Torque3D/Templates/BaseGame/game/tools/resources
Areloch 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset
Fixed typo in import config settings for DuplicateAutoResolution
Converted TSShapeConstructor to utilize assets
Updated shape editor to work with assetified constructors
Converted guiBitmapButtonCtrl to use assets
2021-08-02 04:20:27 -05:00
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.gitignore Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
checkerboard.png Force proper update of box probe when attenuation changes 2019-08-19 01:14:34 -05:00
checkerboard_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
materials.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
reflectionProbePreviewP.hlsl Updating BaseGame to work with PBR, and a PBR example module 2019-05-08 01:27:51 -05:00
reflectionProbePreviewV.hlsl Updating BaseGame to work with PBR, and a PBR example module 2019-05-08 01:27:51 -05:00
ReflectProbeSphere.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
ReflectProbeSphere.dae Updating BaseGame to work with PBR, and a PBR example module 2019-05-08 01:27:51 -05:00
ReflectProbeSphere.tscript Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00