Torque3D/Engine/lib/bullet/examples/OpenGLWindow/Shaders/createShadowMapInstancingPS.glsl
2022-06-27 10:01:08 -04:00

10 lines
138 B
GLSL

#version 330
precision highp float;
layout(location = 0) out float fragmentdepth;
void main(void)
{
fragmentdepth = gl_FragCoord.z;
}