Torque3D/Engine/lib/bullet/Extras/InverseDynamics/CloneTreeCreator.hpp
2022-06-27 10:01:08 -04:00

29 lines
958 B
C++

#ifndef CLONETREE_CREATOR_HPP_
#define CLONETREE_CREATOR_HPP_
#include "BulletInverseDynamics/IDConfig.hpp"
#include "MultiBodyTreeCreator.hpp"
namespace btInverseDynamics
{
/// Generate an identical multibody tree from a reference system.
class CloneTreeCreator : public MultiBodyTreeCreator
{
public:
/// ctor
/// @param reference the MultiBodyTree to clone
CloneTreeCreator(const MultiBodyTree* reference);
~CloneTreeCreator();
///\copydoc MultiBodyTreeCreator::getNumBodies
int getNumBodies(int* num_bodies) const;
///\copydoc MultiBodyTreeCreator::getBody
int getBody(const int body_index, int* parent_index, JointType* joint_type,
vec3* parent_r_parent_body_ref, mat33* body_T_parent_ref, vec3* body_axis_of_motion,
idScalar* mass, vec3* body_r_body_com, mat33* body_I_body, int* user_int,
void** user_ptr) const;
private:
const MultiBodyTree* m_reference;
};
} // namespace btInverseDynamics
#endif // CLONETREE_CREATOR_HPP_