Torque3D/Engine/source/platformSDL/sdlInput.cpp
marauder2k7 496895d60c action map remap for mac
Mac now automatically remaps keys and modifies the incoming string to reflect it

automatically converts:
Ctrl -> Cmd
Alt -> Option

if you absolutely need a specific set on macos you will still need to check the platform in script and set the required key otherwise this will allow menus to be built with just providing the windows key or the mac key and it will display correclty for the platform.
2026-04-13 14:55:44 +01:00

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platformInput.h"
#include "console/engineAPI.h"
#include "core/util/journal/process.h"
#include "windowManager/platformWindowMgr.h"
#include "sdlInput.h"
#include "platform/platformInput.h"
#include "sdlInputManager.h"
#include "SDL.h"
// Static class variables:
InputManager* Input::smManager = NULL;
bool Input::smActive;
U8 Input::smModifierKeys;
bool Input::smLastKeyboardActivated;
bool Input::smLastMouseActivated;
bool Input::smLastJoystickActivated;
InputEvent Input::smInputEvent;
static void fillAsciiTable() {}
//------------------------------------------------------------------------------
//
// This function gets the standard ASCII code corresponding to our key code
// and the existing modifier key state.
//
//------------------------------------------------------------------------------
struct AsciiData
{
struct KeyData
{
U16 ascii;
bool isDeadChar;
};
KeyData upper;
KeyData lower;
KeyData goofy;
};
#define NUM_KEYS ( KEY_OEM_102 + 1 )
#define KEY_FIRST KEY_ESCAPE
//------------------------------------------------------------------------------
void Input::init()
{
Con::printf( "Input Init:" );
destroy();
smActive = false;
smLastKeyboardActivated = true;
smLastMouseActivated = true;
smLastJoystickActivated = true;
SDL_InitSubSystem( SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS );
#ifdef TORQUE_OS_MAC
// Disable Ctrl+Click being treated as right-click
SDL_SetHint(SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK, "0");
// Optionally, handle function keys as standard F1F12
SDL_SetHint(SDL_HINT_MAC_BACKGROUND_APP, "0");
#endif
// Init the current modifier keys
setModifierKeys(0);
fillAsciiTable();
Con::printf( "" );
smManager = new SDLInputManager;
if (smManager)
{
SDLInputManager::init();
}
// Set ourselves to participate in per-frame processing.
Process::notify(Input::process, PROCESS_INPUT_ORDER);
}
//------------------------------------------------------------------------------
U16 Input::getKeyCode( U16 asciiCode )
{
if( asciiCode > 255 )
return 0;
char c[2];
c[0]= asciiCode;
c[1] = 0;
return KeyMapSDL::getTorqueScanCodeFromSDL( SDL_GetScancodeFromKey( SDL_GetKeyFromName(c) ) );
}
//------------------------------------------------------------------------------
U16 Input::getAscii( U16 keyCode, KEY_STATE keyState )
{
if ( keyCode >= NUM_KEYS )
return 0;
U32 SDLKey = KeyMapSDL::getSDLScanCodeFromTorque( keyCode );
SDLKey = SDL_GetKeyFromScancode( (SDL_Scancode)SDLKey );
const char *text = SDL_GetKeyName( SDLKey );
if(text[1] != 0)
return 0;
U8 ret = text[0];
if( !dIsalpha(ret) )
return ret;
switch ( keyState )
{
case STATE_LOWER:
return dTolower( ret );
case STATE_UPPER:
return dToupper( ret );
case STATE_GOOFY:
return 0; // TODO SDL
default:
return(0);
}
}
//------------------------------------------------------------------------------
void Input::destroy()
{
Process::remove(Input::process);
SDL_QuitSubSystem( SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER );
if (smManager)
{
if (smManager->isEnabled())
smManager->disable();
delete smManager;
smManager = NULL;
}
}
//------------------------------------------------------------------------------
bool Input::enable()
{
if ( smManager && !smManager->isEnabled() )
return( smManager->enable() );
return( false );
}
//------------------------------------------------------------------------------
void Input::disable()
{
if ( smManager && smManager->isEnabled() )
smManager->disable();
}
//------------------------------------------------------------------------------
void Input::activate()
{
#ifdef UNICODE
//winState.imeHandle = ImmGetContext( getWin32WindowHandle() );
//ImmReleaseContext( getWin32WindowHandle(), winState.imeHandle );
#endif
if (smManager && !smManager->isEnabled())
smManager->enable();
if ( smManager && smManager->isEnabled() && !smActive )
{
Con::printf( "Activating Input..." );
smActive = true;
}
}
//------------------------------------------------------------------------------
void Input::deactivate()
{
if (smManager && smManager->isEnabled())
smManager->disable();
if (smActive)
{
smActive = false;
Con::printf( "Input deactivated." );
}
}
//------------------------------------------------------------------------------
bool Input::isEnabled()
{
if ( smManager )
return smManager->isEnabled();
return false;
}
//------------------------------------------------------------------------------
bool Input::isActive()
{
return smActive;
}
//------------------------------------------------------------------------------
void Input::process()
{
if ( smManager && smManager->isEnabled() && smActive )
smManager->process();
}
//------------------------------------------------------------------------------
InputManager* Input::getManager()
{
return( smManager );
}
//-----------------------------------------------------------------------------
// Clipboard functions
const char* Platform::getClipboard()
{
//note - this function never returns NULL
return SDL_HasClipboardText() ? SDL_GetClipboardText() : "";
}
//-----------------------------------------------------------------------------
bool Platform::setClipboard(const char *text)
{
if (!text)
return false;
SDL_SetClipboardText(text);
return true;
}
namespace
{
const int TableSize = 256;
U32 SDL_T3D[256];
U32 T3D_SDL[256];
static bool _buildScanCode = true;
}
void mapScanCode(U32 sdl, U32 torque)
{
SDL_T3D[sdl] = torque;
T3D_SDL[torque] = sdl;
}
void buildScanCodeArray()
{
_buildScanCode = false;
for(int i = 0; i < TableSize; ++i)
{
SDL_T3D[i] = 0;
T3D_SDL[i] = 0;
}
// SDL, Torque
mapScanCode(SDL_SCANCODE_A, KEY_A);
mapScanCode(SDL_SCANCODE_B, KEY_B);
mapScanCode(SDL_SCANCODE_C, KEY_C);
mapScanCode(SDL_SCANCODE_D, KEY_D);
mapScanCode(SDL_SCANCODE_E, KEY_E);
mapScanCode(SDL_SCANCODE_F, KEY_F);
mapScanCode(SDL_SCANCODE_G, KEY_G);
mapScanCode(SDL_SCANCODE_H, KEY_H);
mapScanCode(SDL_SCANCODE_I, KEY_I);
mapScanCode(SDL_SCANCODE_J, KEY_J);
mapScanCode(SDL_SCANCODE_K, KEY_K);
mapScanCode(SDL_SCANCODE_L, KEY_L);
mapScanCode(SDL_SCANCODE_M, KEY_M);
mapScanCode(SDL_SCANCODE_N, KEY_N);
mapScanCode(SDL_SCANCODE_O, KEY_O);
mapScanCode(SDL_SCANCODE_P, KEY_P);
mapScanCode(SDL_SCANCODE_Q, KEY_Q);
mapScanCode(SDL_SCANCODE_R, KEY_R);
mapScanCode(SDL_SCANCODE_S, KEY_S);
mapScanCode(SDL_SCANCODE_T, KEY_T);
mapScanCode(SDL_SCANCODE_U, KEY_U);
mapScanCode(SDL_SCANCODE_V, KEY_V);
mapScanCode(SDL_SCANCODE_W, KEY_W);
mapScanCode(SDL_SCANCODE_X, KEY_X);
mapScanCode(SDL_SCANCODE_Y, KEY_Y);
mapScanCode(SDL_SCANCODE_Z, KEY_Z);
mapScanCode(SDL_SCANCODE_1, KEY_1);
mapScanCode(SDL_SCANCODE_2, KEY_2);
mapScanCode(SDL_SCANCODE_3, KEY_3);
mapScanCode(SDL_SCANCODE_4, KEY_4);
mapScanCode(SDL_SCANCODE_5, KEY_5);
mapScanCode(SDL_SCANCODE_6, KEY_6);
mapScanCode(SDL_SCANCODE_7, KEY_7);
mapScanCode(SDL_SCANCODE_8, KEY_8);
mapScanCode(SDL_SCANCODE_9, KEY_9);
mapScanCode(SDL_SCANCODE_0, KEY_0);
mapScanCode(SDL_SCANCODE_BACKSPACE, KEY_BACKSPACE);
mapScanCode(SDL_SCANCODE_TAB, KEY_TAB);
mapScanCode(SDL_SCANCODE_RETURN, KEY_RETURN);
mapScanCode(SDL_SCANCODE_LCTRL, KEY_CONTROL);
mapScanCode(SDL_SCANCODE_RCTRL, KEY_CONTROL);
mapScanCode(SDL_SCANCODE_LALT, KEY_ALT);
mapScanCode(SDL_SCANCODE_RALT, KEY_ALT);
mapScanCode(SDL_SCANCODE_LSHIFT, KEY_SHIFT);
mapScanCode(SDL_SCANCODE_RSHIFT, KEY_SHIFT);
mapScanCode(SDL_SCANCODE_PAUSE, KEY_PAUSE);
mapScanCode(SDL_SCANCODE_CAPSLOCK, KEY_CAPSLOCK);
mapScanCode(SDL_SCANCODE_ESCAPE, KEY_ESCAPE);
mapScanCode(SDL_SCANCODE_SPACE, KEY_SPACE);
mapScanCode(SDL_SCANCODE_PAGEDOWN, KEY_PAGE_DOWN);
mapScanCode(SDL_SCANCODE_PAGEUP, KEY_PAGE_UP);
mapScanCode(SDL_SCANCODE_END, KEY_END);
mapScanCode(SDL_SCANCODE_HOME, KEY_HOME);
mapScanCode(SDL_SCANCODE_LEFT, KEY_LEFT);
mapScanCode(SDL_SCANCODE_UP, KEY_UP);
mapScanCode(SDL_SCANCODE_RIGHT, KEY_RIGHT);
mapScanCode(SDL_SCANCODE_DOWN, KEY_DOWN);
mapScanCode(SDL_SCANCODE_PRINTSCREEN, KEY_PRINT);
mapScanCode(SDL_SCANCODE_INSERT, KEY_INSERT);
mapScanCode(SDL_SCANCODE_DELETE, KEY_DELETE);
mapScanCode(SDL_SCANCODE_HELP, KEY_HELP);
mapScanCode(SDL_SCANCODE_GRAVE, KEY_TILDE);
mapScanCode(SDL_SCANCODE_MINUS, KEY_MINUS);
mapScanCode(SDL_SCANCODE_EQUALS, KEY_EQUALS);
mapScanCode(SDL_SCANCODE_LEFTBRACKET, KEY_LBRACKET);
mapScanCode(SDL_SCANCODE_RIGHTBRACKET, KEY_RBRACKET);
mapScanCode(SDL_SCANCODE_BACKSLASH, KEY_BACKSLASH);
mapScanCode(SDL_SCANCODE_SEMICOLON, KEY_SEMICOLON);
mapScanCode(SDL_SCANCODE_APOSTROPHE, KEY_APOSTROPHE);
mapScanCode(SDL_SCANCODE_COMMA, KEY_COMMA);
mapScanCode(SDL_SCANCODE_PERIOD, KEY_PERIOD);
mapScanCode(SDL_SCANCODE_SLASH, KEY_SLASH);
mapScanCode(SDL_SCANCODE_KP_0, KEY_NUMPAD0);
mapScanCode(SDL_SCANCODE_KP_1, KEY_NUMPAD1);
mapScanCode(SDL_SCANCODE_KP_2, KEY_NUMPAD2);
mapScanCode(SDL_SCANCODE_KP_3, KEY_NUMPAD3);
mapScanCode(SDL_SCANCODE_KP_4, KEY_NUMPAD4);
mapScanCode(SDL_SCANCODE_KP_5, KEY_NUMPAD5);
mapScanCode(SDL_SCANCODE_KP_6, KEY_NUMPAD6);
mapScanCode(SDL_SCANCODE_KP_7, KEY_NUMPAD7);
mapScanCode(SDL_SCANCODE_KP_8, KEY_NUMPAD8);
mapScanCode(SDL_SCANCODE_KP_9, KEY_NUMPAD9);
mapScanCode(SDL_SCANCODE_KP_MULTIPLY, KEY_MULTIPLY);
mapScanCode(SDL_SCANCODE_KP_PLUS, KEY_ADD);
mapScanCode(SDL_SCANCODE_KP_EQUALS, KEY_SEPARATOR);
mapScanCode(SDL_SCANCODE_KP_MINUS, KEY_SUBTRACT);
mapScanCode(SDL_SCANCODE_KP_PERIOD, KEY_DECIMAL);
mapScanCode(SDL_SCANCODE_KP_DIVIDE, KEY_DIVIDE);
mapScanCode(SDL_SCANCODE_KP_ENTER, KEY_NUMPADENTER);
mapScanCode(SDL_SCANCODE_F1, KEY_F1);
mapScanCode(SDL_SCANCODE_F2, KEY_F2);
mapScanCode(SDL_SCANCODE_F3, KEY_F3);
mapScanCode(SDL_SCANCODE_F4, KEY_F4);
mapScanCode(SDL_SCANCODE_F5, KEY_F5);
mapScanCode(SDL_SCANCODE_F6, KEY_F6);
mapScanCode(SDL_SCANCODE_F7, KEY_F7);
mapScanCode(SDL_SCANCODE_F8, KEY_F8);
mapScanCode(SDL_SCANCODE_F9, KEY_F9);
mapScanCode(SDL_SCANCODE_F10, KEY_F10);
mapScanCode(SDL_SCANCODE_F11, KEY_F11);
mapScanCode(SDL_SCANCODE_F12, KEY_F12);
mapScanCode(SDL_SCANCODE_F13, KEY_F13);
mapScanCode(SDL_SCANCODE_F14, KEY_F14);
mapScanCode(SDL_SCANCODE_F15, KEY_F15);
mapScanCode(SDL_SCANCODE_F16, KEY_F16);
mapScanCode(SDL_SCANCODE_F17, KEY_F17);
mapScanCode(SDL_SCANCODE_F18, KEY_F18);
mapScanCode(SDL_SCANCODE_F19, KEY_F19);
mapScanCode(SDL_SCANCODE_F20, KEY_F20);
mapScanCode(SDL_SCANCODE_F21, KEY_F21);
mapScanCode(SDL_SCANCODE_F22, KEY_F22);
mapScanCode(SDL_SCANCODE_F23, KEY_F23);
mapScanCode(SDL_SCANCODE_F24, KEY_F24);
//mapScanCode(SDL_SCANCODE_LOCKINGNUMLOCK, KEY_NUMLOCK);
//mapScanCode(SDL_SCANCODE_LOCKINGSCROLLLOCK, KEY_SCROLLLOCK);
mapScanCode(SDL_SCANCODE_LCTRL, KEY_LCONTROL);
mapScanCode(SDL_SCANCODE_RCTRL, KEY_RCONTROL);
mapScanCode(SDL_SCANCODE_LALT, KEY_LALT);
mapScanCode(SDL_SCANCODE_RALT, KEY_RALT);
mapScanCode(SDL_SCANCODE_LSHIFT, KEY_LSHIFT);
mapScanCode(SDL_SCANCODE_RSHIFT, KEY_RSHIFT);
//mapScanCode(____, KEY_WIN_LWINDOW);
//mapScanCode(____, KEY_WIN_RWINDOW);
//mapScanCode(____, KEY_WIN_APPS);
//mapScanCode(____, KEY_OEM_102);
//mapScanCode(____, KEY_MAC_OPT);
//mapScanCode(____, KEY_MAC_LOPT);
//mapScanCode(____, KEY_MAC_ROPT);
//for(int i = 0; i < 48; ++i)
// mapScanCode(____, KEY_BUTTON0 + i );
//mapScanCode(____, KEY_ANYKEY);
}
U32 KeyMapSDL::getTorqueScanCodeFromSDL(U32 sdl)
{
if(_buildScanCode)
buildScanCodeArray();
return SDL_T3D[sdl];
}
U32 KeyMapSDL::getSDLScanCodeFromTorque(U32 torque)
{
if(_buildScanCode)
buildScanCodeArray();
return T3D_SDL[torque];
}