mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-06 14:00:39 +00:00
Added initial behavior for ImageAssets to hold a list of GFX resources of different texture profiles to avoid mem leaks with incorrect-typed usages Added function to ImageAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found Added function to ShapeAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found Disabled fields for dynamic and static shadowmap refresh rates Moved noShape model to core/rendering/shapes to place it in a more logical module position Added an include to avoid undefined type compile error and removed unneeded semicolon from zone code Added call to reload probe textures when a reloadTextures call is made Adjusted default directional light shadowmap settings to not be as extreme Added utility function to probe manager to allow any class to request a 'best fit' list of probes that would affect a given location, allowing other classes such as fog or particles to utilize IBL. Also updated probeManager's forward rendering to utilize same function to reduce code duplication. Shifted shape loader code to utilize assimp for loader consistency and testing Changed render bin used for SSAO postfx so it runs at the right time Made Core_Rendering module scan for assets Updated loose file references to a number of assets to follow proper formatting Refactored asset import code to follow a more consistent object heirarchy structure on importing assets, allowing more reliable cross-referencing between inbound items Updated asset import logic for materials/images so that they properly utilize ImageType. Images correctly save out the assigned image type, materials reference the images' type to know what map slot they should be used in. Importer logic also updated to better find-and-add associated images based on type. Cleaned up a bunch of old, outdated code in the asset importer Added initial handling for in-place importing of files without needing to process them through the UI. Added ability to edit module script from RMB context menu if torsion path is set Updated list field code for variable inspector to utilize correct ownerObject field
162 lines
5.5 KiB
C++
162 lines
5.5 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file qnan.h
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* @brief Some utilities for our dealings with qnans.
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*
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* @note Some loaders use qnans to mark invalid values tempoarily, also
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* Assimp explicitly enforces undefined normals to be set to qnan.
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* qnan utilities are available in standard libraries (C99 for example)
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* but last time I checked compiler coverage was so bad that I decided
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* to reinvent the wheel.
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*/
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#pragma once
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#ifndef AI_QNAN_H_INCLUDED
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#define AI_QNAN_H_INCLUDED
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#ifdef __GNUC__
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# pragma GCC system_header
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#endif
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#include <assimp/defs.h>
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#include <limits>
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#include <stdint.h>
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// ---------------------------------------------------------------------------
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/** Data structure to represent the bit pattern of a 32 Bit
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* IEEE 754 floating-point number. */
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union _IEEESingle {
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float Float;
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struct
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{
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uint32_t Frac : 23;
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uint32_t Exp : 8;
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uint32_t Sign : 1;
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} IEEE;
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};
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// ---------------------------------------------------------------------------
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/** Data structure to represent the bit pattern of a 64 Bit
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* IEEE 754 floating-point number. */
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union _IEEEDouble {
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double Double;
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struct
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{
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uint64_t Frac : 52;
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uint64_t Exp : 11;
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uint64_t Sign : 1;
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} IEEE;
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};
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// ---------------------------------------------------------------------------
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/** Check whether a given float is qNaN.
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* @param in Input value */
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AI_FORCE_INLINE bool is_qnan(float in) {
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// the straightforward solution does not work:
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// return (in != in);
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// compiler generates code like this
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// load <in> to <register-with-different-width>
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// compare <register-with-different-width> against <in>
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// FIXME: Use <float> stuff instead? I think fpclassify needs C99
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_IEEESingle temp;
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memcpy(&temp, &in, sizeof(float));
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return (temp.IEEE.Exp == (1u << 8)-1 &&
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temp.IEEE.Frac);
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}
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// ---------------------------------------------------------------------------
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/** Check whether a given double is qNaN.
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* @param in Input value */
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AI_FORCE_INLINE bool is_qnan(double in) {
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// the straightforward solution does not work:
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// return (in != in);
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// compiler generates code like this
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// load <in> to <register-with-different-width>
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// compare <register-with-different-width> against <in>
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// FIXME: Use <float> stuff instead? I think fpclassify needs C99
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_IEEEDouble temp;
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memcpy(&temp, &in, sizeof(in));
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return (temp.IEEE.Exp == (1u << 11)-1 &&
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temp.IEEE.Frac);
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}
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// ---------------------------------------------------------------------------
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/** @brief check whether a float is either NaN or (+/-) INF.
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*
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* Denorms return false, they're treated like normal values.
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* @param in Input value */
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AI_FORCE_INLINE bool is_special_float(float in) {
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_IEEESingle temp;
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memcpy(&temp, &in, sizeof(float));
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return (temp.IEEE.Exp == (1u << 8)-1);
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}
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// ---------------------------------------------------------------------------
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/** @brief check whether a double is either NaN or (+/-) INF.
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*
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* Denorms return false, they're treated like normal values.
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* @param in Input value */
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AI_FORCE_INLINE bool is_special_float(double in) {
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_IEEESingle temp;
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memcpy(&temp, &in, sizeof(float));
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return (temp.IEEE.Exp == (1u << 11)-1);
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}
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// ---------------------------------------------------------------------------
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/** Check whether a float is NOT qNaN.
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* @param in Input value */
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template<class TReal>
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AI_FORCE_INLINE bool is_not_qnan(TReal in) {
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return !is_qnan(in);
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}
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// ---------------------------------------------------------------------------
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/** @brief Get a fresh qnan. */
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AI_FORCE_INLINE ai_real get_qnan() {
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return std::numeric_limits<ai_real>::quiet_NaN();
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}
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#endif // !! AI_QNAN_H_INCLUDED
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