mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
106 lines
3 KiB
C++
106 lines
3 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _PLATFORMCURSORCONTROLLER_H_
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#define _PLATFORMCURSORCONTROLLER_H_
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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class PlatformWindow;
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class PlatformCursorController
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{
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protected:
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struct Cursor_Shape
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{
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enum Type
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{
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TYPE_RESOURCE,
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TYPE_FILE,
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};
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Type mCursorType;
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S32 mCursorID; // Points to a platform specific cursor ID
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String mCursorFile; // Points to a custom cursor file
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};
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Vector<Cursor_Shape> mCursors;
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/// The PlatformWindow that owns this Cursor Controller
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PlatformWindow *mOwner;
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public:
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PlatformCursorController( PlatformWindow *owner ) :
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mOwner( owner )
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{
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VECTOR_SET_ASSOCIATION( mCursors );
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};
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virtual ~PlatformCursorController()
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{
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mOwner = NULL;
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};
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enum
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{
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curArrow = 0,
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curWait,
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curPlus,
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curResizeVert,
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curResizeHorz,
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curResizeAll,
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curIBeam,
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curResizeNESW,
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curResizeNWSE,
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curHand,
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curWaitArrow,
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curNoNo,
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numPlatformCursors
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};
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public:
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virtual void setCursorPosition(S32 x, S32 y) = 0;
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virtual void getCursorPosition( Point2I &point ) = 0;
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virtual void setCursorVisible( bool visible ) = 0;
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virtual bool isCursorVisible() = 0;
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virtual void setCursorShape( const Cursor_Shape &shape, bool reload );
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virtual void setCursorShape( U32 cursorID ) = 0;
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virtual void setCursorShape( const UTF8 *filename, bool reload ) = 0;
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virtual void pushCursor( S32 cursorID );
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virtual void pushCursor( const UTF8 *fileName );
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virtual void popCursor();
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virtual void refreshCursor();
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virtual U32 getDoubleClickTime() = 0;
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virtual S32 getDoubleClickWidth() = 0;
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virtual S32 getDoubleClickHeight() = 0;
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};
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#endif
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