Torque3D/Templates/BaseGame/game/data/pbr
Areloch 889115f45e Implemented proper ScriptAsset execution on load
Implemented script dependency handling
Added test-case of script dependency handling in ExampleModule
Cleanup of redundant getSceneCount calls
Properly get scene count in callGamemodeFunction
Remove unneeded TODO comment in shaders
Converted onMissionEnded gamemode func call to use callGameModeFunction function
Convert ExampleGameMode to be container-object based, and updated callGamemodeFunction to handle that
Correct import settings typoe so image suffixes are read correctly
Largely fixed companion image scanning when importing images and streamlined image-material interop during import preprocessing
Added handling for reading in PBR maps and creating a composite image + asset
Added WIP of Cubemap asset, and editing integration with a standalone cubemap editor
Added ability to create new Cubemap asset in Asset Browser
2019-09-13 00:27:48 -05:00
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cubemaps Updating BaseGame to work with PBR, and a PBR example module 2019-05-08 01:27:51 -05:00
images Include materialball shape asset info 2019-05-25 03:37:18 -05:00
levels Implemented proper ScriptAsset execution on load 2019-09-13 00:27:48 -05:00
materials Include materialball shape asset info 2019-05-25 03:37:18 -05:00
shapes Include materialball shape asset info 2019-05-25 03:37:18 -05:00
pbr.cs Caught the main modules up to new module script file paradigm 2019-09-02 16:13:24 -05:00
pbr.module Updating BaseGame to work with PBR, and a PBR example module 2019-05-08 01:27:51 -05:00