Torque3D/Engine/source/T3D/fx/windEmitter.h
2012-09-19 11:15:01 -04:00

97 lines
2.8 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _WINDEMITTER_H_
#define _WINDEMITTER_H_
#ifndef _MPOINT3_H_
#include "math/mPoint3.h"
#endif
#ifndef _MSPHERE_H_
#include "math/mSphere.h"
#endif
#ifndef _TVECTOR_H_
#include "core/util/tVector.h"
#endif
class WindEmitter;
/// A vector of WindEmitter pointers.
typedef Vector<WindEmitter*> WindEmitterList;
class WindEmitter
{
public:
WindEmitter();
~WindEmitter();
operator const SphereF&() const { return mSphere; }
void update( const Point3F& pos, const VectorF& velocity );
void setPosition( const Point3F& pos );
void setRadius( F32 radius );
void setStrength( F32 strength );
void setTurbulency( F32 frequency, F32 strength );
const Point3F& getCenter() const { return mSphere.center; }
F32 getRadius() const { return mSphere.radius; }
F32 getStrength() const { return mStrength; }
F32 getTurbulenceFrequency() const { return mTurbulenceFrequency; }
F32 getTurbulenceStrength() const { return mTurbulenceStrength; }
const VectorF& getVelocity() const { return mVelocity; }
static bool findBest( const Point3F& cameraPos,
const VectorF& cameraDir,
F32 viewDistance,
U32 maxResults,
WindEmitterList* results );
protected:
SphereF mSphere;
VectorF mVelocity;
F32 mStrength;
F32 mTurbulenceFrequency;
F32 mTurbulenceStrength;
F32 mScore;
bool mEnabled;
static WindEmitterList smAllEmitters;
static S32 QSORT_CALLBACK _sortByScore( const void* a, const void* b );
};
#endif // _WINDEMITTER_H_