mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
107 lines
3.2 KiB
C#
107 lines
3.2 KiB
C#
//-----------------------------------------------------------------------------
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// Module creation functions.
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//-----------------------------------------------------------------------------
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function inputTest::create( %this )
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{
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}
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function inputTest::destroy( %this )
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{
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}
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function inputTest::initClient( %this )
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{
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exec("./scripts/customProfiles.cs");
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exec("./scripts/inputMonitor.cs");
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exec("./scripts/gui/inputMonitor.gui");
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exec("./scripts/joystickSettings.cs");
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exec("./scripts/gui/joystickSettings.gui");
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if (isObject(MainMenuGui))
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{
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%testBtn = new GuiButtonCtrl() {
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text = "Input Event Monitor";
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groupNum = "-1";
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buttonType = "PushButton";
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useMouseEvents = "0";
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position = "0 0";
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extent = "200 40";
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minExtent = "8 8";
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horizSizing = "right";
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vertSizing = "bottom";
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profile = "GuiBlankMenuButtonProfile";
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visible = "1";
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active = "1";
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command = "Canvas.pushDialog(InputMonitorDlg);";
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tooltipProfile = "GuiToolTipProfile";
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isContainer = "0";
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canSave = "0";
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canSaveDynamicFields = "0";
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};
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if (!isObject(MMTestContainer))
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{
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new GuiDynamicCtrlArrayControl(MMTestContainer) {
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colCount = "0";
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colSize = "200";
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rowCount = "0";
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rowSize = "40";
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rowSpacing = "2";
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colSpacing = "0";
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frozen = "0";
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autoCellSize = "0";
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fillRowFirst = "1";
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dynamicSize = "1";
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padding = "0 0 0 0";
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position = "0 0";
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extent = "200 40";
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minExtent = "8 2";
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horizSizing = "right";
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vertSizing = "bottom";
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profile = "GuiDefaultProfile";
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visible = "1";
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active = "1";
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tooltipProfile = "GuiToolTipProfile";
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hovertime = "1000";
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isContainer = "1";
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canSave = "0";
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canSaveDynamicFields = "0";
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};
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MainMenuGui.add(MMTestContainer);
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}
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MMTestContainer.add(%testBtn);
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}
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}
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function onSDLDeviceConnected(%sdlIndex, %deviceName, %deviceType)
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{
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echo("onSDLDeviceConnected(" @ %sdlIndex @ ", \"" @ %deviceName @ "\", \"" @ %deviceType @ "\") - Called");
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// Note: This is called before the device is automatically processed to allow
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// overrides, so refreshing the gui needs to happen after the device has been opened
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if (JoystickSettingsDlg.isAwake())
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JoystickSettingsDlg.schedule(250, "updateDevices");
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if (InputMonitorDlg.isAwake())
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InputMonitorDlg.schedule(250, "updateDevicesLine");
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}
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function onSDLDeviceDisconnected(%sdlIndex)
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{
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echo("onSDLDeviceDisconnected(" @ %sdlIndex @ ") - Called");
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if (JoystickSettingsDlg.isAwake())
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JoystickSettingsDlg.schedule(250, "updateDevices");
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if (InputMonitorDlg.isAwake())
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InputMonitorDlg.schedule(250, "updateDevicesLine");
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}
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function listAllGCMappings()
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{ // Lists all game controller device mappings that are currently installed
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%numMappings = SDLInputManager::GameControllerNumMappings();
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for (%i = 0; %i < %numMappings; %i++)
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echo(SDLInputManager::GameControllerMappingForIndex(%i));
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}
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