Torque3D/Templates/BaseGame/game/tools/assetBrowser/guis
Areloch 813762c722 Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems
Fixed autoAssetImport so it properly cleared any prior import session objects
Added beginning and ending comment line signfiers to make import logging easier to spot in console
Fixed variable used when doing the actual import on assets where it would use the top-level asset import objects and not the children array, causing a crash
Fixed the Make Selected A Mesh logic to work with the creation of a new shapeAsset
Added secondary handling to generate a prefab of the original selection for preservation purposes
Added optional input for makeSelectedPrefab to not delete the original selection(useful for the preservational prefab mentioned above)
Adjusted font color for NA text edit fields to make it more legible
Changed the non-working reloadDatabase button in assetBrowser to instead open the Asset Editing editor settings page.
2020-08-07 00:24:26 -05:00
..
addModuleWindow.gui Initial implementation of the Asset Browser tool. 2018-01-28 15:30:17 -06:00
addPackageWindow.gui Initial implementation of the Asset Browser tool. 2018-01-28 15:30:17 -06:00
assetBrowser.gui Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems 2020-08-07 00:24:26 -05:00
assetImport.gui Added initial implement of Image Types for GFX resource management 2020-02-17 00:32:50 -06:00
AssetImportConfigEditor.gui Added initial implement of Image Types for GFX resource management 2020-02-17 00:32:50 -06:00
assetImportLog.gui Added asset import logging 2020-01-09 18:28:53 -06:00
assetNameEdit.gui Adds functionality to duplicate an existing asset, currently works with image and level. Other types to follow. 2020-04-05 01:28:34 -05:00
assetPreviewButtonsTemplate.gui Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
createNewCollectionSet.gui Added/Improved some asset type icons 2020-07-11 16:49:06 -05:00
editAsset.gui Added/Improved some asset type icons 2020-07-11 16:49:06 -05:00
editModule.gui Added/Improved some asset type icons 2020-07-11 16:49:06 -05:00
GameObjectCreator.gui Corrected profile for GameObjectAsset type field button 2019-12-05 20:42:47 -06:00
looseFileAudit.gui Added initial implement of Image Types for GFX resource management 2020-02-17 00:32:50 -06:00
newAsset.gui Added asset import logging 2020-01-09 18:28:53 -06:00
newComponentAsset.gui Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
newFolder.gui Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
selectModule.gui Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
selectPackage.gui Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
selectPath.gui Changed default terrain paths to go into data/terrains if nothing is set 2019-12-23 12:37:55 -06:00