Torque3D/Engine/lib/bullet/test/GwenOpenGLTest/ComboBox.cpp
2022-06-27 10:01:08 -04:00

52 lines
No EOL
1.2 KiB
C++

#include "UnitTest.h"
#include "Gwen/Controls/ComboBox.h"
using namespace Gwen;
class ComboBox : public GUnit
{
public:
GWEN_CONTROL_INLINE(ComboBox, GUnit)
{
{
Gwen::Controls::ComboBox* combo = new Gwen::Controls::ComboBox(this);
combo->SetKeyboardInputEnabled(true);
combo->SetPos(50, 50);
combo->SetWidth(200);
combo->AddItem(L"Option One", "one");
combo->AddItem(L"Number Two", "two");
combo->AddItem(L"Door Three", "three");
combo->AddItem(L"Four Legs", "four");
combo->AddItem(L"Five Birds", "five");
combo->onSelection.Add(this, &ComboBox::OnComboSelect);
}
{
// Empty..
Gwen::Controls::ComboBox* combo = new Gwen::Controls::ComboBox(this);
combo->SetPos(50, 80);
combo->SetWidth(200);
}
{
// Empty..
Gwen::Controls::ComboBox* combo = new Gwen::Controls::ComboBox(this);
combo->SetPos(50, 110);
combo->SetWidth(200);
for (int i = 0; i < 500; i++)
combo->AddItem(L"Lots Of Options");
}
}
void OnComboSelect(Gwen::Controls::Base* pControl)
{
Gwen::Controls::ComboBox* combo = (Gwen::Controls::ComboBox*)pControl;
UnitPrint(Utility::Format(L"Combo Changed: %s", combo->GetSelectedItem()->GetText().c_str()));
}
};
DEFINE_UNIT_TEST(ComboBox, L"ComboBox");