Torque3D/Engine/lib/bullet/test/GwenOpenGLTest/Slider.cpp
2022-06-27 10:01:08 -04:00

62 lines
No EOL
1.7 KiB
C++

#include "UnitTest.h"
#include "Gwen/Controls/RadioButtonController.h"
#include "Gwen/Controls/VerticalSlider.h"
#include "Gwen/Controls/HorizontalSlider.h"
using namespace Gwen;
class Slider : public GUnit
{
public:
GWEN_CONTROL_INLINE(Slider, GUnit)
{
{
Gwen::Controls::HorizontalSlider* pSlider = new Gwen::Controls::HorizontalSlider(this);
pSlider->SetPos(10, 10);
pSlider->SetSize(150, 20);
pSlider->SetRange(0, 100);
pSlider->SetValue(25);
pSlider->onValueChanged.Add(this, &Slider::SliderMoved);
}
{
Gwen::Controls::HorizontalSlider* pSlider = new Gwen::Controls::HorizontalSlider(this);
pSlider->SetPos(10, 40);
pSlider->SetSize(150, 20);
pSlider->SetRange(0, 100);
pSlider->SetValue(25);
pSlider->SetNotchCount(10);
pSlider->SetClampToNotches(true);
pSlider->onValueChanged.Add(this, &Slider::SliderMoved);
}
{
Gwen::Controls::VerticalSlider* pSlider = new Gwen::Controls::VerticalSlider(this);
pSlider->SetPos(160, 10);
pSlider->SetSize(20, 200);
pSlider->SetRange(0, 100);
pSlider->SetValue(25);
pSlider->onValueChanged.Add(this, &Slider::SliderMoved);
}
{
Gwen::Controls::VerticalSlider* pSlider = new Gwen::Controls::VerticalSlider(this);
pSlider->SetPos(190, 10);
pSlider->SetSize(20, 200);
pSlider->SetRange(0, 100);
pSlider->SetValue(25);
pSlider->SetNotchCount(10);
pSlider->SetClampToNotches(true);
pSlider->onValueChanged.Add(this, &Slider::SliderMoved);
}
}
void SliderMoved(Base* pControl)
{
Gwen::Controls::Slider* pSlider = (Gwen::Controls::Slider*)pControl;
UnitPrint(Utility::Format(L"Slider Value: %.2f", pSlider->GetValue()));
}
};
DEFINE_UNIT_TEST(Slider, L"Slider");