Torque3D/Engine/source/gfx/sim/cubemapData.h
Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00

89 lines
2.7 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _CUBEMAPDATA_H_
#define _CUBEMAPDATA_H_
#ifndef _SIMOBJECT_H_
#include "console/simObject.h"
#endif
#ifndef _GFXCUBEMAP_H_
#include "gfx/gfxCubemap.h"
#endif
#ifndef _GFXTARGET_H_
#include "gfx/gfxTarget.h"
#endif
#ifndef _SCENEMANAGER_H_
#include "scene/sceneManager.h"
#endif
#include "T3D/assets/ImageAsset.h"
/// A script interface for creating static or dynamic cubemaps.
class CubemapData : public SimObject
{
typedef SimObject Parent;
public:
GFXCubemapHandle mCubemap;
CubemapData();
~CubemapData();
bool onAdd();
static void initPersistFields();
DECLARE_CONOBJECT(CubemapData);
// Force creation of cubemap
void createMap();
// Update a static cubemap @ pos
void updateFaces();
void setCubemapFile(FileName newCubemapFile);
void setCubeFaceFile(U32 index, FileName newFaceFile);
void setCubeFaceTexture(U32 index, GFXTexHandle newFaceTexture);
GFXTexHandle* getCubeFaceTexture(U32 faceIdx) { return &mCubeMapFace[faceIdx]; }
protected:
DECLARE_IMAGEASSET(CubemapData, CubeMap, onCubemapChanged, GFXStaticTextureSRGBProfile);
DECLARE_IMAGEASSET_SETGET(CubemapData, CubeMap);
DECLARE_IMAGEASSET_ARRAY(CubemapData, CubeMapFace, GFXStaticTextureSRGBProfile, 6);
DECLARE_IMAGEASSET_ARRAY_SETGET(CubemapData, CubeMapFace);
GFXTexHandle mDepthBuff;
GFXTextureTargetRef mRenderTarget;
void onCubemapChanged() {}
};
#endif // CUBEMAPDATA