Torque3D/Templates/BaseGame/game/core
2021-08-30 19:39:06 -04:00
..
clientServer Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
console Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
gameObjects Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
gui Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
lighting Further conversions of missed file fields in core and tools 2021-07-24 02:08:23 -05:00
postFX Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
rendering DiffuseRenderPassManager.addManager "cleanups" 2021-08-28 19:27:53 -05:00
sfx Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
utility * BugFix: Correct $i and %i interchangeably being used in parseArgs.tscript. 2021-08-20 20:38:24 -04:00
core.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
core.tscript followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
settings.xml Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00