Torque3D/Engine/lib/bullet/examples/OpenGLWindow/Shaders/segmentationMaskInstancingPS.h
2022-06-27 10:01:08 -04:00

16 lines
549 B
C

//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
static const char* segmentationMaskInstancingFragmentShader= \
"#version 330\n"
"precision highp float;\n"
"in vec4 scale_obuid;\n"
"out vec4 color;\n"
"void main(void)\n"
"{\n"
" highp int obuid = int(scale_obuid.w);\n"
" float r = ((obuid>>0 )&0xff)*(1./255.f);\n"
" float g = ((obuid>>8 )&0xff)*(1./255.f);\n"
" float b = ((obuid>>16)&0xff)*(1./255.f);\n"
" float a = ((obuid>>24)&0xff)*(1./255.f);\n"
" color = vec4(r,g,b,a);\n"
"}\n"
;