0] = param[0];
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this->param[1] = param[1];
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}
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void EaseF::set(const S32 dir, const S32 type)
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{
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this->dir = dir;
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this->type = type;
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this->param[0] = this->param[1] = -1.0f;
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}
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void EaseF::set(const S32 dir, const S32 type, F32 param[2])
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{
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this->dir = dir;
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this->type = type;
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this->param[0] = param[0];
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this->param[1] = param[1];
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}
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void EaseF::set(const S32 dir, const S32 type, F32 param0, F32 param1)
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{
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this->dir = dir;
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this->type = type;
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this->param[0] = param0;
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this->param[1] = param1;
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}
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void EaseF::set(const char *s)
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{
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dSscanf(s,"%d %d %f %f",&dir,&type,¶m[0],¶m[1]);
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}
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F32 EaseF::getValue(F32 t, F32 b, F32 c, F32 d) const
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{
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F32 value = 0;
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if (type == Ease::Linear)
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{
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value = mLinearTween(t,b, c, d);
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}
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else if (type == Ease::Quadratic)
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{
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if (dir == Ease::In)
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value = mEaseInQuad(t,b, c, d);
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else if (dir == Ease::Out)
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value = mEaseOutQuad(t,b, c, d);
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else if (dir == Ease::InOut)
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value = mEaseInOutQuad(t,b, c, d);
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}
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else if (type == Ease::Cubic)
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{
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if (dir == Ease::In)
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value = mEaseInCubic(t,b, c, d);
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else if (dir == Ease::Out)
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value = mEaseOutCubic(t,b, c, d);
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else if (dir == Ease::InOut)
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value = mEaseInOutCubic(t,b, c, d);
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}
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else if (type == Ease::Quartic)
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{
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if (dir == Ease::In)
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value = mEaseInQuart(t,b, c, d);
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else if (dir == Ease::Out)
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value = mEaseOutQuart(t,b, c, d);
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else if (dir == Ease::InOut)
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value = mEaseInOutQuart(t,b, c, d);
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}
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else if (type == Ease::Quintic)
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{
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if (dir == Ease::In)
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value = mEaseInQuint(t,b, c, d);
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else if (dir == Ease::Out)
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value = mEaseOutQuint(t,b, c, d);
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else if (dir == Ease::InOut)
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value = mEaseInOutQuint(t,b, c, d);
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}
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else if (type == Ease::Sinusoidal)
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{
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if (dir == Ease::In)
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value = mEaseInSine(t,b, c, d);
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else if (dir == Ease::Out)
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value = mEaseOutSine(t,b, c, d);
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else if (dir == Ease::InOut)
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value = mEaseInOutSine(t,b, c, d);
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}
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else if (type == Ease::Exponential)
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{
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if (dir == Ease::In)
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value = mEaseInExpo(t,b, c, d);
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else if (dir == Ease::Out)
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value = mEaseOutExpo(t,b, c, d);
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else if (dir == Ease::InOut)
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value = mEaseInOutExpo(t,b, c, d);
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}
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else if (type == Ease::Circular)
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{
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if (dir == Ease::In)
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value = mEaseInCirc(t,b, c, d);
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else if (dir == Ease::Out)
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value = mEaseOutCirc(t,b, c, d);
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else if (dir == Ease::InOut)
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value = mEaseInOutCirc(t,b, c, d);
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}
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else if (type == Ease::Elastic)
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{
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if (dir == Ease::In)
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value = mEaseInElastic(t,b, c, d, param[0], param[1]);
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else if (dir == Ease::Out)
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value = mEaseOutElastic(t,b, c, d, param[0], param[1]);
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else if (dir == Ease::InOut)
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value = mEaseInOutElastic(t,b, c, d, param[0], param[1]);
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}
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else if (type == Ease::Back)
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{
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if (dir == Ease::In)
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value = mEaseInBack(t,b, c, d, param[0]);
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else if (dir == Ease::Out)
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value = mEaseOutBack(t,b, c, d, param[0]);
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else if (dir == Ease::InOut)
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value = mEaseInOutBack(t,b, c, d, param[0]);
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}
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else if (type == Ease::Bounce)
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{
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if (dir == Ease::In)
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value = mEaseInBounce(t,b, c, d);
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else if (dir == Ease::Out)
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value = mEaseOutBounce(t,b, c, d);
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else if (dir == Ease::InOut)
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value = mEaseInOutBounce(t,b, c, d);
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}
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else
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{
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// what ?
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}
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return value;
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}
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// < pg
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