mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-28 19:13:47 +00:00
62 lines
No EOL
1.7 KiB
C++
62 lines
No EOL
1.7 KiB
C++
#include "UnitTest.h"
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#include "Gwen/Controls/RadioButtonController.h"
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#include "Gwen/Controls/VerticalSlider.h"
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#include "Gwen/Controls/HorizontalSlider.h"
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using namespace Gwen;
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class Slider : public GUnit
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{
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public:
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GWEN_CONTROL_INLINE(Slider, GUnit)
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{
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{
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Gwen::Controls::HorizontalSlider* pSlider = new Gwen::Controls::HorizontalSlider(this);
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pSlider->SetPos(10, 10);
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pSlider->SetSize(150, 20);
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pSlider->SetRange(0, 100);
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pSlider->SetValue(25);
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pSlider->onValueChanged.Add(this, &Slider::SliderMoved);
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}
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{
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Gwen::Controls::HorizontalSlider* pSlider = new Gwen::Controls::HorizontalSlider(this);
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pSlider->SetPos(10, 40);
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pSlider->SetSize(150, 20);
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pSlider->SetRange(0, 100);
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pSlider->SetValue(25);
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pSlider->SetNotchCount(10);
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pSlider->SetClampToNotches(true);
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pSlider->onValueChanged.Add(this, &Slider::SliderMoved);
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}
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{
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Gwen::Controls::VerticalSlider* pSlider = new Gwen::Controls::VerticalSlider(this);
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pSlider->SetPos(160, 10);
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pSlider->SetSize(20, 200);
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pSlider->SetRange(0, 100);
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pSlider->SetValue(25);
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pSlider->onValueChanged.Add(this, &Slider::SliderMoved);
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}
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{
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Gwen::Controls::VerticalSlider* pSlider = new Gwen::Controls::VerticalSlider(this);
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pSlider->SetPos(190, 10);
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pSlider->SetSize(20, 200);
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pSlider->SetRange(0, 100);
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pSlider->SetValue(25);
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pSlider->SetNotchCount(10);
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pSlider->SetClampToNotches(true);
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pSlider->onValueChanged.Add(this, &Slider::SliderMoved);
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}
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}
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void SliderMoved(Base* pControl)
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{
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Gwen::Controls::Slider* pSlider = (Gwen::Controls::Slider*)pControl;
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UnitPrint(Utility::Format(L"Slider Value: %.2f", pSlider->GetValue()));
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}
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};
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DEFINE_UNIT_TEST(Slider, L"Slider"); |