Torque3D/Engine/source/persistence/taml/tamlWriteNode.h

118 lines
3.6 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _TAML_WRITE_NODE_H_
#define _TAML_WRITE_NODE_H_
#ifndef _TAML_CUSTOM_H_
#include "persistence/taml/tamlCustom.h"
#endif
#ifndef _SIMBASE_H_
#include "console/simBase.h"
#endif
#ifndef _VECTOR_H_
#include "core/util/tVector.h"
#endif
//-----------------------------------------------------------------------------
class TamlCallbacks;
//-----------------------------------------------------------------------------
class TamlWriteNode
{
public:
class FieldValuePair
{
public:
FieldValuePair( StringTableEntry name, const char* pValue )
{
// Set the field name.
mName = name;
// Allocate and copy the value.
dsize_t valueLen = dStrlen(pValue) + 1;
mpValue = new char[ valueLen ];
dStrcpy( (char *)mpValue, pValue, valueLen );
}
StringTableEntry mName;
const char* mpValue;
};
public:
TamlWriteNode()
{
// NOTE: This MUST be done before the state is reset otherwise we'll be touching uninitialized stuff.
mRefToNode = NULL;
mpSimObject = NULL;
mpTamlCallbacks = NULL;
mpObjectName = NULL;
mChildren = NULL;
resetNode();
}
void set( SimObject* pSimObject )
{
// Sanity!
AssertFatal( pSimObject != NULL, "Cannot set a write node with a NULL sim object." );
// Reset the node.
resetNode();
// Set sim object.
mpSimObject = pSimObject;
// Fetch name.
const char* pObjectName = pSimObject->getName();
// Assign name usage.
if ( pObjectName != NULL &&
pObjectName != StringTable->EmptyString() &&
dStrlen( pObjectName ) > 0 )
{
mpObjectName = pObjectName;
}
// Find Taml callbacks.
mpTamlCallbacks = dynamic_cast<TamlCallbacks*>( mpSimObject );
}
void resetNode( void );
U32 mRefId;
TamlWriteNode* mRefToNode;
SimObject* mpSimObject;
TamlCallbacks* mpTamlCallbacks;
const char* mpObjectName;
Vector<TamlWriteNode::FieldValuePair*> mFields;
Vector<TamlWriteNode*>* mChildren;
TamlCustomNodes mCustomNodes;
};
#endif // _TAML_WRITE_NODE_H_