mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
219 lines
8.6 KiB
C++
219 lines
8.6 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _TORQUETHREADSTATIC_H_
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#define _TORQUETHREADSTATIC_H_
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#include "core/util/tVector.h"
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//-----------------------------------------------------------------------------
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// TorqueThreadStatic Base Class
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class _TorqueThreadStatic
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{
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friend class _TorqueThreadStaticReg;
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private:
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#ifdef TORQUE_ENABLE_THREAD_STATIC_METRICS
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U32 mHitCount;
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#endif
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protected:
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static U32 mListIndex;
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virtual _TorqueThreadStatic *_createInstance() const = 0;
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public:
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_TorqueThreadStatic()
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#ifdef TORQUE_ENABLE_THREAD_STATIC_METRICS
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: mHitCount( 0 )
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#endif
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{ };
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virtual ~_TorqueThreadStatic() { }
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static const U32 getListIndex(){ return mListIndex; }
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virtual void *getMemInstPtr() = 0;
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virtual const void *getConstMemInstPtr() const = 0;
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virtual const dsize_t getMemInstSize() const = 0;
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#ifdef TORQUE_ENABLE_THREAD_STATIC_METRICS
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_TorqueThreadStatic *_chainHit() { mHitCount++; return this; }
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const U32 &trackHit() { return ++mHitCount; }
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const U32 &getHitCount() const { return mHitCount; }
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#endif
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};
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// Typedef
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typedef VectorPtr<_TorqueThreadStatic *> TorqueThreadStaticList;
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typedef TorqueThreadStaticList * TorqueThreadStaticListHandle;
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//-----------------------------------------------------------------------------
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// Auto-registration class and manager of the instances
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class _TorqueThreadStaticReg
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{
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// This will manage all of the thread static registrations
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static _TorqueThreadStaticReg *smFirst;
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_TorqueThreadStaticReg *mNext;
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// This is a vector of vectors which will store instances of thread static
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// variables. mThreadStaticInsances[0] will be the list of the initial values
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// of the statics, and then indexing for instanced versions will start at 1
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//
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// Note that the list of instances in mThreadStaticInstances[0] does not, and
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// must not get 'delete' called on it, because all members of the list are
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// pointers to statically allocated memory. All other lists will be contain
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// pointers to dynamically allocated memory, and will need to be freed upon
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// termination.
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//
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// So this was originally a static data member, however that caused problems because
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// I was relying on static initialization order to make sure the vector got initialized
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// *before* any static instance of this class was created via macro. By wrapping the
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// static in a function, I can be assured that the static memory will get initialized
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// before it is modified.
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static Vector<TorqueThreadStaticList> &getThreadStaticListVector();
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public:
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/// Constructor
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_TorqueThreadStaticReg( _TorqueThreadStatic *ttsInitial )
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{
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// Link this entry into the list
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mNext = smFirst;
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smFirst = this;
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// Create list 0 (initial values) if it doesn't exist
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if( getThreadStaticListVector().empty() )
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getThreadStaticListVector().increment();
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// Set the index of the thread static for lookup
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ttsInitial->mListIndex = getThreadStaticListVector()[0].size();
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// Add the static to the initial value list
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getThreadStaticListVector()[0].push_back( ttsInitial );
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}
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virtual ~_TorqueThreadStaticReg();
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// Accessors
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static const TorqueThreadStaticList &getStaticList( const U32 idx = 0 )
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{
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AssertFatal( getThreadStaticListVector().size() > idx, "Out of range static list" );
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return getThreadStaticListVector()[idx];
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}
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static void destroyInstances();
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static void destroyInstance( TorqueThreadStaticList *instanceList );
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static const _TorqueThreadStaticReg *getFirst() { return smFirst; }
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const _TorqueThreadStaticReg *getNext() const { return mNext; }
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/// Spawn another copy of the ThreadStatics and pass back the id
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static TorqueThreadStaticListHandle spawnThreadStaticsInstance();
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};
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//-----------------------------------------------------------------------------
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// Template class that will get used as a base for the thread statics
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template<class T>
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class TorqueThreadStatic : public _TorqueThreadStatic
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{
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// The reg object will want access to mInstance
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friend class _TorqueThreadStaticReg;
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private:
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T mInstance;
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public:
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TorqueThreadStatic( T instanceVal ) : mInstance( instanceVal ) {}
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void *getMemInstPtr() override { return &mInstance; }
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const void *getConstMemInstPtr() const override { return &mInstance; }
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// I am not sure these are needed, and I don't want to create confusing-to-debug code
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#if 0
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// Operator overloads
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operator T*() { return &mInstance; }
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operator T*() const { return &mInstance; }
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operator const T*() const { return &mInstance; }
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bool operator ==( const T &l ) const { return mInstance == l; }
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bool operator !=( const T &l ) const { return mInstance != l; }
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T &operator =( const T &l ) { mInstance = l; return mInstance; }
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#endif // if0
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};
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//-----------------------------------------------------------------------------
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// If ThreadStatic behavior is not enabled, than the macros will resolve
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// to regular, static memory
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#ifndef TORQUE_ENABLE_THREAD_STATICS
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#define DITTS( type, name, initialvalue ) static type name = initialvalue
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#define ATTS( name ) name
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#else // TORQUE_ENABLE_THREAD_STATICS is defined
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//-----------------------------------------------------------------------------
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// Declare TorqueThreadStatic, and initialize it's value
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//
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// This macro would be used in a .cpp file to declare a ThreadStatic
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#define DITTS(type, name, initalvalue) \
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class _##name##TorqueThreadStatic : public TorqueThreadStatic<type> \
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{ \
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protected:\
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virtual _TorqueThreadStatic *_createInstance() const { return new _##name##TorqueThreadStatic; } \
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public: \
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_##name##TorqueThreadStatic() : TorqueThreadStatic<type>( initalvalue ) {} \
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virtual const dsize_t getMemInstSize() const { return sizeof( type ); } \
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type &_cast() { return *reinterpret_cast<type *>( getMemInstPtr() ); } \
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const type &_const_cast() const { return *reinterpret_cast<const type *>( getConstMemInstPtr() ); } \
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}; \
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static _##name##TorqueThreadStatic name##TorqueThreadStatic; \
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static _TorqueThreadStaticReg _##name##TTSReg( reinterpret_cast<_TorqueThreadStatic *>( & name##TorqueThreadStatic ) )
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//-----------------------------------------------------------------------------
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// Access TorqueThreadStatic
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// NOTE: TEMPDEF is there as a temporary place holder for however we want to get the index of the currently running
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// thread or whatever.
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#define TEMPDEF 0
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#ifdef TORQUE_ENABLE_THREAD_STATIC_METRICS
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// Access counting macro
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# define ATTS_(name, idx) \
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(reinterpret_cast< _##name##TorqueThreadStatic *>( _TorqueThreadStaticReg::getStaticList( idx )[ _##name##TorqueThreadStatic::getListIndex() ]->_chainHit() )->_cast() )
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// Const access counting macro
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# define CATTS_(name, idx) \
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(reinterpret_cast< _##name##TorqueThreadStatic *>( _TorqueThreadStaticReg::getStaticList( idx )[ _##name##TorqueThreadStatic::getListIndex() ]->_chainHit() )->_const_cast() )
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#else
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// Regular access macro
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# define ATTS_(name, idx) \
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(reinterpret_cast< _##name##TorqueThreadStatic *>( _TorqueThreadStaticReg::getStaticList( idx )[ _##name##TorqueThreadStatic::getListIndex() ] )->_cast() )
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// Const access macro
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# define CATTS_(name, idx) \
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(reinterpret_cast< _##name##TorqueThreadStatic *>( _TorqueThreadStaticReg::getStaticList( idx )[ _##name##TorqueThreadStatic::getListIndex() ] )->_const_cast() )
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#endif // TORQUE_ENABLE_THREAD_STATIC_METRICS
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#define ATTS(name) ATTS_(name, TEMPDEF)
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#define CATTS(name) CATTS_(name, TEMPDEF)
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#endif // TORQUE_ENABLE_THREAD_STATICS
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#endif |