Torque3D/Templates/BaseGame/game/data/ui
Areloch 889115f45e Implemented proper ScriptAsset execution on load
Implemented script dependency handling
Added test-case of script dependency handling in ExampleModule
Cleanup of redundant getSceneCount calls
Properly get scene count in callGamemodeFunction
Remove unneeded TODO comment in shaders
Converted onMissionEnded gamemode func call to use callGameModeFunction function
Convert ExampleGameMode to be container-object based, and updated callGamemodeFunction to handle that
Correct import settings typoe so image suffixes are read correctly
Largely fixed companion image scanning when importing images and streamlined image-material interop during import preprocessing
Added handling for reading in PBR maps and creating a composite image + asset
Added WIP of Cubemap asset, and editing integration with a standalone cubemap editor
Added ability to create new Cubemap asset in Asset Browser
2019-09-13 00:27:48 -05:00
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art GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
datablocks Implemented proper ScriptAsset execution on load 2019-09-13 00:27:48 -05:00
guis Adds ability to adjust padding to guiTextListCtrl's rows 2019-09-06 00:00:17 -05:00
images Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
scripts Implemented proper ScriptAsset execution on load 2019-09-13 00:27:48 -05:00
sound Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
sounds Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
UI.cs Implemented proper ScriptAsset execution on load 2019-09-13 00:27:48 -05:00
UI.module Implemented proper ScriptAsset execution on load 2019-09-13 00:27:48 -05:00