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componentFile.tscript.template
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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CppAssetTypeClassFile.cpp.template
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Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded)
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2021-01-02 01:58:15 -06:00 |
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CppAssetTypeClassFile.h.template
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Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded)
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2021-01-02 01:58:15 -06:00 |
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CppModuleFile.cpp.template
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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CppRenderClassFile.cpp.template
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Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded)
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2021-01-02 01:58:15 -06:00 |
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CppRenderClassFile.h.template
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Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded)
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2021-01-02 01:58:15 -06:00 |
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CppSceneObjectClassFile.cpp.template
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Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded)
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2021-01-02 01:58:15 -06:00 |
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CppSceneObjectClassFile.h.template
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Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded)
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2021-01-02 01:58:15 -06:00 |
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CppScriptClassFile.cpp.template
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Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded)
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2021-01-02 01:58:15 -06:00 |
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CppScriptClassFile.h.template
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Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded)
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2021-01-02 01:58:15 -06:00 |
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CppStaticClassFile.cpp.template
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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CppStaticClassFile.h.template
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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guiFile.gui.template
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lotsa fixes.
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2021-05-04 21:18:15 -04:00 |
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guiFile.tscript.template
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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module.tscript.template
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Added changes missed via merge failures.
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2021-07-20 20:05:49 -05:00 |
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postFXFile.tscript.template
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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postFXFileP.glsl.template
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Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene
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2020-09-11 02:28:15 -05:00 |
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postFXFileP.hlsl.template
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Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene
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2020-09-11 02:28:15 -05:00 |
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terrainMaterial.tscript.template
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |