Torque3D/Engine/source/windowManager/win32/win32WindowMgr.cpp
2015-01-18 22:52:29 +01:00

530 lines
15 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platformWin32/platformWin32.h"
#include "windowManager/win32/win32WindowMgr.h"
#include "gfx/gfxDevice.h"
#include "windowManager/win32/winDispatch.h"
#include "core/util/journal/process.h"
#include "core/strings/unicode.h"
#if !defined( TORQUE_SDL )
// ------------------------------------------------------------------------
void CloseSplashWindow(HINSTANCE hinst);
PlatformWindowManager * CreatePlatformWindowManager()
{
return new Win32WindowManager();
}
// ------------------------------------------------------------------------
Win32WindowManager::Win32WindowManager()
{
// Register in the process list.
mOnProcessSignalSlot.setDelegate( this, &Win32WindowManager::_process );
Process::notify( mOnProcessSignalSlot, PROCESS_INPUT_ORDER );
// Init our list of allocated windows.
mWindowListHead = NULL;
// By default, we have no parent window.
mParentWindow = NULL;
mCurtainWindow = NULL;
mOffscreenRender = false;
mDisplayWindow = false;
buildMonitorsList();
}
Win32WindowManager::~Win32WindowManager()
{
// Kill all our windows first.
while(mWindowListHead)
// The destructors update the list, so this works just fine.
delete mWindowListHead;
}
RectI Win32WindowManager::getPrimaryDesktopArea()
{
RECT primaryWorkRect;
SystemParametersInfo(SPI_GETWORKAREA, 0, &primaryWorkRect, 0);
RectI res;
res.point.x = primaryWorkRect.left;
res.point.y = primaryWorkRect.top;
res.extent.x = primaryWorkRect.right - primaryWorkRect.left;
res.extent.y = primaryWorkRect.bottom - primaryWorkRect.top;
return res;
}
Point2I Win32WindowManager::getDesktopResolution()
{
DEVMODE devMode;
dMemset( &devMode, 0, sizeof( devMode ) );
devMode.dmSize = sizeof( devMode );
if (!::EnumDisplaySettings(NULL, ENUM_REGISTRY_SETTINGS, &devMode))
return Point2I(-1,-1);
// Return Resolution
return Point2I(devMode.dmPelsWidth, devMode.dmPelsHeight);
}
S32 Win32WindowManager::getDesktopBitDepth()
{
DEVMODE devMode;
dMemset( &devMode, 0, sizeof( devMode ) );
devMode.dmSize = sizeof( devMode );
if (!::EnumDisplaySettings(NULL, ENUM_REGISTRY_SETTINGS, &devMode))
return -1;
// Return Bits per Pixel
return (S32)devMode.dmBitsPerPel;
}
BOOL Win32WindowManager::MonitorEnumProc(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData )
{
Vector<MonitorInfo> * monitors = (Vector<MonitorInfo>*)dwData;
// Fill out the new monitor structure
monitors->increment();
MonitorInfo& monitor = monitors->last();
monitor.monitorHandle = hMonitor;
monitor.region.point.x = lprcMonitor->left;
monitor.region.point.y = lprcMonitor->top;
monitor.region.extent.x = lprcMonitor->right - lprcMonitor->left;
monitor.region.extent.y = lprcMonitor->bottom - lprcMonitor->top;
MONITORINFOEX info;
info.cbSize = sizeof(MONITORINFOEX);
if(GetMonitorInfo(hMonitor, &info))
{
monitor.name = info.szDevice;
}
return true;
}
void Win32WindowManager::buildMonitorsList()
{
// Clear the list
mMonitors.clear();
// Enumerate all monitors
EnumDisplayMonitors(NULL, NULL, MonitorEnumProc, (size_t)(void*)&mMonitors);
}
S32 Win32WindowManager::findFirstMatchingMonitor(const char* name)
{
// Try and match the first part of the output device display name. For example,
// a Monitor name of "\\.\DISPLAY1" might correspond to a display name
// of "\\.\DISPLAY1\Monitor0". If two monitors are set up in duplicate mode then
// they will have the same 'display' part in their display name.
for(U32 i=0; i<mMonitors.size(); ++i)
{
if(dStrstr(name, mMonitors[i].name) == name)
return i;
}
return -1;
}
U32 Win32WindowManager::getMonitorCount()
{
return mMonitors.size();
}
const char* Win32WindowManager::getMonitorName(U32 index)
{
if(index >= mMonitors.size())
return "";
return mMonitors[index].name.c_str();
}
RectI Win32WindowManager::getMonitorRect(U32 index)
{
if(index >= mMonitors.size())
return RectI(0, 0, 0, 0);
return mMonitors[index].region;
}
BOOL Win32WindowManager::MonitorRegionEnumProc(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData )
{
Vector<RectI> * regions = (Vector<RectI>*)dwData;
regions->increment();
regions->last().point.x = lprcMonitor->left;
regions->last().point.y = lprcMonitor->top;
regions->last().extent.x = lprcMonitor->right - lprcMonitor->left;
regions->last().extent.y = lprcMonitor->bottom - lprcMonitor->top;
return true;
}
void Win32WindowManager::getMonitorRegions(Vector<RectI> &regions)
{
EnumDisplayMonitors(NULL, NULL, MonitorRegionEnumProc, (U32)(void*)&regions);
}
void Win32WindowManager::getWindows(VectorPtr<PlatformWindow*> &windows)
{
Win32Window *win = mWindowListHead;
while(win)
{
windows.push_back(win);
win = win->mNextWindow;
}
}
PlatformWindow *Win32WindowManager::createWindow(GFXDevice *device, const GFXVideoMode &mode)
{
// Do the allocation.
Win32Window *w32w = new Win32Window();
w32w->setOffscreenRender(mOffscreenRender);
w32w->mWindowId = getNextId();
w32w->mOwningManager = this;
// Link into our list of windows.
linkWindow(w32w);
DWORD dwExStyle;
DWORD dwStyle = WS_CLIPCHILDREN | WS_CLIPSIBLINGS;
dwStyle |= WS_OVERLAPPEDWINDOW | WS_THICKFRAME | WS_CAPTION;
dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
// If we're parented, we want a different set of window styles.
if(mParentWindow)
dwStyle = WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_CHILDWINDOW;
if (mOffscreenRender)
{
dwStyle = WS_OVERLAPPEDWINDOW;
dwExStyle = 0;
}
// Create the window handle
w32w->mWindowHandle = CreateWindowEx(
dwExStyle,
Win32Window::getWindowClassName(), //class name
String( getEngineProductString() ).utf16(), //window title
dwStyle, //style - need clip siblings/children for opengl
0,
0,
0,
0,
mParentWindow, //parent window
NULL, //menu? No.
NULL, //the hInstance
NULL ); //no funky params
// Note the style we created with so we can switch back to it when we're
// done with full-screen mode.
w32w->mWindowedWindowStyle = dwStyle;
// Set the video mode on the window
w32w->setVideoMode(mode);
// Associate our window struct with the HWND.
SetWindowLongPtr(w32w->mWindowHandle, GWLP_USERDATA, (LONG_PTR)w32w);
// Do some error checking.
AssertFatal(w32w->mWindowHandle != NULL, "Win32WindowManager::createWindow - Could not create window!");
if(w32w->mWindowHandle == NULL)
{
Con::errorf("Win32WindowManager::createWindow - Could not create window!");
delete w32w;
return NULL;
}
// If we're not rendering offscreen, make sure our window is shown and drawn to.
w32w->setDisplayWindow(mDisplayWindow);
if (!mOffscreenRender && mDisplayWindow)
{
ShowWindow( w32w->mWindowHandle, SW_SHOWDEFAULT );
CloseSplashWindow(winState.appInstance);
}
// Bind the window to the specified device.
if(device)
{
w32w->mDevice = device;
w32w->mTarget = device->allocWindowTarget(w32w);
AssertISV(w32w->mTarget,
"Win32WindowManager::createWindow - failed to get a window target back from the device.");
}
else
{
Con::warnf("Win32WindowManager::createWindow - created a window with no device!");
}
// Update it if needed.
UpdateWindow( w32w->mWindowHandle );
return w32w;
}
void Win32WindowManager::setParentWindow(void* newParent)
{
Con::printf( "Setting parent HWND: %d", newParent );
mParentWindow = (HWND)newParent;
if( mWindowListHead && mWindowListHead->mWindowHandle )
::SetParent( mWindowListHead->mWindowHandle, mParentWindow);
}
void* Win32WindowManager::getParentWindow()
{
return (void*)mParentWindow;
}
void Win32WindowManager::_process()
{
MSG msg;
bool _blocking = false;
// CodeReview [tom, 4/30/2007] Maintaining two completely separate message
// handlers that are essentially the same is silly. The first one never
// seems to run as _blocking is hard coded to false above, so is this even
// needed ? If it is, this should be rewritten to use the one loop that
// adjusts as needed based on _blocking and Journal::IsPlaying()
if (_blocking && !Journal::IsPlaying())
{
// In blocking mode, we process one message at a time.
if (GetMessage(&msg, NULL, 0, 0))
{
bool noTranslate = false;
Win32Window *w32w = mWindowListHead;
while(w32w)
{
noTranslate = w32w->translateMessage(msg);
if(noTranslate) break;
w32w = w32w->mNextWindow;
}
if(! noTranslate)
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
else
// This should be WM_QUIT
Dispatch(ImmediateDispatch,0,msg.message,msg.wParam,msg.lParam);
}
else
{
// Process all queued up messages
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
bool translated = false;
// Win32Window *w32w = mWindowListHead;
// while(w32w)
// {
// noTranslate = w32w->translateMessage(msg);
// if(noTranslate) break;
// w32w = w32w->mNextWindow;
// }
// [tom, 4/30/2007] I think this should work, but leaving the above commented
// out just in case this is actually fubared with multiple windows.
Win32Window* window = (Win32Window*)(GetWindowLongPtr(msg.hwnd, GWLP_USERDATA));
if(window)
translated = window->translateMessage(msg);
if(! translated)
{
// Win32Window::translateMessage() will post a WM_COMMAND event for
// translated accelerator events, so dispatching again will cause a
// the input event to be dispatched, which is usually not what we want.
TranslateMessage(&msg);
DispatchMessage(&msg);
}
if (msg.message == WM_QUIT)
{
Dispatch(ImmediateDispatch,0,msg.message,msg.wParam,msg.lParam);
break;
}
}
}
// Dispatch any delayed events
while (DispatchNext());
// Fire off idle events for every window.
Win32Window *w32w = mWindowListHead;
while(w32w)
{
w32w->idleEvent.trigger();
w32w = w32w->mNextWindow;
}
}
PlatformWindow * Win32WindowManager::getWindowById( WindowId id )
{
// Walk the list and find the matching id, if any.
Win32Window *win = mWindowListHead;
while(win)
{
if(win->getWindowId() == id)
return win;
win = win->mNextWindow;
}
return NULL;
}
PlatformWindow * Win32WindowManager::getFirstWindow()
{
return mWindowListHead != NULL ? mWindowListHead : NULL;
}
PlatformWindow* Win32WindowManager::getFocusedWindow()
{
Win32Window* window = mWindowListHead;
while( window )
{
if( window->isFocused() )
return window;
window = window->mNextWindow;
}
return NULL;
}
void Win32WindowManager::linkWindow( Win32Window *w )
{
w->mNextWindow = mWindowListHead;
mWindowListHead = w;
}
void Win32WindowManager::unlinkWindow( Win32Window *w )
{
Win32Window **walk = &mWindowListHead;
while(*walk)
{
if(*walk != w)
{
// Advance to next item in list.
walk = &(*walk)->mNextWindow;
continue;
}
// Got a match - unlink and return.
*walk = (*walk)->mNextWindow;
return;
}
}
void Win32WindowManager::_processCmdLineArgs( const S32 argc, const char **argv )
{
if (argc > 1)
{
for (S32 i = 1; i < argc; i++)
{
if ( dStrnicmp( argv[i], "-window", 7 ) == 0 )
{
i++;
if ( i >= argc )
{
Con::errorf( "Command line error: -window requires an argument" );
break;
}
S32 hwnd = dAtoi( argv[i] );
if ( hwnd == 0 || hwnd == S32_MAX )
{
Con::errorf( "Command line error: -window requires a number, found [%s]", argv[i] );
break;
}
mParentWindow = (HWND)hwnd;
Con::printf( "HWND from command line: %d", hwnd );
}
if ( dStrnicmp( argv[i], "-offscreen", 10 ) == 0 )
{
mOffscreenRender = true;
}
}
}
}
void Win32WindowManager::lowerCurtain()
{
if(mCurtainWindow)
return;
// For now just grab monitor of the first window... we may need to
// beef this up later on, maybe by passing in the window that's entering
// leaving full-screen to lowerCurtain.
HMONITOR hMon = MonitorFromWindow(mWindowListHead->getHWND(), MONITOR_DEFAULTTOPRIMARY);
// Get the monitor's extents.
MONITORINFO monInfo;
dMemset(&monInfo, 0, sizeof MONITORINFO);
monInfo.cbSize = sizeof MONITORINFO;
GetMonitorInfo(hMon, &monInfo);
mCurtainWindow = CreateWindow(Win32Window::getCurtainWindowClassName(),
dT(""), (WS_POPUP | WS_MAXIMIZE | WS_VISIBLE),
monInfo.rcWork.left, monInfo.rcWork.top,
monInfo.rcWork.right - monInfo.rcWork.left,
monInfo.rcWork.bottom - monInfo.rcWork.top,
NULL, NULL, NULL, NULL);
if (!mOffscreenRender)
SetWindowPos(mCurtainWindow, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW);
}
void Win32WindowManager::raiseCurtain()
{
if(!mCurtainWindow)
return;
DestroyWindow(mCurtainWindow);
mCurtainWindow = NULL;
}
#endif