Torque3D/Engine/source/T3D/assets/ShapeAsset.h

635 lines
22 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef SHAPE_ASSET_H
#define SHAPE_ASSET_H
#ifndef _ASSET_BASE_H_
#include "assets/assetBase.h"
#endif
#ifndef _ASSET_DEFINITION_H_
#include "assets/assetDefinition.h"
#endif
#ifndef _STRINGUNIT_H_
#include "string/stringUnit.h"
#endif
#ifndef _ASSET_FIELD_TYPES_H_
#include "assets/assetFieldTypes.h"
#endif
#ifndef _TSSHAPE_H_
#include "ts/tsShape.h"
#endif
#ifndef __RESOURCE_H__
#include "core/resource.h"
#endif
#ifndef _ASSET_PTR_H_
#include "assets/assetPtr.h"
#endif
#ifndef MATERIALASSET_H
#include "MaterialAsset.h"
#endif
#ifndef SHAPE_ANIMATION_ASSET_H
#include "ShapeAnimationAsset.h"
#endif
#ifdef TORQUE_TOOLS
#include "gui/editor/guiInspectorTypes.h"
#endif
#ifndef _BITSTREAM_H_
#include "core/stream/bitStream.h"
#endif
//-----------------------------------------------------------------------------
class ShapeAsset : public AssetBase
{
typedef AssetBase Parent;
protected:
StringTableEntry mFileName;
StringTableEntry mConstructorFileName;
StringTableEntry mFilePath;
StringTableEntry mConstructorFilePath;
Resource<TSShape> mShape;
//Material assets we're dependent on and use
Vector<StringTableEntry> mMaterialAssetIds;
Vector<AssetPtr<MaterialAsset>> mMaterialAssets;
//Animation assets we're dependent on and use
Vector<StringTableEntry> mAnimationAssetIds;
Vector<AssetPtr<ShapeAnimationAsset>> mAnimationAssets;
typedef Signal<void()> ShapeAssetChanged;
ShapeAssetChanged mChangeSignal;
typedef Signal<void(S32 index)> ShapeAssetArrayChanged;
ShapeAssetArrayChanged mChangeArraySignal;
public:
enum ShapeAssetErrCode
{
TooManyVerts = AssetErrCode::Extended,
TooManyBones,
MissingAnimatons,
Extended
};
static StringTableEntry smNoShapeAssetFallback;
static const String mErrCodeStrings[ShapeAssetErrCode::Extended - Parent::Extended + 1];
static U32 getAssetErrCode(AssetPtr<ShapeAsset> shapeAsset) { if (shapeAsset) return shapeAsset->mLoadedState; else return 0; }
static String getAssetErrstrn(U32 errCode)
{
if (errCode < Parent::Extended) return Parent::getAssetErrstrn(errCode);
if (errCode > ShapeAssetErrCode::Extended) return "undefined error";
return mErrCodeStrings[errCode];
};
ShapeAsset();
virtual ~ShapeAsset();
/// Set up some global script interface stuff.
static void consoleInit();
/// Engine.
static void initPersistFields();
virtual void copyTo(SimObject* object);
virtual void setDataField(StringTableEntry slotName, StringTableEntry array, StringTableEntry value);
virtual void initializeAsset();
/// Declare Console Object.
DECLARE_CONOBJECT(ShapeAsset);
bool loadShape();
TSShape* getShape() { return mShape; }
Resource<TSShape> getShapeResource() { return mShape; }
void SplitSequencePathAndName(String& srcPath, String& srcName);
StringTableEntry getShapeFileName() { return mFileName; }
StringTableEntry getShapePath() { return mFilePath; }
U32 getShapeFilenameHash() { return _StringTable::hashString(mFilePath); }
Vector<AssetPtr<MaterialAsset>> getMaterialAssets() { return mMaterialAssets; }
inline AssetPtr<MaterialAsset> getMaterialAsset(U32 matId)
{
if (matId >= mMaterialAssets.size())
return nullptr;
else
return mMaterialAssets[matId];
}
void clearMaterialAssets() { mMaterialAssets.clear(); }
void addMaterialAssets(AssetPtr<MaterialAsset> matPtr) { mMaterialAssets.push_back(matPtr); }
S32 getMaterialCount() { return mMaterialAssets.size(); }
S32 getAnimationCount() { return mAnimationAssets.size(); }
ShapeAnimationAsset* getAnimation(S32 index);
void _onResourceChanged(const Torque::Path& path);
ShapeAssetChanged& getChangedSignal() { return mChangeSignal; }
ShapeAssetArrayChanged& getChangedArraySignal() { return mChangeArraySignal; }
void setShapeFile(const char* pScriptFile);
inline StringTableEntry getShapeFile(void) const { return mFileName; };
void setShapeConstructorFile(const char* pScriptFile);
inline StringTableEntry getShapeConstructorFile(void) const { return mConstructorFileName; };
inline StringTableEntry getShapeFilePath(void) const { return mFilePath; };
inline StringTableEntry getShapeConstructorFilePath(void) const { return mConstructorFilePath; };
static U32 getAssetByFilename(StringTableEntry fileName, AssetPtr<ShapeAsset>* shapeAsset);
static StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
static U32 getAssetById(StringTableEntry assetId, AssetPtr<ShapeAsset>* shapeAsset);
#ifdef TORQUE_TOOLS
const char* generateCachedPreviewImage(S32 resolution);
#endif
protected:
virtual void onAssetRefresh(void);
static bool setShapeFile(void* obj, StringTableEntry index, StringTableEntry data) { static_cast<ShapeAsset*>(obj)->setShapeFile(data); return false; }
static const char* getShapeFile(void* obj, const char* data) { return static_cast<ShapeAsset*>(obj)->getShapeFile(); }
static bool setShapeConstructorFile(void* obj, const char* index, const char* data) { static_cast<ShapeAsset*>(obj)->setShapeConstructorFile(data); return false; }
static const char* getShapeConstructorFile(void* obj, const char* data) { return static_cast<ShapeAsset*>(obj)->getShapeConstructorFile(); }
};
#ifdef TORQUE_TOOLS
DefineConsoleType(TypeShapeAssetPtr, S32)
DefineConsoleType(TypeShapeAssetId, String)
//-----------------------------------------------------------------------------
// TypeAssetId GuiInspectorField Class
//-----------------------------------------------------------------------------
class GuiInspectorTypeShapeAssetPtr : public GuiInspectorTypeFileName
{
typedef GuiInspectorTypeFileName Parent;
public:
GuiBitmapButtonCtrl* mShapeEdButton;
DECLARE_CONOBJECT(GuiInspectorTypeShapeAssetPtr);
static void consoleInit();
virtual GuiControl* constructEditControl();
virtual bool updateRects();
};
class GuiInspectorTypeShapeAssetId : public GuiInspectorTypeShapeAssetPtr
{
typedef GuiInspectorTypeShapeAssetPtr Parent;
public:
DECLARE_CONOBJECT(GuiInspectorTypeShapeAssetId);
static void consoleInit();
};
#endif
#pragma region Singular Asset Macros
#define DECLARE_SHAPEASSET(className,name,changeFunc) public: \
Resource<TSShape>m##name;\
StringTableEntry m##name##Name; \
StringTableEntry m##name##AssetId;\
AssetPtr<ShapeAsset> m##name##Asset;\
public: \
const StringTableEntry get##name##File() const { return StringTable->insert(m##name##Name); }\
void set##name##Name(const FileName &_in) { m##name##Name = _in;}\
const AssetPtr<ShapeAsset> & get##name##Asset() const { return m##name##Asset; }\
void set##name##Asset(const AssetPtr<ShapeAsset> &_in) { m##name##Asset = _in;}\
\
bool _set##name(StringTableEntry _in)\
{\
if(m##name##AssetId != _in || m##name##Name != _in)\
{\
if (m##name##Asset.notNull())\
{\
m##name##Asset->getChangedSignal().remove(this, &className::changeFunc);\
}\
if (_in == NULL || _in == StringTable->EmptyString())\
{\
m##name##Name = StringTable->EmptyString();\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
m##name = NULL;\
return true;\
}\
\
if (AssetDatabase.isDeclaredAsset(_in))\
{\
m##name##AssetId = _in;\
\
U32 assetState = ShapeAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
\
if (ShapeAsset::Ok == assetState)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
StringTableEntry assetId = ShapeAsset::getAssetIdByFilename(_in);\
if (assetId != StringTable->EmptyString())\
{\
m##name##AssetId = assetId;\
if (ShapeAsset::getAssetById(m##name##AssetId, &m##name##Asset) == ShapeAsset::Ok)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
m##name##Name = _in;\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
}\
}\
}\
if (get##name() != StringTable->EmptyString() && m##name##Asset.notNull())\
{\
m##name = m##name##Asset->getShapeResource();\
\
m##name##Asset->getChangedSignal().notify(this, &className::changeFunc);\
}\
else\
{\
m##name = NULL;\
}\
\
if(get##name() == StringTable->EmptyString())\
return true;\
\
if (m##name##Asset.notNull() && m##name##Asset->getStatus() != ShapeAsset::Ok)\
{\
Con::errorf("%s(%s)::_set%s() - shape asset failure \"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, ShapeAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
return false; \
}\
else if (m##name)\
{\
Con::errorf("%s(%s)::_set%s() - Couldn't load shape \"%s\"", macroText(className), getName(), macroText(name), _in);\
return false;\
}\
return true;\
}\
\
const StringTableEntry get##name() const\
{\
if (m##name##Asset && (m##name##Asset->getShapePath() != StringTable->EmptyString()))\
return m##name##Asset->getShapePath();\
else if (m##name##AssetId != StringTable->EmptyString())\
return m##name##AssetId;\
else if (m##name##Name != StringTable->EmptyString())\
return m##name##Name;\
else\
return StringTable->EmptyString();\
}\
Resource<TSShape> get##name##Resource() \
{\
return m##name;\
}
#define DECLARE_SHAPEASSET_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
return ret;\
}
#define DECLARE_SHAPEASSET_NET_SETGET(className, name, bitmask)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
if(ret)\
object->setMaskBits(bitmask);\
return ret;\
}
#define DEF_SHAPEASSET_BINDS(className,name)\
DefineEngineMethod(className, get##name, String, (), , "get name")\
{\
return object->get##name(); \
}\
DefineEngineMethod(className, get##name##Asset, String, (), , assetText(name, asset reference))\
{\
return object->m##name##AssetId; \
}\
DefineEngineMethod(className, set##name, bool, (const char* shape), , assetText(name,assignment. first tries asset then flat file.))\
{\
return object->_set##name(StringTable->insert(shape));\
}
#define INIT_SHAPEASSET(name) \
m##name##Name = StringTable->EmptyString(); \
m##name##AssetId = StringTable->EmptyString(); \
m##name##Asset = NULL; \
m##name = NULL;
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_SHAPEASSET(name, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs)); \
addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
#else
#define INITPERSISTFIELD_SHAPEASSET(name, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
#endif // SHOW_LEGACY_FILE_FIELDS
#define CLONE_SHAPEASSET(name) \
m##name##Name = other.m##name##Name;\
m##name##AssetId = other.m##name##AssetId;\
m##name##Asset = other.m##name##Asset;\
#define PACKDATA_SHAPEASSET(name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
stream->writeString(m##name##Asset.getAssetId());\
}\
else\
stream->writeString(m##name##Name);
#define UNPACKDATA_SHAPEASSET(name)\
if (stream->readFlag())\
{\
m##name##AssetId = stream->readSTString();\
_set##name(m##name##AssetId);\
}\
else\
m##name##Name = stream->readSTString();
#define PACK_SHAPEASSET(netconn, name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
NetStringHandle assetIdStr = m##name##Asset.getAssetId();\
netconn->packNetStringHandleU(stream, assetIdStr);\
}\
else\
stream->writeString(m##name##Name);
#define UNPACK_SHAPEASSET(netconn, name)\
if (stream->readFlag())\
{\
m##name##AssetId = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
_set##name(m##name##AssetId);\
}\
else\
m##name##Name = stream->readSTString();
#pragma endregion
#pragma region Arrayed Asset Macros
#define DECLARE_SHAPEASSET_ARRAY(className,name,max) public: \
static const U32 sm##name##Count = max;\
Resource<TSShape>m##name[max];\
StringTableEntry m##name##Name[max]; \
StringTableEntry m##name##AssetId[max];\
AssetPtr<ShapeAsset> m##name##Asset[max];\
public: \
const StringTableEntry get##name##File(const U32& index) const { return m##name##Name[index]; }\
void set##name##Name(const FileName &_in, const U32& index) { m##name##Name[index] = _in;}\
const AssetPtr<ShapeAsset> & get##name##Asset(const U32& index) const { return m##name##Asset[index]; }\
void set##name##Asset(const AssetPtr<ShapeAsset> &_in, const U32& index) { m##name##Asset[index] = _in;}\
\
bool _set##name(StringTableEntry _in, const U32& index)\
{\
if(m##name##AssetId[index] != _in || m##name##Name[index] != _in)\
{\
if(index >= sm##name##Count || index < 0)\
return false;\
if (_in == NULL || _in == StringTable->EmptyString())\
{\
m##name##Name[index] = StringTable->EmptyString();\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Asset[index] = NULL;\
m##name[index] = NULL;\
return true;\
}\
\
if (AssetDatabase.isDeclaredAsset(_in))\
{\
m##name##AssetId[index] = _in;\
\
U32 assetState = ShapeAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
\
if (ShapeAsset::Ok == assetState)\
{\
m##name##Name[index] = StringTable->EmptyString();\
}\
}\
else\
{\
StringTableEntry assetId = ShapeAsset::getAssetIdByFilename(_in);\
if (assetId != StringTable->EmptyString())\
{\
m##name##AssetId[index] = assetId;\
if (ShapeAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]) == ShapeAsset::Ok)\
{\
m##name##Name[index] = StringTable->EmptyString();\
}\
}\
else\
{\
m##name##Name[index] = _in;\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Asset[index] = NULL;\
}\
}\
}\
if (get##name(index) != StringTable->EmptyString() && m##name##Asset[index].notNull())\
{\
m##name[index] = m##name##Asset[index]->getShapeResource();\
}\
else\
{\
m##name[index] = NULL;\
}\
\
if(get##name(index) == StringTable->EmptyString())\
return true;\
\
if (m##name##Asset[index].notNull() && m##name##Asset[index]->getStatus() != ShapeAsset::Ok)\
{\
Con::errorf("%s(%s)::_set%s(%i) - shape asset failure \"%s\" due to [%s]", macroText(className), getName(), macroText(name), index, _in, ShapeAsset::getAssetErrstrn(m##name##Asset[index]->getStatus()).c_str());\
return false; \
}\
else if (bool(m##name[index]) == NULL)\
{\
Con::errorf("%s(%s)::_set%s(%i) - Couldn't load shape \"%s\"", macroText(className), getName(), macroText(name), index, _in);\
return false; \
}\
return true;\
}\
\
const StringTableEntry get##name(const U32& index) const\
{\
if (m##name##Asset[index] && (m##name##Asset[index]->getShapePath() != StringTable->EmptyString()))\
return m##name##Asset[index]->getShapePath();\
else if (m##name##AssetId[index] != StringTable->EmptyString())\
return m##name##AssetId[index];\
else if (m##name##Name[index] != StringTable->EmptyString())\
return StringTable->insert(m##name##Name[index]);\
else\
return StringTable->EmptyString();\
}\
Resource<TSShape> get##name##Resource(const U32& index) \
{\
if(index >= sm##name##Count || index < 0)\
return ResourceManager::get().load( "" );\
return m##name[index];\
}
#define DECLARE_SHAPEASSET_ARRAY_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
if (!index) return false;\
U32 idx = dAtoi(index);\
if (idx >= sm##name##Count)\
return false;\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data), idx);\
return ret;\
}
#define DECLARE_SHAPEASSET_ARRAY_NET_SETGET(className, name, bitmask)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
if (!index) return false;\
U32 idx = dAtoi(index);\
if (idx >= sm##name##Count)\
return false;\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data), idx);\
if(ret)\
object->setMaskBits(bitmask);\
return ret;\
}
#define DEF_SHAPEASSET_ARRAY_BINDS(className,name)\
DefineEngineMethod(className, get##name, String, (S32 index), , "get name")\
{\
return object->get##name(index); \
}\
DefineEngineMethod(className, get##name##Asset, String, (S32 index), , assetText(name, asset reference))\
{\
if(index >= className::sm##name##Count || index < 0)\
return "";\
return object->m##name##AssetId[index]; \
}\
DefineEngineMethod(className, set##name, bool, (const char* shape, S32 index), , assetText(name,assignment. first tries asset then flat file.))\
{\
return object->_set##name(StringTable->insert(shape), index);\
}
#define INIT_SHAPEASSET_ARRAY(name, index) \
{\
m##name##Name[index] = StringTable->EmptyString(); \
m##name##AssetId[index] = StringTable->EmptyString(); \
m##name##Asset[index] = NULL; \
m##name[index] = NULL;\
}
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_SHAPEASSET_ARRAY(name, arraySize, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize, assetText(name, docs)); \
addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize, assetText(name, asset reference.));
#else
#define INITPERSISTFIELD_SHAPEASSET_ARRAY(name, arraySize, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize,assetText(name, asset reference.));
#endif // SHOW_LEGACY_FILE_FIELDS
#define CLONE_SHAPEASSET_ARRAY(name, index) \
{\
m##name##Name[index] = other.m##name##Name[index];\
m##name##AssetId[index] = other.m##name##AssetId[index];\
m##name##Asset[index] = other.m##name##Asset[index];\
}
#define PACKDATA_SHAPEASSET_ARRAY(name, index)\
if (stream->writeFlag(m##name##Asset[index].notNull()))\
{\
stream->writeString(m##name##Asset[index].getAssetId());\
}\
else\
stream->writeString(m##name##Name[index]);
#define UNPACKDATA_SHAPEASSET_ARRAY(name, index)\
if (stream->readFlag())\
{\
m##name##AssetId[index] = stream->readSTString();\
_set##name(m##name##AssetId[index], index);\
}\
else\
m##name##Name[index] = stream->readSTString();
#define PACK_SHAPEASSET_ARRAY(netconn, name, index)\
if (stream->writeFlag(m##name##Asset[index].notNull()))\
{\
NetStringHandle assetIdStr = m##name##Asset[index].getAssetId();\
netconn->packNetStringHandleU(stream, assetIdStr);\
}\
else\
stream->writeString(m##name##Name[index]);
#define UNPACK_SHAPEASSET_ARRAY(netconn, name, index)\
if (stream->readFlag())\
{\
m##name##AssetId[index] = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
_set##name(m##name##AssetId[index], index);\
}\
else\
m##name##Name[index] = stream->readSTString();
#pragma endregion
#endif