Torque3D/Templates/BaseGame/game/tools/assetBrowser
Areloch 889115f45e Implemented proper ScriptAsset execution on load
Implemented script dependency handling
Added test-case of script dependency handling in ExampleModule
Cleanup of redundant getSceneCount calls
Properly get scene count in callGamemodeFunction
Remove unneeded TODO comment in shaders
Converted onMissionEnded gamemode func call to use callGameModeFunction function
Convert ExampleGameMode to be container-object based, and updated callGamemodeFunction to handle that
Correct import settings typoe so image suffixes are read correctly
Largely fixed companion image scanning when importing images and streamlined image-material interop during import preprocessing
Added handling for reading in PBR maps and creating a composite image + asset
Added WIP of Cubemap asset, and editing integration with a standalone cubemap editor
Added ability to create new Cubemap asset in Asset Browser
2019-09-13 00:27:48 -05:00
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art Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
guis Added D3D error code interpreter 2019-08-12 01:04:17 -05:00
scripts Implemented proper ScriptAsset execution on load 2019-09-13 00:27:48 -05:00
_assetImportConfigs.xml GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
assetImportConfigs.xml Force proper update of box probe when attenuation changes 2019-08-19 01:14:34 -05:00
main.cs Implemented proper ScriptAsset execution on load 2019-09-13 00:27:48 -05:00