mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 11:43:49 +00:00
Reorged the canvas handling of gamepad inputs for the axis and triggers to use the SI_ versions in the right spots Fixed issue where pause menu would be hidden and not display again Made the pause menu active from the gamepad start button rather than back
439 lines
No EOL
13 KiB
C#
439 lines
No EOL
13 KiB
C#
function AssetBrowser_editAsset::saveAsset(%this)
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{
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%file = AssetDatabase.getAssetFilePath(%this.editedAssetId);
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%success = TamlWrite(AssetBrowser_editAsset.editedAsset, %file);
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AssetBrowser.loadFilters();
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Canvas.popDialog(AssetBrowser_editAsset);
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}
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function AssetBrowser::editAsset(%this, %assetDef)
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{
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//Find out what type it is
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//If the passed-in definition param is blank, then we're likely called via a popup
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if(%assetDef $= "")
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{
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if(AssetDatabase.isDeclaredAsset(EditAssetPopup.assetId))
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{
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%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
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}
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else
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{
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//if it's not a valid asset at all, then it's probably a folder
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%folder = strreplace(EditAssetPopup.assetId, ":", "/");
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if(isDirectory(%folder))
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{
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AssetBrowser.navigateTo(%folder);
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}
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}
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}
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%assetType = %assetDef.getClassName();
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//Build out the edit command
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%buildCommand = %this @ ".edit" @ %assetType @ "(" @ %assetDef @ ");";
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eval(%buildCommand);
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}
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function AssetBrowser::appendSubLevel(%this)
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{
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%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
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%assetType = %assetDef.getClassName();
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schedule( 1, 0, "EditorOpenSceneAppend", %assetDef);
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}
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function AssetBrowser::editAssetInfo(%this)
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{
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Canvas.pushDialog(AssetBrowser_editAsset);
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%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
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eval("AssetBrowser.tempAsset = new " @ %assetDef.getClassName() @ "();");
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AssetBrowser.tempAsset.assignFieldsFrom(%assetDef);
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AssetEditInspector.inspect(AssetBrowser.tempAsset);
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AssetBrowser_editAsset.editedAssetId = EditAssetPopup.assetId;
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AssetBrowser_editAsset.editedAsset = AssetBrowser.tempAsset;
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//remove some of the groups we don't need:
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for(%i=0; %i < AssetEditInspector.getCount(); %i++)
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{
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%caption = AssetEditInspector.getObject(%i).caption;
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if(%caption $= "Ungrouped" || %caption $= "Object" || %caption $= "Editing"
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|| %caption $= "Persistence" || %caption $= "Dynamic Fields")
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{
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AssetEditInspector.remove(AssetEditInspector.getObject(%i));
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%i--;
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}
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}
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}
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//------------------------------------------------------------
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function AssetBrowser::refreshAsset(%this, %assetId)
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{
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if(%assetId $= "")
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{
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//if we have no passed-in asset ID, we're probably going through the popup menu, so get our edit popup id
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%assetId = EditAssetPopup.assetId;
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}
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AssetDatabase.refreshAsset(%assetId);
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%this.refresh();
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}
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//------------------------------------------------------------
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function AssetBrowser::renameAsset(%this)
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{
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//Find out what type it is
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//%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
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%curFirstResponder = AssetBrowser.getFirstResponder();
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if(%curFirstResponder != 0)
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%curFirstResponder.clearFirstResponder();
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if(EditFolderPopup.visible == false)
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{
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AssetBrowser.selectedAssetPreview-->AssetNameLabel.setActive(true);
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AssetBrowser.selectedAssetPreview-->AssetNameLabel.setFirstResponder();
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}
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}
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function AssetBrowser::performRenameAsset(%this, %originalAssetName, %newName)
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{
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//if the name is different to the asset's original name, rename it!
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if(%originalAssetName !$= %newName)
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{
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%moduleName = AssetBrowser.selectedModule;
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if(EditAssetPopup.assetType !$= "Folder")
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{
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if(%this.isMethod("rename" @ EditAssetPopup.assetType))
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{
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%oldAssetId = %moduleName @ ":" @ %originalAssetName;
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%assetDef = AssetDatabase.acquireAsset(%oldAssetId);
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//Do the rename command
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%buildCommand = %this @ ".rename" @ EditAssetPopup.assetType @ "(" @ %assetDef @ "," @ %newName @ ");";
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eval(%buildCommand);
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}
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}
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else
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{
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%buildCommand = %this @ ".renameFolder(\"" @ EditAssetPopup.assetId @ "\",\"" @ %newName @ "\");";
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eval(%buildCommand);
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}
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}
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//Make sure everything is refreshed
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%this.refresh();
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//Update the selection to immediately jump to the new asset
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AssetBrowser-->filterTree.clearSelection();
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%ModuleItem = AssetBrowser-->filterTree.findItemByName(%moduleName);
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%assetTypeId = AssetBrowser-->filterTree.findChildItemByName(%ModuleItem, %assetType);
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AssetBrowser-->filterTree.selectItem(%assetTypeId);
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%selectedItem = AssetBrowser-->filterTree.getSelectedItem();
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AssetBrowser-->filterTree.scrollVisibleByObjectId(%selectedItem);
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AssetBrowser-->filterTree.buildVisibleTree();
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}
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function renameAssetFile(%assetDef, %newName)
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{
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%assetId = %assetDef.getAssetID();
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%module = AssetDatabase.getAssetModule(%assetId);
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%moduleId = %module.moduleId;
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%assetPath = AssetDatabase.getAssetFilePath(%assetId);
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%newPath = filePath(%assetPath) @ "/" @ %newName @ ".asset.taml";
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%copiedSuccess = pathCopy(%assetPath, %newPath);
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if(!%copiedSuccess)
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return "";
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%deleteSuccess = fileDelete(%assetPath);
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if(!%deleteSuccess)
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return "";
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//Remove the old declaration
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AssetDatabase.removeDeclaredAsset(%assetId);
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//Add with the new file
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AssetDatabase.addDeclaredAsset(%module, %newPath);
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//Perform the rename in the file/system itself
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AssetDatabase.renameDeclaredAsset(%assetId, %moduleId @ ":" @ %newName);
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}
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function renameAssetLooseFile(%file, %newName)
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{
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%newPath = filePath(%file) @ "/" @ %newName @ fileExt(%file);
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%copiedSuccess = pathCopy(%file, %newPath);
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if(!%copiedSuccess)
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return "";
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%deleteSuccess = fileDelete(%file);
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if(!%deleteSuccess)
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return "";
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return fileName(%newPath);
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}
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function AssetNameField::onReturn(%this)
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{
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%this.clearFirstResponder();
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%this.setActive(false);
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AssetBrowser.performRenameAsset(%this.originalAssetName, %this.getText());
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}
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//------------------------------------------------------------
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function AssetBrowser::moveAsset(%this, %assetId, %destination)
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{
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if(EditAssetPopup.assetType $= "Folder")
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{
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//Do any cleanup required given the type
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if(%this.isMethod("moveFolder"))
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eval(%this @ ".moveFolder("@%assetId@",\""@%destination@"\");");
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}
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else
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{
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%assetDef = AssetDatabase.acquireAsset(%assetId);
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%assetType = AssetDatabase.getAssetType(%assetId);
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//Do any cleanup required given the type
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if(%this.isMethod("move"@%assetType))
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{
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%command = %this @ ".move" @ %assetType @ "(" @ %assetDef @ ",\"" @ %destination @ "\");";
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eval(%this @ ".move" @ %assetType @ "(" @ %assetDef @ ",\"" @ %destination @ "\");");
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}
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}
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%this.refresh();
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}
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function moveAssetFile(%assetDef, %destinationPath)
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{
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%assetPath = makeFullPath(AssetDatabase.getAssetFilePath(%assetDef.getAssetId()));
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%assetFilename = fileName(%assetPath);
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%newAssetPath = %destination @ "/" @ %assetFilename;
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%copiedSuccess = pathCopy(%assetPath, %destination @ "/" @ %assetFilename);
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if(!%copiedSuccess)
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return "";
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%deleteSuccess = fileDelete(%assetPath);
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if(!%deleteSuccess)
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return "";
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return %newAssetPath;
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}
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function moveAssetLooseFile(%file, %destinationPath)
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{
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%filename = fileName(%file);
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%copiedSuccess = pathCopy(%file, %destinationPath @ "/" @ %filename);
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if(!%copiedSuccess)
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return false;
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%deleteSuccess = fileDelete(%file);
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return %deleteSuccess;
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}
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//------------------------------------------------------------
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function AssetBrowser::duplicateAsset(%this)
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{
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%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
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%assetType = AssetDatabase.getAssetType(EditAssetPopup.assetId);
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%trailingNum = getTrailingNumber(%assetDef.assetName);
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if(%trailingNum != -1)
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{
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%trailingNum++;
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%newName = stripTrailingNumber(%assetDef.assetName) @ (%trailingNum);
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}
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else
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{
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%newName = stripTrailingNumber(%assetDef.assetName) @ "1";
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}
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AssetBrowser_assetNameEditTxt.text = %newName;
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AssetBrowser_assetNameEdit.callback = "AssetBrowser.doDuplicateAsset();";
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if(EditorSettings.value("AssetManagement/Assets/promptOnRename", "1") == 1)
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Canvas.pushDialog(AssetBrowser_assetNameEdit);
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else
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eval(AssetBrowser_assetNameEdit.callback);
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}
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function AssetBrowser::doDuplicateAsset(%this)
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{
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%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
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%assetType = AssetDatabase.getAssetType(EditAssetPopup.assetId);
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if(AssetBrowser_assetNameEditTxt.text !$= "" && AssetBrowser_assetNameEditTxt.text !$= %assetDef.assetName)
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{
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//this acts as a redirect based on asset type and will enact the appropriate function
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//so for a GameObjectAsset, it'll become %this.duplicateGameObjectAsset(%assetDef, %targetModule);
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//and call to the tools/assetBrowser/scripts/assetTypes/gameObject.cs file for implementation
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if(%this.isMethod("duplicate"@%assetType))
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eval(%this @ ".duplicate"@%assetType@"("@%assetDef@","@AssetBrowser_assetNameEditTxt.text@");");
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AssetBrowser.refresh();
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}
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}
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function duplicateAssetFile(%assetDef, %newAssetName)
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{
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%assetPath = makeFullPath(AssetDatabase.getAssetFilePath(%assetDef.getAssetId()));
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%assetFilepath = filePath(%assetPath);
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%assetFileExt = fileExt(%assetPath);
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%newAssetPath = %assetFilepath @ "/" @ %newAssetName @ ".asset.taml";
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%copiedSuccess = pathCopy(%assetPath, %newAssetPath);
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if(!%copiedSuccess)
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return "";
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replaceInFile(%newAssetPath, %assetDef.assetName, %newAssetName);
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%module = AssetBrowser.dirHandler.getModuleFromAddress(%newAssetPath);
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//Add with the new file
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AssetDatabase.addDeclaredAsset(%module, %newAssetPath);
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return %newAssetPath;
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}
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function duplicateAssetLooseFile(%file, %newFilename)
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{
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%filePath = filePath(%file);
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%fileExt = fileExt(%file);
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%newPath = %filePath @ "/" @ %newFilename @ %fileExt;
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%copiedSuccess = pathCopy(%file, %newPath);
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if(!%copiedSuccess)
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return "";
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return %newPath;
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}
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//------------------------------------------------------------
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function AssetBrowser::deleteAsset(%this)
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{
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//Find out what type it is
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//%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
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//%assetType = %assetDef.getClassName();
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toolsMessageBoxOKCancel("Warning!", "This will delete the selected content and the files associated to it, do you wish to continue?",
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"AssetBrowser.confirmDeleteAsset();", "");
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}
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function AssetBrowser::confirmDeleteAsset(%this)
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{
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%currentSelectedItem = AssetBrowserFilterTree.getSelectedItem();
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%currentItemParent = AssetBrowserFilterTree.getParentItem(%currentSelectedItem);
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if(EditFolderPopup.visible)
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{
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if(EditFolderPopup.dirPath !$= "")
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%folderPath = EditFolderPopup.dirPath;
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else
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%folderPath = AssetBrowserFilterTree.getItemValue(%currentSelectedItem) @ "/" @ AssetBrowserFilterTree.getItemText(%currentSelectedItem);
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if(%this.isMethod("deleteFolder"))
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eval(%this @ ".deleteFolder(\""@%folderPath@"\");");
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}
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else
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{
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%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
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%assetType = AssetDatabase.getAssetType(EditAssetPopup.assetType);
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if(!isObject(%assetDef))
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return;
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//Do any cleanup required given the type
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if(%this.isMethod("delete"@%assetType))
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eval(%this @ ".delete"@%assetType@"("@%assetDef@");");
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AssetDatabase.deleteAsset(EditAssetPopup.assetId, true, false);
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}
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%this.refresh();
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}
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//------------------------------------------------------------
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function AssetBrowser::updateAssetReference(%this, %targetPath, %oldAssetId, %newAssetId)
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{
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//assetbrowser.updateAssetReference("data/pbr/levels", "pbr:material_ball", "TreeTest:TestTree");
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//this will go through every file in the game directory and swap the assetIDs to update the reference in the event something was renamed, or something was moved
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//This is potentially disastrous and break a lot of things if done hapazardly, so be careful
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%fullPath = makeFullPath(%targetPath);
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//First, wipe out any files inside the folder first
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%file = findFirstFileMultiExpr( %fullPath @ "/*.*", true);
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%fileObj = new FileObject();
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new ArrayObject(lineCache);
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while( %file !$= "" )
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{
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lineCache.empty();
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%fileModified = false;
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if(%fileObj.openForRead(%file))
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{
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while( !%fileObj.isEOF() )
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{
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%unModLine = %fileObj.readLine();
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%line = strreplace( %unModLine, %oldAssetId, %newAssetId );
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if(%unModLine !$= %line)
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%fileModified = true;
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lineCache.add(%line);
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}
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}
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if(%fileModified && %fileObj.openForWrite(%file))
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{
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for(%i=0; %i<lineCache.count(); %i++)
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{
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%line = lineCache.getKey(%i);
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%fileObj.writeline(%line);
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}
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%fileObj.close();
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}
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%file = findNextFileMultiExpr( %fullPath @ "/*.*" );
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}
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lineCache.delete();
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%fileObj.delete();
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} |