Torque3D/Engine/lib/bullet/examples/OpenGLWindow/Shaders/segmentationMaskInstancingPS.glsl
2022-06-27 10:01:08 -04:00

16 lines
328 B
GLSL

#version 330
precision highp float;
in vec4 scale_obuid;
out vec4 color;
void main(void)
{
highp int obuid = int(scale_obuid.w);
float r = ((obuid>>0 )&0xff)*(1./255.f);
float g = ((obuid>>8 )&0xff)*(1./255.f);
float b = ((obuid>>16)&0xff)*(1./255.f);
float a = ((obuid>>24)&0xff)*(1./255.f);
color = vec4(r,g,b,a);
}