Torque3D/Templates/BaseGame/game/tools/convexEditor
Areloch 686975c8ee shifts getImageFilename to getImagePath on ImageAsset
Adjusts references to utilize getImagePath to ensure things using the image asset gets the proper full path
Adjusts image import logic to import finding associated images
Adds logic so if a roughness map is imported, the generated material asset has the invertSmoothness flag on.
2020-08-13 01:35:24 -05:00
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images Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them. 2017-02-27 22:46:17 -06:00
convexEditor.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
convexEditorGui.cs shifts getImageFilename to getImagePath on ImageAsset 2020-08-13 01:35:24 -05:00
convexEditorGui.gui Fixed up behavior of the new functions of convex editor. 2019-05-21 00:29:44 -05:00
convexEditorSettingsTab.ed.gui Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
convexEditorSidebarGui.gui Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
convexEditorToolbar.ed.gui GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
main.cs Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00