Torque3D/Engine/source/T3D/decal/decalData.h
Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00

142 lines
3.8 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _DECALDATA_H_
#define _DECALDATA_H_
#ifndef _SIMDATABLOCK_H_
#include "console/simDatablock.h"
#endif
#ifndef _MATERIALDEFINITION_H_
#include "materials/materialDefinition.h"
#endif
#ifndef _MRECT_H_
#include "math/mRect.h"
#endif
#ifndef _DYNAMIC_CONSOLETYPES_H_
#include "console/dynamicTypes.h"
#endif
#include "T3D/assets/MaterialAsset.h"
GFXDeclareVertexFormat( DecalVertex )
{
// .xyz = coords
Point3F point;
Point3F normal;
Point3F tangent;
GFXVertexColor color;
Point2F texCoord;
};
/// DataBlock implementation for decals.
class DecalData : public SimDataBlock
{
typedef SimDataBlock Parent;
public:
enum { MAX_TEXCOORD_COUNT = 16 };
F32 size;
/// Milliseconds for decal to expire.
U32 lifeSpan;
/// Milliseconds for decal to fade after expiration.
U32 fadeTime;
S32 texCoordCount;
RectF texRect[MAX_TEXCOORD_COUNT];
///
S32 frame;
bool randomize;
S32 texRows;
S32 texCols;
F32 fadeStartPixelSize;
F32 fadeEndPixelSize;
DECLARE_MATERIALASSET(DecalData, Material);
DECLARE_MATERIALASSET_SETGET(DecalData, Material);
/// Material instance for decal.
BaseMatInstance *matInst;
String lookupName;
U8 renderPriority;
S32 clippingMasks;
/// The angle in degress used to clip geometry
/// that faces away from the decal projection.
F32 clippingAngle;
/// Skip generating and collecting vertex normals for decals.
bool skipVertexNormals;
public:
DecalData();
~DecalData();
DECLARE_CONOBJECT(DecalData);
static void initPersistFields();
virtual void onStaticModified( const char *slotName, const char *newValue = NULL );
virtual bool onAdd();
virtual void onRemove();
virtual bool preload( bool server, String &errorStr );
virtual void packData( BitStream* );
virtual void unpackData( BitStream* );
Material* getMaterialDefinition();
BaseMatInstance* getMaterialInstance();
static SimSet* getSet();
static DecalData* findDatablock( String lookupName );
virtual void inspectPostApply();
void reloadRects();
protected:
void _initMaterial();
void _updateMaterial();
};
inline SimSet* DecalData::getSet()
{
SimSet *set = NULL;
if ( !Sim::findObject( "DecalDataSet", set ) )
{
set = new SimSet;
set->registerObject( "DecalDataSet" );
Sim::getRootGroup()->addObject( set );
}
return set;
}
#endif // _DECALDATA_H_