mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
126 lines
3.7 KiB
C++
126 lines
3.7 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GUIICONBUTTON_H_
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#define _GUIICONBUTTON_H_
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#ifndef _GUIBUTTONCTRL_H_
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#include "gui/buttons/guiButtonCtrl.h"
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#endif
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#ifndef GFX_Texture_Manager_H_
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#include "gfx/gfxTextureManager.h"
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#endif
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/// The GuiIconButtonCtrl draws an icon and text caption within a normal
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/// button control with several layout options.
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///
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class GuiIconButtonCtrl : public GuiButtonCtrl
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{
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private:
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typedef GuiButtonCtrl Parent;
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protected:
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StringTableEntry mBitmapName;
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GFXTexHandle mTextureNormal;
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S32 mIconLocation;
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S32 mTextLocation;
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S32 mTextMargin;
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Point2I mButtonMargin;
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/// Make the bitmap fill the button extent.
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bool mFitBitmapToButton;
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/// Keep a square aspect ration on the icon.
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bool mMakeIconSquare;
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/// Calculate extent based on icon size, text width, and layout options.
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bool mAutoSize;
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// Optional bitmap to be displayed when the proper bitmap cannot be found
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StringTableEntry mErrorBitmapName;
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GFXTexHandle mErrorTextureHandle;
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void renderButton( Point2I &offset, const RectI& updateRect);
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enum
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{
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stateNormal,
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stateMouseOver,
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statePressed,
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stateDisabled,
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};
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void renderBitmapArray(RectI &bounds, S32 state);
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public:
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enum TextLocation
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{
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TextLocNone,
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TextLocBottom,
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TextLocRight,
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TextLocTop,
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TextLocLeft,
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TextLocCenter,
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};
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enum IconLocation
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{
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IconLocNone,
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IconLocLeft,
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IconLocRight,
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IconLocCenter
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};
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DECLARE_CONOBJECT(GuiIconButtonCtrl);
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DECLARE_DESCRIPTION( "A button control that displays an icon on the button in addition\n"
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"to the optional text label." );
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GuiIconButtonCtrl();
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static void initPersistFields();
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//Parent methods
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bool onWake();
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void onSleep();
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void inspectPostApply();
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void onStaticModified(const char* slotName, const char* newValue = NULL);
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bool resize(const Point2I &newPosition, const Point2I &newExtent);
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void setBitmap(const char *name);
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// Used to set the optional error bitmap
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void setErrorBitmap(const char *name);
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void onRender(Point2I offset, const RectI &updateRect);
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};
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typedef GuiIconButtonCtrl::TextLocation GuiIconButtonTextLocation;
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typedef GuiIconButtonCtrl::IconLocation GuiIconButtonIconLocation;
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DefineEnumType( GuiIconButtonTextLocation );
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DefineEnumType( GuiIconButtonIconLocation );
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#endif //_GUIICONBUTTON_H_
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