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assetBrowser
Added autosave logic to the world editor. Via a schedule, it will autosave to tool/autosave to create a backup of the current dirty scene
2020-08-30 04:59:26 -05:00
base
Added/Improved some asset type icons
2020-07-11 16:49:06 -05:00
classIcons
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
2019-12-03 00:09:18 -06:00
componentEditor
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
convexEditor
Added autosave logic to the world editor. Via a schedule, it will autosave to tool/autosave to create a backup of the current dirty scene
2020-08-30 04:59:26 -05:00
datablockEditor
Shifts the tools messageboxes to be distinct from any messageboxes in the main game
2020-07-24 00:40:03 -05:00
debugger
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
decalEditor
Shifts the tools messageboxes to be distinct from any messageboxes in the main game
2020-07-24 00:40:03 -05:00
editorClasses
Shifts the tools messageboxes to be distinct from any messageboxes in the main game
2020-07-24 00:40:03 -05:00
forestEditor
Shifts the tools messageboxes to be distinct from any messageboxes in the main game
2020-07-24 00:40:03 -05:00
gui
Added autosave logic to the world editor. Via a schedule, it will autosave to tool/autosave to create a backup of the current dirty scene
2020-08-30 04:59:26 -05:00
guiEditor
Shifts the tools messageboxes to be distinct from any messageboxes in the main game
2020-07-24 00:40:03 -05:00
levels
Adds function for sceneObjects to report utilized assets
2020-08-19 18:30:42 -05:00
MainEditor
Moved unneeded modules to Templates/Modules
2019-09-29 06:44:43 -05:00
materialEditor
Shifts the tools messageboxes to be distinct from any messageboxes in the main game
2020-07-24 00:40:03 -05:00
meshRoadEditor
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
missionAreaEditor
Shifts the tools messageboxes to be distinct from any messageboxes in the main game
2020-07-24 00:40:03 -05:00
navEditor
Shifts the tools messageboxes to be distinct from any messageboxes in the main game
2020-07-24 00:40:03 -05:00
particleEditor
Shifts the tools messageboxes to be distinct from any messageboxes in the main game
2020-07-24 00:40:03 -05:00
physicsTools
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
2019-03-16 02:38:40 -05:00
resources
Force proper update of box probe when attenuation changes
2019-08-19 01:14:34 -05:00
riverEditor
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
roadEditor
Shifts the tools messageboxes to be distinct from any messageboxes in the main game
2020-07-24 00:40:03 -05:00
shapeEditor
Fixes logic when opening shapeEditor with a TSStatic selected, it'll attempt to load up the shapeAsset if one is set on the static.
2020-08-28 02:49:26 -05:00
shapes
noshape.dae should go inside core
2017-07-10 20:00:23 -05:00
VerveEditor
Shifts the tools messageboxes to be distinct from any messageboxes in the main game
2020-07-24 00:40:03 -05:00
VPathEditor
Changed default terrain paths to go into data/terrains if nothing is set
2019-12-23 12:37:55 -06:00
worldEditor
Added autosave logic to the world editor. Via a schedule, it will autosave to tool/autosave to create a backup of the current dirty scene
2020-08-30 04:59:26 -05:00
fbx.sis
Adds function to get material definition by mapTo usage
2020-08-24 04:41:17 -05:00
glb.sis
Import Options gui Update
2019-05-21 01:19:35 -04:00
gltf.sis
Import Options gui Update
2019-05-21 01:19:35 -04:00
main.cs
Added autosave logic to the world editor. Via a schedule, it will autosave to tool/autosave to create a backup of the current dirty scene
2020-08-30 04:59:26 -05:00
settings.xml
Fixes issue where it would try and load a SIS file even if it doesnt exist
2020-08-26 13:40:04 -05:00
Tools.cs
Adds function for sceneObjects to report utilized assets
2020-08-19 18:30:42 -05:00
Tools.module
Adds function for sceneObjects to report utilized assets
2020-08-19 18:30:42 -05:00