Torque3D/Engine/source/console/sim.h
2021-03-30 19:33:19 -04:00

204 lines
7 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SIM_H_
#define _SIM_H_
#ifndef _TORQUE_TYPES_H_
#include "platform/types.h"
#endif
#ifndef _TORQUE_STRING_H_
#include "core/util/str.h"
#endif
#ifndef _MODULE_H_
#include "core/module.h"
#endif
#ifndef _CONSOLE_H_
#include "console/console.h"
#endif
// Forward Refs
class SimSet;
class SimGroup;
class SimDataBlockGroup;
class SimObject;
class SimEvent;
class Stream;
// Sim Types
typedef U32 SimTime;
typedef U32 SimObjectId;
/// Definition of some basic Sim system constants.
///
/// These constants define the range of ids assigned to datablocks
/// (DataBlockObjectIdFirst - DataBlockObjectIdLast), and the number
/// of bits used to store datablock IDs.
///
/// Normal Sim objects are given the range of IDs starting at
/// DynamicObjectIdFirst and going to infinity. Sim objects use
/// a SimObjectId to represent their ID; this is currently a U32.
///
/// The RootGroupId is assigned to gRootGroup, in which most SimObjects
/// are addded as child members. See simManager.cc for details, particularly
/// Sim::initRoot() and following.
enum SimObjectsConstants : U32
{
DataBlockObjectIdFirst = 3,
DataBlockObjectIdBitSize = 14,
DataBlockObjectIdLast = DataBlockObjectIdFirst + (1 << DataBlockObjectIdBitSize) - 1,
MessageObjectIdFirst = DataBlockObjectIdLast + 1,
MessageObjectIdBitSize = 6,
MessageObjectIdLast = MessageObjectIdFirst + (1 << MessageObjectIdBitSize) - 1,
DynamicObjectIdFirst = MessageObjectIdLast + 1,
InvalidEventId = 0,
RootGroupId = 0xFFFFFFFF,
};
//---------------------------------------------------------------------------
/// @defgroup simbase_helpermacros Helper Macros
///
/// These are used for named sets and groups in the manager.
/// @{
#define DeclareNamedSet(set) extern SimSet *g##set;inline SimSet *get##set() { return g##set; }
#define DeclareNamedGroup(set) extern SimGroup *g##set;inline SimGroup *get##set() { return g##set; }
#define ImplementNamedSet(set) SimSet *g##set;
#define ImplementNamedGroup(set) SimGroup *g##set;
/// @}
//---------------------------------------------------------------------------
namespace Sim
{
DeclareNamedSet(ActiveActionMapSet)
DeclareNamedSet(GhostAlwaysSet)
DeclareNamedSet(WayPointSet)
DeclareNamedSet(fxReplicatorSet)
DeclareNamedSet(fxFoliageSet)
DeclareNamedSet(BehaviorSet)
DeclareNamedSet(MaterialSet)
DeclareNamedSet(SFXSourceSet);
DeclareNamedSet(SFXDescriptionSet);
DeclareNamedSet(SFXTrackSet);
DeclareNamedSet(SFXEnvironmentSet);
DeclareNamedSet(SFXStateSet);
DeclareNamedSet(SFXAmbienceSet);
DeclareNamedSet(TerrainMaterialSet);
DeclareNamedSet(DataBlockSet);
DeclareNamedGroup(ActionMapGroup)
DeclareNamedGroup(ClientGroup)
DeclareNamedGroup(GuiGroup)
DeclareNamedGroup(GuiDataGroup)
DeclareNamedGroup(TCPGroup)
DeclareNamedGroup(ClientConnectionGroup)
DeclareNamedGroup(SFXParameterGroup);
DeclareNamedSet(sgMissionLightingFilterSet);
void init();
void shutdown();
bool isShuttingDown();
SimDataBlockGroup *getDataBlockGroup();
SimGroup* getRootGroup();
SimObject* findObject(SimObjectId);
SimObject* findObject(const ConsoleValue&);
SimObject* findObject(ConsoleValue*);
SimObject* findObject(const char* name);
SimObject* findObject(const char* fileName, S32 declarationLine);
template<class T> inline bool findObject(SimObjectId iD,T*&t)
{
t = dynamic_cast<T*>(findObject(iD));
return t != NULL;
}
template<class T> inline bool findObject(const char *objectName,T*&t)
{
t = dynamic_cast<T*>(findObject(objectName));
return t != NULL;
}
SimObject *spawnObject(String spawnClass,
String spawnDataBlock = String::EmptyString,
String spawnName = String::EmptyString,
String spawnProperties = String::EmptyString,
String spawnScript = String::EmptyString);
void advanceToTime(SimTime time);
void advanceTime(SimTime delta);
SimTime getCurrentTime();
SimTime getTargetTime();
/// a target time of 0 on an event means current event
U32 postEvent(SimObject*, SimEvent*, SimTime targetTime);
inline U32 postEvent(SimObjectId iD,SimEvent*evt, SimTime targetTime)
{
return postEvent(findObject(iD), evt, targetTime);
}
inline U32 postEvent(const char *objectName,SimEvent*evt, SimTime targetTime)
{
return postEvent(findObject(objectName), evt, targetTime);
}
inline U32 postCurrentEvent(SimObject*obj, SimEvent*evt)
{
return postEvent(obj,evt,getCurrentTime());
}
inline U32 postCurrentEvent(SimObjectId obj,SimEvent*evt)
{
return postEvent(obj,evt,getCurrentTime());
}
inline U32 postCurrentEvent(const char *obj,SimEvent*evt)
{
return postEvent(obj,evt,getCurrentTime());
}
void cancelEvent(U32 eventId);
void cancelPendingEvents(SimObject *obj);
bool isEventPending(U32 eventId);
U32 getEventTimeLeft(U32 eventId);
U32 getTimeSinceStart(U32 eventId);
U32 getScheduleDuration(U32 eventId);
/// Appends numbers to inName until an unused SimObject name is created
String getUniqueName( const char *inName );
/// Appends numbers to inName until an internal name not taken in the inSet is found.
String getUniqueInternalName( const char *inName, SimSet *inSet, bool searchChildren );
/// Return true if the given name string makes for a valid object name.
/// Empty strings and NULL are also treated as valid names (anonymous objects).
bool isValidObjectName( const char* name );
bool saveObject(SimObject *obj, Stream *stream);
SimObject *loadObjectStream(Stream *stream);
bool saveObject(SimObject *obj, const char *filename);
SimObject *loadObjectStream(const char *filename);
}
#endif // _SIM_H_