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* [UI Module] BugFix: Change module directory name to uppercase for matching the declared module name in its module file for asset tree browsing to work correctly on case sensitive systems.
126 lines
4.2 KiB
Plaintext
126 lines
4.2 KiB
Plaintext
function getButtonBitmap(%device, %button)
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{
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if(%device $= "gamepad")
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{
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//In the event we passed in a generic gamepad device name, we'll try fetching the actual device here
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%device = SDLInputManager::JoystickNameForIndex(0);
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//If we couldn't figure out what it was, just use the generic Xbox images
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if(%device $= "")
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%device = "Xbox";
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}
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%path = "";
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if(%device $= "PS4")
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{
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%path = "data/ui/images/inputs/PS4/PS4_";
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if(%button $= "A" || %button $= "btn_a")
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%path = %path @ "Cross";
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else if(%button $= "B" || %button $= "btn_b")
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%path = %path @ "Circle";
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else if(%button $= "X" || %button $= "btn_x")
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%path = %path @ "Square";
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else if(%button $= "Y" || %button $= "btn_y")
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%path = %path @ "Triangle";
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else if(%button $= "LB")
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%path = %path @ "L1";
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else if(%button $= "LT")
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%path = %path @ "L2";
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else if(%button $= "RB")
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%path = %path @ "R1";
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else if(%button $= "RT")
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%path = %path @ "R2";
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else if(%button $= "thumbrx" || %button $= "thumbry")
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%path = %path @ "Right_Stick";
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else if(%button $= "thumblx" || %button $= "thumbly")
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%path = %path @ "Left_Stick";
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else if(%button $= "start")
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%path = %path @ "Options";
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else if(%button $= "back")
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%path = %path @ "Share";
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else if(%button $= "dpadu")
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%path = %path @ "Dpad_Up";
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else if(%button $= "dpadd")
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%path = %path @ "Dpad_Down";
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else if(%button $= "dpadl")
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%path = %path @ "Dpad_Left";
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else if(%button $= "dpadr")
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%path = %path @ "Dpad_Right";
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}
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else if(%device $= "Switch")
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{
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%path = "data/ui/images/inputs/Switch/Switch_";
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if(%button $= "A" || %button $= "btn_a")
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%path = %path @ "B";
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else if(%button $= "B" || %button $= "btn_b")
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%path = %path @ "A";
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else if(%button $= "X" || %button $= "btn_x")
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%path = %path @ "Y";
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else if(%button $= "Y" || %button $= "btn_y")
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%path = %path @ "X";
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else if(%button $= "LB")
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%path = %path @ "LB";
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else if(%button $= "LT")
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%path = %path @ "LT";
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else if(%button $= "RB")
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%path = %path @ "RB";
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else if(%button $= "RT")
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%path = %path @ "RT";
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else if(%button $= "thumbrx" || %button $= "thumbry")
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%path = %path @ "Right_Stick";
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else if(%button $= "thumblx" || %button $= "thumbly")
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%path = %path @ "Left_Stick";
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else if(%button $= "start")
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%path = %path @ "Plus";
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else if(%button $= "back")
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%path = %path @ "Minus";
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else if(%button $= "dpadu")
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%path = %path @ "Dpad_Up";
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else if(%button $= "dpadd")
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%path = %path @ "Dpad_Down";
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else if(%button $= "dpadl")
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%path = %path @ "Dpad_Left";
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else if(%button $= "dpadr")
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%path = %path @ "Dpad_Right";
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}
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else if(%device $= "Keyboard" || %device $= "Mouse")
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{
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%pathBase = "data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_";
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%path = %pathBase @ %button @ ".png";
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if(!isFile(%path))
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%path = %pathBase @ "Blank";
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}
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else if(%device !$= "")
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{
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%path = "data/ui/images/inputs/Xbox/Xbox_";
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if(%button $= "btn_a")
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%path = %path @ "B";
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else if(%button $= "btn_b")
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%path = %path @ "A";
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else if(%button $= "btn_x")
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%path = %path @ "Y";
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else if(%button $= "btn_y")
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%path = %path @ "X";
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else if(%button $= "thumbrx" || %button $= "thumbry")
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%path = %path @ "Right_Stick";
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else if(%button $= "thumblx" || %button $= "thumbly")
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%path = %path @ "Left_Stick";
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else if(%button $= "start")
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%path = %path @ "Menu";
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else if(%button $= "back")
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%path = %path @ "Windows";
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else if(%button $= "dpadu")
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%path = %path @ "Dpad_Up";
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else if(%button $= "dpadd")
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%path = %path @ "Dpad_Down";
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else if(%button $= "dpadl")
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%path = %path @ "Dpad_Left";
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else if(%button $= "dpadr")
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%path = %path @ "Dpad_Right";
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}
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return %path;
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} |